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Waraxe Beak: Difference between revisions

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(Created page with "{{Infobox Monster | image = Waraxe Beak.png | image caption = Pelican | job = Black Mage/Red Mage | family = Cockatrice | crystal = Earth | weaknesses = {{Element|Wind}}{{Element|Ice}} | resistances = | immunities = | absorbs = | type = Notorious Monster | subtype = | tier = | title obtained = }} {| class="nms horizon-table table-xl" ! Zone || Level || Drops || Steal || Spawns || Notes |- |Meriphataud Mountains |align="center"|55 - 56 | *Monsoon Tekk...")
 
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{{Infobox Monster
{{Infobox Monster
| image = Waraxe Beak.png
| image = Waraxe Beak.png
| image caption = Pelican
| image caption =  
| job = [[Black Mage]]/[[Red Mage]]
| job = [[Black Mage]]/[[Red Mage]]
| family = Cockatrice
| family = Cockatrice
Line 12: Line 12:
| subtype =  
| subtype =  
| tier =  
| tier =  
| spawn = timed
| title obtained =  
| title obtained =  
}}
}}
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{{Monster Notes}}
{{Monster Notes}}
|}
|}
 
== Horizon Changes {{changes}} ==
{{HorizonChangesBox|}}
==Notes==
==Notes==
*Aggressive to level 75 characters.
*Aggressive to level 75 characters.

Latest revision as of 21:09, 1 February 2026

Waraxe Beak
Job: Black Mage/Red Mage
Family: Cockatrice
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Earth
Weak against: Wind WindIce Ice
Resistant to:
Immune to:
Absorbs:
Notorious Monster
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type: Timed
Title Obtained:
EXP Party Type: Verification Needed
Zone Level Drops Steal Spawns Notes
Meriphataud Mountains 55 - 56
  • ???~??? gil
1 A, S
14,600~15,000 HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

none

Notes