Aspir: Difference between revisions
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(Created page with "__NOTOC__{{Collapse Sections}}{{Infobox Magic | spell name = Aspir | spell type = Dark | description = Steals an enemy's MP. Ineffective against undead. | element = Dark | mp = 10 | jobs = * Level 20 Dark Knight * Level 25 Black Mage * Level 36 Scholar * 78 Skill Automaton * Level 30 Geomancer | casting time = 3 | recast time = 60 | affected targets = single }} ==Statistics== {{Item Statistics | type = Scroll | icon id = 4855 | name = Scroll of Aspi...") Tag: visualeditor-wikitext |
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Revision as of 10:45, 8 February 2023
Aspir
| Type | |
|---|---|
| Description | Steals an enemy's MP. Ineffective against undead. |
| Cost | 10 MP |
| Element | |
| Jobs |
|
| Casting Time | 3 seconds |
| Recast Time | 60 seconds |
| Affected Targets | Single |
Statistics
Base potency of the spell depends exclusively on Dark Magic Skill.
- Aspired amount falls within a range below a maximum amount and above 1/2 of that maximum amount, before equipment, weather and magic burst bonuses/multipliers. Aspir potency is not affected by Magic Attack Bonus and "Magic critical hit+" on equipment.[1]
- 0~300 skill: m potency is floor(skill/3 + 20)
- 300+ skill: base potency is floor(skill * 0.4)
Automatons will only cast this spell if equipped with a Spiritreaver Head.
- Aspirable Enemies
- Beetles
- Buffalo
- Cockatrice
- Colibri
- Crabs
- Diremites
- Elementals
- Evil Weapons
- Flans
- Hecteyes
- Hippogryphs
- Magic Pots
- Rafflesia
- Rocs
- Soulflayers
- Wanderers
- Worms
- Wamoura
- Phuabo
- Yovra
- Pet Wyverns
- Dynamis Beastmaster Pets generally have mp
- Campaign mobs generally have mp; mobs spawned from turrets and belfries, however, do not.
Other Uses
| Resale Price: 500~512 gil |
How to Obtain
Auction House Category: Scrolls > Black Magic ![]()
Merchant
13,107 gil
- Amalasanda - Lower Jeuno (J-8)

