Dia: Difference between revisions
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| jobs = | | jobs = | ||
*[[Red Mage]] Lv. 1 | *[[Red Mage]] Lv. 1 | ||
*[[White Mage]] Lv. 3 | *[[White Mage]] Lv. 3<li class="toau">[[Automaton]] Magic Skill 1</li> | ||
< | |||
| casting time = 1 | | casting time = 1 | ||
| recast time = 5 | | recast time = 5 | ||
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| description = Teaches the white magic Dia.<br/>Lowers an enemy's defense and<br/>gradually deals light elemental damage. | | description = Teaches the white magic Dia.<br/>Lowers an enemy's defense and<br/>gradually deals light elemental damage. | ||
| notes = | | notes = | ||
<ul><li>Deals 1 damager every [[tick]] for the duration of the spell.</li> | |||
<li>Higher Tier [[Dia]] spells will overwrite this effect, ie: [[Dia II]] will override [[Dia]], but not the other way around. [[Dia]]'s effects are overwritten by equal or higher-tier [[Bio]] spell effects. [[Dia]] will only overwrite lower-tier [[Bio]] spell effects. [[Dia]] and [[Bio]] may not be on the same enemy target at the same time. </li> | |||
<li>The White Magic spell [[Erase]] will remove this effect.</li> | |||
<li class="toau">Automatons will cast this spell with every Head configuration except [[Valoredge Head]], maneuvers and attachments permitting.</li> | |||
<br> | |||
<li>Defense is reduced by 27/512 (5.27%). This effect cannot be resisted except with Magic Shield. Other sources of [[Defense Down]] such as that from [[Acid Bolt]]s and [[Armor Break]] may also be active on a target, but these sources are mutually exclusive with each other.</li> | |||
<ul><li class="toau">This effect is increased to 13% with the effects of a Corsair's [[Light Shot]]</li> | |||
<li class="wotg">[[Box Step]]'s [[Sluggish Daze]] effect will stack with this effect.</li> | |||
<li class="soa">Geomancy's [[Indi-Frailty|Frailty]] effect will stack with this effect.</li><ul/> | |||
}} | }} | ||
==Other Uses== | ==Other Uses== | ||
{{Used In | {{Used In | ||
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Freshly-created [[Red Mage]]s start with this in their inventory, tagged as {{Exclusive|nc}} | Freshly-created [[Red Mage]]s start with this in their inventory, tagged as {{Exclusive|nc}} | ||
===Merchants=== | ===Merchants=== | ||
''' | {| class="npc-table horizon-table table-sm sortable" | ||
| colspan="3" align="left" bgcolor="#9ACBCB" |'''Price:''' 82 - 93 gil | |||
|- | |||
! width="25%" |Name | |||
! width="40%" |Location | |||
! width="35%" |Type | |||
|- | |||
|[[Kususu]] | |||
|{{Location|Port Windurst|H-8}} | |||
|{{Merchant|standard}} | |||
|- | |||
|[[Regine]] | |||
|{{Location|Port San d'Oria|J-8}} | |||
|{{Merchant|standard}} | |||
|- | |||
|[[Sororo]] | |||
|{{Location|Bastok Markets|H-5}} | |||
|{{Merchant|standard}} | |||
|} | |||
==Derivations== | ==Derivations== | ||
The spell "Dia" comes from the Japanese release of Final Fantasy I. In the original localization of the game it was renamed as "Harm", "Harm2", and so on. It is an abbreviation of "Dispel Undead" with the "U" in undead being an "A" in Japanese. While names in Final Fantasy XI are influenced by English, it was left as Dia to connotate with "daylight"(as per Latin-based languages) because daylight is often depicted as harmful to the undead. As such, in the localization of the FF1 remakes Harm was changed back into Dia (and animated as a blast of sunlight in graphically advanced remakes of the game to follow the theme).<ref>[http://www.ffcompendium.com/h/interview.shtml Final Fantasy Compendium]</ref> | The spell "Dia" comes from the Japanese release of Final Fantasy I. In the original localization of the game it was renamed as "Harm", "Harm2", and so on. It is an abbreviation of "Dispel Undead" with the "U" in undead being an "A" in Japanese. While names in Final Fantasy XI are influenced by English, it was left as Dia to connotate with "daylight"(as per Latin-based languages) because daylight is often depicted as harmful to the undead. As such, in the localization of the FF1 remakes Harm was changed back into Dia (and animated as a blast of sunlight in graphically advanced remakes of the game to follow the theme).<ref>[http://www.ffcompendium.com/h/interview.shtml Final Fantasy Compendium]</ref> |
Latest revision as of 14:32, 1 December 2023
Type | Enfeebling |
---|---|
Description | Lowers an enemy's defense and gradually deals light elemental damage. |
Cost | 7 MP |
Element | |
Magic Burst | Transfixion Fusion Light |
Jobs |
|
Casting Time | 1 seconds |
Recast Time | 5 seconds |
Affected Targets | Single |
Base Duration | 60 seconds |
Range | 20 |
Statistics
- Deals 1 damager every tick for the duration of the spell.
- Higher Tier Dia spells will overwrite this effect, ie: Dia II will override Dia, but not the other way around. Dia's effects are overwritten by equal or higher-tier Bio spell effects. Dia will only overwrite lower-tier Bio spell effects. Dia and Bio may not be on the same enemy target at the same time.
- The White Magic spell Erase will remove this effect.
- Automatons will cast this spell with every Head configuration except Valoredge Head, maneuvers and attachments permitting.
- Defense is reduced by 27/512 (5.27%). This effect cannot be resisted except with Magic Shield. Other sources of Defense Down such as that from Acid Bolts and Armor Break may also be active on a target, but these sources are mutually exclusive with each other.
- This effect is increased to 13% with the effects of a Corsair's Light Shot
- Box Step's Sluggish Daze effect will stack with this effect.
- Geomancy's Frailty effect will stack with this effect.
Other Uses
Resale Price: ???~??? gil |
How to Obtain
Auction House Category: Scrolls > White Magic
Jobs
Freshly-created Red Mages start with this in their inventory, tagged as
Merchants
Price: 82 - 93 gil | ||
Name | Location | Type |
---|---|---|
Kususu | Port Windurst (H-8) | Standard Merchant |
Regine | Port San d'Oria (J-8) | Standard Merchant |
Sororo | Bastok Markets (H-5) | Standard Merchant |
Derivations
The spell "Dia" comes from the Japanese release of Final Fantasy I. In the original localization of the game it was renamed as "Harm", "Harm2", and so on. It is an abbreviation of "Dispel Undead" with the "U" in undead being an "A" in Japanese. While names in Final Fantasy XI are influenced by English, it was left as Dia to connotate with "daylight"(as per Latin-based languages) because daylight is often depicted as harmful to the undead. As such, in the localization of the FF1 remakes Harm was changed back into Dia (and animated as a blast of sunlight in graphically advanced remakes of the game to follow the theme).[1]
References
Magic of Vana'diel: Enfeebling Magic | |
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Inhibiting | |
Disabling | |
Gradual damage | |
Unavailable to players |
Magic of Vana'diel | |
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Magic Skills |