Nightmare Manticore: Difference between revisions
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{{Infobox Monster | |||
| image = | |||
| | | image caption = Nightmate Manticore | ||
| job = Warrior | |||
| family = Manticores | |||
| crystal = Wind | |||
| weaknesses = {{element|Water}} | |||
| resistances = {{element|Fire}} {{element|Wind}} | |||
| immunities = | |||
| absorbs = | |||
| type = | |||
| subtype = | |||
| tier = | |||
| title obtained = | |||
}} | |||
{| class="mobs horizon-table table-xl" | |||
{| | |||
! Zone || Level || Drops || Steal || Spawns || Notes | ! Zone || Level || Drops || Steal || Spawns || Notes | ||
|- | |- | ||
| | | [[Dynamis - Valkurm]] | ||
[[Dynamis - Valkurm]] | |align="center"|78-80 | ||
|align="center"| | |||
| | | | ||
*[[Tukuku Whiteshell]] {{ | *[[Tukuku Whiteshell]] {{Hxi Drop Rate|asb=150/1000|0|0}} | ||
*[[Dynamis - Valkurm#Treasure|Relic | *[[Dynamis - Valkurm#Treasure|Relic Accessories]] {{Hxi Drop Rate|asb=50/1000|0|0}} | ||
*[[Dynamis - Valkurm#Treasure|Relic Armor -1 (head)]] {{Hxi Drop Rate|asb=50/1000|0|0}} | |||
*[[ | |||
| | | | ||
*[[Tukuku Whiteshell]] | *[[Tukuku Whiteshell]] | ||
|align="center"|{{Information Needed}} | |align="center"|{{Information Needed}} | ||
|align="center"|A, L, S | |align="center"|A, L, S<center>{{HPMP|low hp=|low mp=none}}</center> | ||
|- | |- | ||
! colspan="6" | | |||
{{Monster Notes}} | {{Monster Notes}} | ||
|} | |} | ||
==Notes== | ==Notes== | ||
*Starts with high TP; extremely high [[Regain]]. | *Starts with high TP; extremely high [[Regain]]. | ||
*[[Riddle]] causes a severe [[Max MP Down]] effect. | *[[Riddle]] causes a severe [[Max MP Down]] effect. |
Latest revision as of 21:49, 28 February 2024
This article is missing a picture of the monster, NM, or pet. You can help by adding it. |
Nightmare Manticore | |
---|---|
Job: | Warrior |
Family: | Manticores |
Crystal: | Wind |
Weak against: | |
Resistant to: |
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
Dynamis - Valkurm | 78-80 | A, L, S | |||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Notes
- Starts with high TP; extremely high Regain.
- Riddle causes a severe Max MP Down effect.