Gigas's Leech: Difference between revisions

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(hid expeditionary force mobs)
 
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| title obtained =  
| title obtained =  
}}
}}
{| class="mobs horizon-table table-xl"
{| class="mobs horizon-table table-xl center-col-2 center-col-5 center-col-6"
! Zone || Level || Drops || Steal || Spawns || Notes
! Zone || Level || Drops || Steal || Spawns || Notes
|-
|-
|[[Qufim Island]]
| [[Qufim Island]]
|align="center"|21 - 23
| 21 - 23
|
|
|
|
|align="center"|13<br>''Assists: [[Giant Trapper]]''
| 13<br>''Assists: [[Giant Trapper]]''
|align="center"|L, H, Sc<br>{{HPMP|low hp=130|high hp=150|low mp=none}}
| L, H, Sc<br>{{HPMP|low hp=130|high hp=150|low mp=none}}


|-  
|- class="expeditionaryforce"
|[[Qufim Island]]
| [[Qufim Island]]
|align="center"|28 - 30
| 28 - 30
|
|
|
|
|align="center"|1<br>''Assists [[Giant Beastmaster]]''
| 1<br>''Assists [[Giant Beastmaster]]''
|align="center"|L, H, Sc<br>{{HPMP|low hp=|high hp=|low mp=none}}
| L, H, Sc<br>{{HPMP|low hp=|high hp=|low mp=none}}
|-
|-
!colspan="6" |
!colspan="6" |
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'''Notes:'''
'''Notes:'''
*[[Giant Trapper]]s in [[Qufim Island]] are lottery spawns from the [[Gigas]] population without fixed spawn location.
* [[Giant Trapper]]s in [[Qufim Island]] are lottery spawns from the [[Gigas]] population without fixed spawn location.

Latest revision as of 15:49, 30 March 2024

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Gigas's Leech
Job: Warrior
Family: Leeches
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Water
Weak against: Light Light
Resistant to: Water Water Blunt Weapons: Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame
Immune to:
Absorbs:
Spawn Type:
Title Obtained:
Zone Level Drops Steal Spawns Notes
Qufim Island 21 - 23 13
Assists: Giant Trapper
L, H, Sc
130~150 HP
Qufim Island 28 - 30 1
Assists Giant Beastmaster
L, H, Sc
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants


Notes: