Promathia Mission 5-3/Tenzen's Path: Difference between revisions

From HorizonXI Wiki
 
(12 intermediate revisions by 6 users not shown)
Line 1: Line 1:
'''Warning! The information on this page has not been verified to be 100% accurate for the Horizon server. Please remove this warning if it can be verified.'''
{{Mission Header
{{Mission Header
|Mission Name=
|Mission Name=
Line 7: Line 5:
|Description=Tenzen left for the La Theine Plateau to seek out the terrestrial avatar Carbuncle, and request his assistance in your battle with the Emptiness.
|Description=Tenzen left for the La Theine Plateau to seek out the terrestrial avatar Carbuncle, and request his assistance in your battle with the Emptiness.
|Level=
|Level=
|Item Needed={{KeyItem}}[[Envelope from Monberaux]]<br>{{KeyItem}}[[Delkfutt Recognition Device]]
|Repeatable=
|Repeatable=
|HAAP=2 points
|Previous=Desires of Emptiness
|Previous=Desires of Emptiness
|Next=For Whom the Verse is Sung
|Next=For Whom the Verse is Sung
Line 14: Line 14:
|Image=
|Image=
}}
}}
=Notes=
*'''This zone is bugged. Mobs at times will attack you without being able to see them.'''
*Using [[Sneak]] and [[Invisible]] prior to moving to the next room is a good idea.
*Most monsters can be seen inside the room they are in.
*Move as fast as you can as monster re-pops seem to be around 5~6min
*Every 4 rooms there is a little path, this is ''Mostly'' a safe zone to rest, mobs behind the prior door can see you.
*The addon Lines is very helpful to see if you are being attack even with the lines not point to the monster correctly.
*Having a [[THF]] and [[RDM]] do help a lot.
**[[THF]] can be used to pick locks and [[RDM]] to [[Silence]] pull
*Fillmode can be used to see mobs in the rooms ahead ''sometimes''


==Walkthrough==  
==Walkthrough==  
* Visit the [[???]] at (G-6) in [[La Theine Plateau]] where you met [[Carbuncle]] in [[I Can Hear a Rainbow]].
* Visit the [[???]] at ({{Location Tooltip | area = La Theine Plateau | pos = G-6}}) in [[La Theine Plateau]] where you met [[Carbuncle]] in [[I Can Hear a Rainbow]].
** PLEASE NOTE: There are at least two other cutscenes involved with this [[???]] that have <i>nothing</i> to do with this mission. If you get a cutscene here that does not include [[Tenzen]], then you have gotten the wrong one (it was a cutscene to start the quest [[Waking the Beast]]) and are not ready to continue. Click on the [[???]] again until you get the proper cutscene that includes [[Tenzen]].
** PLEASE NOTE: There are at least two other cutscenes involved with this [[???]] that have <i>nothing</i> to do with this mission. If you get a cutscene here that does not include [[Tenzen]], then you have gotten the wrong one (it was a cutscene to start the quest [[Waking the Beast]]) and are not ready to continue. Click on the [[???]] again until you get the proper cutscene that includes [[Tenzen]].


Line 22: Line 32:


=== 5-3T1: Spiral ===
=== 5-3T1: Spiral ===
*Enter [[Pso'Xja]] from the tower closest to [[Fei'Yin]] (J-8), inside this tower is not a maze, but rather a gauntlet of enemies and force-spawned monsters.
*Enter [[Pso'Xja]] from the tower at ({{Location Tooltip | area = Beaucedine Glacier | pos = J-8}}) in Beaucedine Glacier -  the tower closest to Fei'Yin. Inside this tower is not a maze, but rather a gauntlet of enemies and force-spawned monsters.
*This section of [[Pso'Xja]] has a level cap of 50.
*This section of [[Pso'Xja]] has a level cap of 50.
*In this tower you will encounter sixteen stone doors.  
*In this tower you will encounter sixteen stone doors.  
*In order to pass through each of these doors you must fight a doll NM [[Gargoyle]], after defeating it you must run through the stone door within a brief period of time (approximately 10 seconds). Everyone '''must''' pass through the door before it closes, else they will be stuck. Touching the doors from behind will warp them out of the tower.  Clicking on the next door springs a trap and spawns the [[Gargoyle]].
*In order to pass through each of these doors you must fight a doll NM [[Gargoyle (NM)|Gargoyle]], after defeating it you must run through the stone door within a brief period of time (approximately 30 seconds). Everyone '''must''' pass through the door before it closes, else they will be stuck. Touching the doors from behind will warp them out of the tower.  Clicking on the next door springs a trap and spawns the [[Gargoyle (NM)|Gargoyle]].
*[[Gargoyle]] mobs become progressively more and more difficult, take this into account between sections.
*[[Gargoyle (NM)|Gargoyle]] mobs become progressively more and more difficult, take this into account between sections.
**Their max HP and attack power increase with each version.
**Their max HP and attack power increase with each version.
*The sixteen doors are split into four sections.
*The sixteen doors are split into four sections.
**The first set has only [[Maze Lizard]]s, which don't aggro.
**The first set has only [[Maze Lizard]]s, which don't aggro.
**The second has [[Blubber Eyes]] and [[:Category:Tonberries|Cryptonberry]] mobs.
**The second has [[Blubber Eyes]] and [[:Category:Tonberries|Cryptonberry]] mobs.
**The third has [[Camazotz]], [[Magic Millstone|Magic Millstones]] (pots) and [[Snoll|Snolls]] during ice weather
**The third has [[Camazotz]], [[Magic Millstone|Magic Millstones]] (pots) and [[Snoll|Snolls]] during ice weather. The Camazotz may be invisible and untargetable.
**The fourth set has [[:Category:Tonberries|Cryptonberries]].
**The fourth set has [[:Category:Tonberries|Cryptonberries]].
*These mobs can and will aggro through a door.  Take care to fight away from doors to avoid aggro.
*These mobs can and will aggro through a door.  Take care to fight away from doors to avoid aggro.
*The mobs all have a 15 minute or longer respawn time.
*The mobs all have a 15 minute or longer respawn time.
*Thieves can attempt to open the doors with [[Skeleton Key|skeleton keys]] in order to avoid the traps and [[Gargoyle]] battles, but they only succeed occasionally.
*Thieves can attempt to open the doors with [[Skeleton Key|skeleton keys]] in order to avoid the traps and [[Gargoyle (NM)|Gargoyle]] battles, but they only succeed occasionally.
*Occasionally, doors will have a broken trap and the [[Gargoyle]] will not spawn.
*Occasionally, doors will have a broken trap and the [[Gargoyle (NM)|Gargoyle]] will not spawn.
*Once past the final door, [[sneak]] to the elevator and past the [[Diremite Assaulter]]s.  
*Once past the final door, [[sneak]] to the elevator and past the [[Diremite Assaulter]]s.  
*Check the Avatar Gate (H-8) for a cutscene.
*Check the Avatar Gate (H-8) for a cutscene.
Line 49: Line 59:
=== 5-3T3: Pride and Honor ===
=== 5-3T3: Pride and Honor ===
*Walk out of [[Upper Jeuno]] into [[Batallia Downs]] and out through the gate in the wall.  Turn left and examine the [[???]] '''<u>twice</u>''', once for a cutscene and then a '''second''' time for a key item [[Delkfutt Recognition Device]].
*Walk out of [[Upper Jeuno]] into [[Batallia Downs]] and out through the gate in the wall.  Turn left and examine the [[???]] '''<u>twice</u>''', once for a cutscene and then a '''second''' time for a key item [[Delkfutt Recognition Device]].
*Head to [[Lower Delkfutt's Tower]] and head to the Cermet Gate at (H-5) on the first floor. This is not the gate that leads to the basement, but rather one on the north side of the same level.
*Head to [[Lower Delkfutt's Tower]] and head to the Cermet Door at (H-5) on the first floor. This is not the gate that leads to the basement, but rather one on the north side of the same level.
*Touch the gate to spawn a NM [[Disaster Idol]], a doll which casts spells which vary depending upon the elemental day.  It is susceptible to [[Blind]], [[Poison]] and the elemental debuffs, but resists [[Elegy]], [[Requiem]], [[Silence]], [[Stun]], and [[Flash]].  Since it resists [[Stun]], it probably does not use Meltdown.  It is exceptionally easy on Lightsday (only casts Banish and buff spells) and extremely difficult on Lightningsday (casts Thundaga III, Thunder IV, etc.)  Choose the day on which you fight it wisely. He is also suceptible to [[Gravity]], which can help in kiting to avoid the dangerious moves.
*Touch the gate to spawn a NM [[Disaster Idol]], a doll which casts spells which vary depending upon the elemental day.  It is susceptible to [[Blind]], [[Poison]] and the elemental debuffs, but resists [[Elegy]], [[Requiem]], [[Silence]], [[Stun]], and [[Flash]].  Since it resists [[Stun]], it probably does not use Meltdown.  It is exceptionally easy on Lightsday (only casts Banish and buff spells) and extremely difficult on Lightningsday (casts Thundaga III, Thunder IV, etc.)  Choose the day on which you fight it wisely. He is also suceptible to [[Gravity]], which can help in kiting to avoid the dangerious moves.
*Check the gate after the fight for a cutscene.
*Check the gate after the fight for a cutscene.
=== 5-3T4: And the Compass Guides ===
=== 5-3T4: And the Compass Guides ===
*Head back to [[Pso'Xja]], entering the tower closest to [[Batallia Downs]] at H-10. This area has a level cap of 60.
*Head back to [[Pso'Xja]], entering the tower closest to [[Batallia Downs]] at ({{Location Tooltip | area = Beaucedine Glacier | pos = H-10}}). This area has a level cap of 60.
*Here you need to make it to the elevator in the middle of a vertical maze. Use [[Silent Oil]] and [[Prism Powder]] here.  Fighting your way in is not advised.
*Here you need to make it to the elevator in the middle of a vertical maze. Use [[Silent Oil]] and [[Prism Powder]] here.  Fighting your way in is not advised.
*Follow the wall on your right all the way around the outside of the map until you get back to (I-8), then turn west and drop down.  Go south into a hallway which leads to the next room, then turn right to face North.  The elevator should be visible.
*Follow the wall on your right all the way around the outside of the map until you get back to (I-8), then turn west and drop down.  Go south into a hallway which leads to the next room, then turn right to face North.  The elevator should be visible.

Latest revision as of 01:32, 13 November 2024

Promathia Mission 5-3/Tenzen's Path
Series Chains of Promathia Missions
Starting NPC Cid, Metalworks (H-8) 
Items Needed Key ItemEnvelope from Monberaux
Key ItemDelkfutt Recognition Device
Title Tenzen's Ally
Repeatable No 
HAAP 2 points 
Description Tenzen left for the La Theine Plateau to seek out the terrestrial avatar Carbuncle, and request his assistance in your battle with the Emptiness.
Rewards
None
← Previous Mission Next Mission →
Desires of Emptiness For Whom the Verse is Sung


Notes

  • This zone is bugged. Mobs at times will attack you without being able to see them.
  • Using Sneak and Invisible prior to moving to the next room is a good idea.
  • Most monsters can be seen inside the room they are in.
  • Move as fast as you can as monster re-pops seem to be around 5~6min
  • Every 4 rooms there is a little path, this is Mostly a safe zone to rest, mobs behind the prior door can see you.
  • The addon Lines is very helpful to see if you are being attack even with the lines not point to the monster correctly.
  • Having a THF and RDM do help a lot.
  • Fillmode can be used to see mobs in the rooms ahead sometimes

Walkthrough

  • Visit the ??? at (G-6) in La Theine Plateau where you met Carbuncle in I Can Hear a Rainbow.
    • PLEASE NOTE: There are at least two other cutscenes involved with this ??? that have nothing to do with this mission. If you get a cutscene here that does not include Tenzen, then you have gotten the wrong one (it was a cutscene to start the quest Waking the Beast) and are not ready to continue. Click on the ??? again until you get the proper cutscene that includes Tenzen.

5-3T1: Spiral

  • Enter Pso'Xja from the tower at (J-8) in Beaucedine Glacier - the tower closest to Fei'Yin. Inside this tower is not a maze, but rather a gauntlet of enemies and force-spawned monsters.
  • This section of Pso'Xja has a level cap of 50.
  • In this tower you will encounter sixteen stone doors.
  • In order to pass through each of these doors you must fight a doll NM Gargoyle, after defeating it you must run through the stone door within a brief period of time (approximately 30 seconds). Everyone must pass through the door before it closes, else they will be stuck. Touching the doors from behind will warp them out of the tower. Clicking on the next door springs a trap and spawns the Gargoyle.
  • Gargoyle mobs become progressively more and more difficult, take this into account between sections.
    • Their max HP and attack power increase with each version.
  • The sixteen doors are split into four sections.
  • These mobs can and will aggro through a door. Take care to fight away from doors to avoid aggro.
  • The mobs all have a 15 minute or longer respawn time.
  • Thieves can attempt to open the doors with skeleton keys in order to avoid the traps and Gargoyle battles, but they only succeed occasionally.
  • Occasionally, doors will have a broken trap and the Gargoyle will not spawn.
  • Once past the final door, sneak to the elevator and past the Diremite Assaulters.
  • Check the Avatar Gate (H-8) for a cutscene.
    • PLEASE NOTE: It is completely possible to make it to the Avatar Gate without being ready to do this mission. If you get to the Avatar Gate and it does not give you a cutscene when you click it, chances are you have not talked to Carbuncle at the ??? in La Theine Plateau about this mission. (See above.)
    • ALSO NOTE: If someone clicks back on a door to exit and leaves in the middle of your group. After completing the mission leave someone with Tractor at the elevator, go through the first 4 doors (which are easy) and have them die in the middle, and they can be Tractor'd across the gap. If someone gets left behind one room you can Provoke the Golem through the wall as well to clear the door for them.

5-3T2: Branded

5-3T3: Pride and Honor

  • Walk out of Upper Jeuno into Batallia Downs and out through the gate in the wall. Turn left and examine the ??? twice, once for a cutscene and then a second time for a key item Delkfutt Recognition Device.
  • Head to Lower Delkfutt's Tower and head to the Cermet Door at (H-5) on the first floor. This is not the gate that leads to the basement, but rather one on the north side of the same level.
  • Touch the gate to spawn a NM Disaster Idol, a doll which casts spells which vary depending upon the elemental day. It is susceptible to Blind, Poison and the elemental debuffs, but resists Elegy, Requiem, Silence, Stun, and Flash. Since it resists Stun, it probably does not use Meltdown. It is exceptionally easy on Lightsday (only casts Banish and buff spells) and extremely difficult on Lightningsday (casts Thundaga III, Thunder IV, etc.) Choose the day on which you fight it wisely. He is also suceptible to Gravity, which can help in kiting to avoid the dangerious moves.
  • Check the gate after the fight for a cutscene.

5-3T4: And the Compass Guides

  • Head back to Pso'Xja, entering the tower closest to Batallia Downs at (H-10). This area has a level cap of 60.
  • Here you need to make it to the elevator in the middle of a vertical maze. Use Silent Oil and Prism Powder here. Fighting your way in is not advised.
  • Follow the wall on your right all the way around the outside of the map until you get back to (I-8), then turn west and drop down. Go south into a hallway which leads to the next room, then turn right to face North. The elevator should be visible.
  • Passing through one-way walls while in third-person view appears to cause your camera angle to change. Take special care to make sure you don't turn the wrong way. Running in first-person view is advised, as you will not have any camera problems.
  • Once you reach the Elevator make sure that you have sneak and invisible up as again there are Diremites, Pots and a Goblin at the bottom.
  • Check the Avatar Gate for a cutscene.
  • Talk to Cid in Metalworks for a cutscene.
  • If Tenzen's Path is your final path to complete on mission 5-3, you will get an additional cutscene at Cid that leads into the next mission, if not, head to another fork.
Fork 1 Fork 2 Fork 3
Tenzen Path Ulmia Path Louverance Path