Yagudo Persecutor: Difference between revisions
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{{Infobox Monster | {{Infobox Monster | ||
| image = Yagudo Persecutor. | | image = Yagudo Persecutor.png | ||
| image caption = Yagudo Persecutor | | image caption = Yagudo Persecutor | ||
| job = | | job = [[Samurai]] | ||
| family = Yagudo | | family = Yagudo | ||
| crystal = Wind | | crystal = Wind | ||
| weaknesses = {{Element|Ice}} | | weaknesses = {{Element|Ice}} | ||
| type = | | type = | ||
| tier = | | tier = | ||
| title obtained = | | title obtained = | ||
| Line 32: | Line 32: | ||
|{{Verification}} | |{{Verification}} | ||
* | * | ||
|48<br>''Respawn: 8 minutes'' | |48<br><small>''Respawn: 8 minutes''</small> | ||
|A, L, S<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}} {{Verification}} | |A, L, S<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}} {{Verification}} | ||
|- | |- | ||
| Line 43: | Line 43: | ||
|{{Verification}} | |{{Verification}} | ||
* | * | ||
|4<br>''Respawn: 5 minutes'' | |4<br><small>''Respawn: 5 minutes''</small> | ||
|A, L, S<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}} {{Verification}} | |A, L, S<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}} {{Verification}} | ||
|- | |- | ||
| Line 54: | Line 54: | ||
|{{Verification}} | |{{Verification}} | ||
* | * | ||
|6<br>''Respawn: 5 minutes'' | |6<br><small>''Respawn: 5 minutes''</small> | ||
|A, L, S<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}} {{Verification}} | |A, L, S<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}} {{Verification}} | ||
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Latest revision as of 05:54, 27 June 2025
File:Yagudo Persecutor.png
Yagudo Persecutor
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
| Giddeus | 11 - 18 | 48 Respawn: 8 minutes |
A, L, S ??? HP | ||
| Tahrongi Canyon | 12 - 16 |
|
4 Respawn: 5 minutes |
A, L, S ??? HP | |
| Meriphataud Mountains | 16 - 20 |
|
6 Respawn: 5 minutes |
A, L, S ??? HP | |
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
Horizon Changes 
none
