Phantom Roll: Difference between revisions
From HorizonXI Wiki
.riverking (talk | contribs) mNo edit summary |
.riverking (talk | contribs) mNo edit summary |
||
| (One intermediate revision by the same user not shown) | |||
| Line 13: | Line 13: | ||
* The primary goal with any Phantom Roll is to roll as close to 11 as possible without going over, which results in a Bust. In addition, it is desirable to try for a total that matches the roll's Lucky Number, and avoid the total that matches the roll's Unlucky Number (see below). | * The primary goal with any Phantom Roll is to roll as close to 11 as possible without going over, which results in a Bust. In addition, it is desirable to try for a total that matches the roll's Lucky Number, and avoid the total that matches the roll's Unlucky Number (see below). | ||
*Each roll has a Lucky Number and Unlucky Number, which can be viewed in-game by highlighting the desired roll and watching the help text at the top of the screen. | *Each roll has a Lucky Number and Unlucky Number, which can be viewed in-game by highlighting the desired roll and watching the help text at the top of the screen. | ||
**A Lucky Number will always be a number ranging from 2 to 5 and can possibly be achieved without any Double-Ups, yet provides a buff second only to a roll of 11. If you land on a Lucky Number, it is generally wise to accept it and not Double-Up anymore. | **A Lucky Number will always be a number ranging from 2 to 5 and can possibly be achieved without any Double-Ups, yet provides a buff second only to a roll of 11. If you land on a Lucky Number, it is generally wise to accept it and not Double-Up anymore. | ||
**The effect of an Unlucky Number roll, despite usually being a high number, is often nearly as weak as a roll of 1. If you land on an Unlucky Number, it may be desirable to try to Double-Up. Note, however, that using Double-Up on an Unlucky Number carries a risk of Busting. | **The effect of an Unlucky Number roll, despite usually being a high number, is often nearly as weak as a roll of 1. If you land on an Unlucky Number, it may be desirable to try to Double-Up. Note, however, that using Double-Up on an Unlucky Number carries a risk of Busting. | ||
*As with [[Bard]] songs, the maximum number of Phantom Roll effects permitted from one Corsair is 2. Multiple Corsairs in the same party can each apply two rolls. The amount reduces to 1 if Corsair is the sub job. If another roll is used when already at this limit, the existing roll effect with the shortest remaining duration will be removed. | *As with [[Bard]] songs, the maximum number of Phantom Roll effects permitted from one Corsair is 2. Multiple Corsairs in the same party can each apply two rolls. The amount reduces to 1 if Corsair is the sub job. If another roll is used when already at this limit, the existing roll effect with the shortest remaining duration will be removed. | ||
*You cannot reroll a roll (whether applied by you or another Corsair) that you currently have applied to yourself. You must allow the effect to wear off first, which can be accomplished by time elapse, logging out, zoning, overwriting it with another roll, erasing it with the | *You cannot reroll a roll (whether applied by you or another Corsair) that you currently have applied to yourself. You must allow the effect to wear off first, which can be accomplished by time elapse, logging out, zoning, overwriting it with another roll, erasing it with the merit able ability [[Fold]], or even intentionally Busting the roll (if it is still eligible for Double-Up). | ||
*Rolling an total of 11 will immediately reset the Phantom Roll Timer. Unlike the retail version of Final Fantasy XI, your Phantom Roll recast timer will not be reduced and any rolls of 12+ or higher will still cause the player to suffer the Bust penalty. This effect in consistent while Corsair is set as your sub job. | *Rolling an total of 11 will immediately reset the Phantom Roll Timer. Unlike the retail version of Final Fantasy XI, your Phantom Roll recast timer will not be reduced and any rolls of 12+ or higher will still cause the player to suffer the Bust penalty. This effect in consistent while Corsair is set as your sub job. | ||
Latest revision as of 13:27, 13 August 2026
Job Ability
| Grants a beneficial effect to party members within area of effect. |
| Job: Corsair |
| Level: 6 |
| Recast Time: 1 minute |
| Duration: 5 minutes |
| Range: 8 yalms |
Notes
|
Horizon Changes
|
Macro Syntax
("Phantom Roll" itself should not be used in the /ja line. However, it may be used with a /recast command.) |
