Phantom Roll: Difference between revisions
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*Each roll has a Lucky Number and Unlucky Number, which can be viewed in-game by highlighting the desired roll and watching the help text at the top of the screen. | *Each roll has a Lucky Number and Unlucky Number, which can be viewed in-game by highlighting the desired roll and watching the help text at the top of the screen. | ||
**A Lucky Number will always be a number ranging from 2 to 5 and can possibly be achieved without any Double-Ups, yet provides a buff second only to a roll of 11. If you land on a Lucky Number, it is generally wise to accept it and not Double-Up anymore. | **A Lucky Number will always be a number ranging from 2 to 5 and can possibly be achieved without any Double-Ups, yet provides a buff second only to a roll of 11. If you land on a Lucky Number, it is generally wise to accept it and not Double-Up anymore. | ||
**The effect of an Unlucky Number roll, despite usually being a high number, is often nearly as weak as a roll of 1. If you land on an Unlucky Number, it may be desirable to try to Double-Up. Note, however, that using Double-Up on an Unlucky Number carries a risk of Busting. | **The effect of an Unlucky Number roll, despite usually being a high number, is often nearly as weak as a roll of 1. If you land on an Unlucky Number, it may be desirable to try to Double-Up. Note, however, that using Double-Up on an Unlucky Number carries a risk of Busting. | ||
Latest revision as of 13:27, 13 August 2026
Job Ability
| Grants a beneficial effect to party members within area of effect. |
| Job: Corsair |
| Level: 6 |
| Recast Time: 1 minute |
| Duration: 5 minutes |
| Range: 8 yalms |
Notes
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Horizon Changes
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Macro Syntax
("Phantom Roll" itself should not be used in the /ja line. However, it may be used with a /recast command.) |
