Tractor: Difference between revisions

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*For instance, if your party is fighting a [[???]]-spawned [[Notorious Monster]] for a quest and a party member is K.O.'d prior to the NM's defeat, casting Tractor on him/her after the NM is defeated may prevent the Tractored player from getting the key item from the ??? point that normally becomes available after defeating the NM. Then the player must spawn and fight the NM again to receive credit.<!--
*For instance, if your party is fighting a [[???]]-spawned [[Notorious Monster]] for a quest and a party member is K.O.'d prior to the NM's defeat, casting Tractor on him/her after the NM is defeated may prevent the Tractored player from getting the key item from the ??? point that normally becomes available after defeating the NM. Then the player must spawn and fight the NM again to receive credit.<!--
--><li class="toau">'''Accepting Tractor during [[Besieged]] resets all [[Imperial Standing]] and [[Experience Points]] accumulated during the battle''', and refreshes the Temporary Items obtained upon zoning into [[Al Zahbi]] during a beastman invasion.</li><!--
--><li class="toau">'''Accepting Tractor during [[Besieged]] resets all [[Imperial Standing]] and [[Experience Points]] accumulated during the battle''', and refreshes the Temporary Items obtained upon zoning into [[Al Zahbi]] during a beastman invasion.</li><!--
--><li class="wotg">'''Removes [[Allied Tags]] when accepted during a [[Campaign Battle]]. All potential experience points and [[Allied Notes]] accumulated during the battle are lost''' when the player is Tractored.</li>
--><li class="wotg">'''Removes [[Allied Tags]] when accepted during a [[Campaign Battle]]. All potential experience points and [[Allied Notes]] accumulated during the battle are lost''' when the player is Tractored.</li><!--
<!--*'''In [[Abyssea]], Tractor removes Abyssea-related effects ([[Atma (Status Effect)|Atma]], [[Cruor]] buffs, and [[Visitant (Status Effect)|Visitant Status]]. The player is also transported back to the entrance camp with 5 minutes until ejection.'''-->
--><li class="abyssea">'''In [[Abyssea]], Tractor removes Abyssea-related effects ([[Atma (Status Effect)|Atma]], [[Cruor]] buffs, and [[Visitant (Status Effect)|Visitant Status]]. The player is also transported back to the entrance camp with 5 minutes until ejection.'''</li>




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{{AH|Scrolls|Black Magic}}
{{AH|Scrolls|Black Magic}}
===Dropped By===
===Dropped By===
{| class="ffxi-table wide-table"
{| class="horizon-table table-sm droppedby sortable"
! Name
! Name
! Level
! Level
! Zone
! Zone
|- valign="top"
|-
| rowspan="5" | [[Wight]]
| rowspan="5" | [[Wight]]
| align="center" | 26-36
| align="center" | 26-36

Latest revision as of 23:13, 15 January 2024

Tractor
Type Dark
Description Drags a K.O.'d target toward you.
Cost 26 MP
Element Dark Dark
Monster Family {{{blue family}}}
Blue Physical Damage Type Unspecified damage
Skillchain Properties
Magic Burst Dark ElementCom­pres­sion
Dark Element and Earth ElementGra­vi­ta­tion
Dark, Earth, Water and Ice ElementsDark­ness
Status Bonus {{{blue stats}}}
Job Trait {{{blue trait}}}
Points Required {{{blue points}}}
Ninjutsu Tool {{{ninjutsu tool}}}
Jobs
Casting Time 3 seconds
Recast Time 10 seconds
Affected Targets Single
Base Duration {{{base duration}}}
Range {{{range}}}
Tractor

Statistics

Scroll of TractorRare
BLM Lv.25 / DRK Lv.32
Teaches the black magic Tractor.
Drags a K.O.'d target toward you.
Transports K.O.'d players without having to revive them.
  • When cast, the K.O.'d player gains the option to be moved to the caster's location (which they may accept or decline, similar to Raise status).
  • Due to Tractor's short spellcasting range, multiple casts of Tractor are required to move a character over long distances.
  • Tractor does not work in some instanced BCNMs, such as Assault areas, Salvage battlefields, or The Ashu Talif.

The spell is primarily used to move K.O.'d players out of dangerous areas so they can be Raised. Also, to transport players to areas that are otherwise too difficult or time-consuming for them to reach on foot (alive).

Raise and Tractor statuses cannot coexist. Tractor has "no effect" on a player with active Raise status. They must decline the option to revive before they can be Tractored. Likewise, someone with Tractor status active must accept or decline it before they can be Raised.

Tractor counts as moving to another area (even though you end up in the same area). Certain quests or NM fights involving multiple steps require that players do not move to different areas between steps; otherwise, they have to start them over from the beginning. The target's TP is also set to 0.

  • For instance, if your party is fighting a ???-spawned Notorious Monster for a quest and a party member is K.O.'d prior to the NM's defeat, casting Tractor on him/her after the NM is defeated may prevent the Tractored player from getting the key item from the ??? point that normally becomes available after defeating the NM. Then the player must spawn and fight the NM again to receive credit.
  • Accepting Tractor during Besieged resets all Imperial Standing and Experience Points accumulated during the battle, and refreshes the Temporary Items obtained upon zoning into Al Zahbi during a beastman invasion.
  • Removes Allied Tags when accepted during a Campaign Battle. All potential experience points and Allied Notes accumulated during the battle are lost when the player is Tractored.
  • In Abyssea, Tractor removes Abyssea-related effects (Atma, Cruor buffs, and Visitant Status. The player is also transported back to the entrance camp with 5 minutes until ejection.


Tractor does not work in towns where battle is not possible. Attempting to cast it gives the message "You cannot use Tractor in this area."

Other Uses

Used in Quest: [[|]]
Resale Price: 959~982 gil

How to Obtain

Auction House Category: Scrolls > Black Magic AH Black.png

Dropped By

Name Level Zone
Wight 26-36 Sauromugue Champaign
26-36 Batallia Downs
28-30 Qufim Island
29-33 Gusgen Mines
32-35 Maze of Shakhrami