Category:Outpost Merchants: Difference between revisions
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You can only buy from an outpost merchant if your nation of [[allegiance]] has control of the region. Their prices are not adjusted by [[Reputation]] (with the exception of [[Bartabaq]]), however, they do not run out of stock and are open all hours. | You can only buy from an outpost merchant if your nation of [[allegiance]] has control of the region. Their prices are not adjusted by [[Reputation]] (with the exception of [[Bartabaq]]), however, they do not run out of stock and are open all hours. | ||
Certain items sold to an outpost merchant (or, if your nation does not have control of the region, traded) increase the regional influence for the nation of the player selling or trading the items. See the [[Talk:Outpost merchant|talk page]] for a discussion on adjusting regional influence through this method. | <!--Certain items sold to an outpost merchant (or, if your nation does not have control of the region, traded) increase the regional influence for the nation of the player selling or trading the items. See the [[Talk:Outpost merchant|talk page]] for a discussion on adjusting regional influence through this method. | ||
*Outpost Merchants will only accept "Shields, Armor, and Weapons" when trading items to increase regional influence. | *Outpost Merchants will only accept "Shields, Armor, and Weapons" when trading items to increase regional influence. | ||
*Outpost Merchants now will also accept evoliths toward regional influence and will reward you with gil for doing so: Size 1 (700g), 2 (707g), 3 (721g), 4 (742g), etc. | *Outpost Merchants now will also accept evoliths toward regional influence and will reward you with gil for doing so: Size 1 (700g), 2 (707g), 3 (721g), 4 (742g), etc.--> | ||
Outpost merchants can teleport characters for a fee to their current nation's outpost teleport NPC located in one of the three starter cities. A [[Supply Run Mission]] must be completed before this option is unlocked, and there is a specific level requirement for each region (see [[Outpost Teleporting]]). | Outpost merchants can teleport characters for a fee to their current nation's outpost teleport NPC located in one of the three starter cities. A [[Supply Run Mission]] must be completed before this option is unlocked, and there is a specific level requirement for each region (see [[Outpost Teleporting]]). | ||
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==Items sold by the Outpost Merchant [[Bartabaq]]== | ==Items sold by the Outpost Merchant [[Bartabaq]]== | ||
{{:Bartabaq}} | |||
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Latest revision as of 14:09, 29 September 2024
These are merchants who are located at the various regional outposts found around Vana'diel. These conquest NPC's only spawn when their nation controls the region. They sell regular medicines and are able to teleport adventurers to their home nation under certain conditions.
You can only buy from an outpost merchant if your nation of allegiance has control of the region. Their prices are not adjusted by Reputation (with the exception of Bartabaq), however, they do not run out of stock and are open all hours.
Outpost merchants can teleport characters for a fee to their current nation's outpost teleport NPC located in one of the three starter cities. A Supply Run Mission must be completed before this option is unlocked, and there is a specific level requirement for each region (see Outpost Teleporting).
Items sold normally by Outpost Merchants
Items | Price |
---|---|
Antidote | 316 gil |
Echo Drops | 800 gil |
Ether | 4,832 gil |
Eye Drops | 2,595 gil |
Potion | 910 gil |
Items sold by the Outpost Merchant Bartabaq
Items | Price |
---|---|
Copper Ore | 11 - 14 gil |
Copper Nugget | ~105 gil |
Coral Fungus | 694 - 785 gil |
Danceshroom | 4121 - 4659 gil |
Kopparnickel Ore | 6500 - 7800 gil |
Movalpolos Water | 736 - 832 gil |
Goblin Doll | 490 - 500 gil |
Complete List of Outpost Vendors
Pages in category "Outpost Merchants"
The following 11 pages are in this category, out of 11 total.