Highwind: Difference between revisions
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{| class=" | {| class="mobs horizon-table table-xl" | ||
! Zone || Level || Drops || Steal || Spawns || Notes | ! Zone || Level || Drops || Steal || Spawns || Notes | ||
|- | |- | ||
|[[Airship]]<br><small>{{changes}} This is a Horizon XI custom mob.</small> | |[[Airship]]<br><small>{{changes}} ''This is a Horizon XI custom mob.''</small> | ||
|align="center"|{{question}} | |align="center"|{{question}} | ||
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|align="center"|{{question}}<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}} | |align="center"|{{question}}<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}} | ||
|- | |- | ||
! | ! colspan="6"| | ||
{{Monster Notes}} | {{Monster Notes}} | ||
|} | |} | ||
==Notes== | ==Notes== | ||
* Respawns 4 hours after the previous kill. | * Respawns 4 hours after the previous kill. | ||
** Note: Each of the 4 airships has its own [[Highwind]] spawn with independent spawn timers. | |||
* [[Highwind]] persists through airship reaching it's destination and will reappear on every following airship until killed. | * [[Highwind]] persists through airship reaching it's destination and will reappear on every following airship until killed. | ||
** [[HP]] will | ** [[HP]] will regen between rides. | ||
* Has been sighted on all nation airships and Kazham. | * Has been sighted on all nation airships and Kazham. | ||
* Adventurers '''do not''' need to be in a party to engage [[Highwind]]. Anybody riding the airship is free to fight. | * Adventurers '''do not''' need to be in a party to engage [[Highwind]]. Anybody riding the airship is free to fight. | ||
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**Peforming an action on the NM is enough, even if it is for 0 damage. | **Peforming an action on the NM is enough, even if it is for 0 damage. | ||
**Rewards can be received once per weekly conquest tally. | **Rewards can be received once per weekly conquest tally. | ||
** *If fighting at low level make sure reward xp will not level you up twice as you can only gain 1 level per instance of exp* |
Latest revision as of 15:06, 4 November 2024
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
Airship This is a Horizon XI custom mob. |
|
??? HP | |||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Notes
- Respawns 4 hours after the previous kill.
- Note: Each of the 4 airships has its own Highwind spawn with independent spawn timers.
- Highwind persists through airship reaching it's destination and will reappear on every following airship until killed.
- HP will regen between rides.
- Has been sighted on all nation airships and Kazham.
- Adventurers do not need to be in a party to engage Highwind. Anybody riding the airship is free to fight.
- Has a knockback conal aoe.
- Rewards every player who engaged the NM with 3k Gil and 3k EXP
- Peforming an action on the NM is enough, even if it is for 0 damage.
- Rewards can be received once per weekly conquest tally.
- *If fighting at low level make sure reward xp will not level you up twice as you can only gain 1 level per instance of exp*