Highwind: Difference between revisions

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==Notes==
==Notes==
* Respawns 4 hours after the previous kill.
* Respawns 4 hours after the previous kill.
** Note: Each of the 4 airships has its own [[Highwind]] spawn with independent spawn timers.
* [[Highwind]] persists through airship reaching it's destination and will reappear on every following airship until killed.
* [[Highwind]] persists through airship reaching it's destination and will reappear on every following airship until killed.
** [[HP]] will '''not''' reset between rides.  
** [[HP]] will regen between rides.  
* Has been sighted on all nation airships and Kazham.
* Has been sighted on all nation airships and Kazham.
* Adventurers '''do not''' need to be in a party to engage [[Highwind]]. Anybody riding the airship is free to fight.
* Adventurers '''do not''' need to be in a party to engage [[Highwind]]. Anybody riding the airship is free to fight.
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**Peforming an action on the NM is enough, even if it is for 0 damage.  
**Peforming an action on the NM is enough, even if it is for 0 damage.  
**Rewards can be received once per weekly conquest tally.
**Rewards can be received once per weekly conquest tally.
** *If fighting at low level make sure reward xp will not level you up twice as you can only gain 1 level per instance of exp*

Latest revision as of 15:06, 4 November 2024

Highwind
Highwind
Job:
Family: Puks
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: None
Weak against: Unknown
Resistant to:
Immune to:
Absorbs:
Notorious Monster
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed
Zone Level Drops Steal Spawns Notes
Airship
HorizonXI specific changes This is a Horizon XI custom mob.
Unknown

Unknown

Unknown Unknown
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes

  • Respawns 4 hours after the previous kill.
    • Note: Each of the 4 airships has its own Highwind spawn with independent spawn timers.
  • Highwind persists through airship reaching it's destination and will reappear on every following airship until killed.
    • HP will regen between rides.
  • Has been sighted on all nation airships and Kazham.
  • Adventurers do not need to be in a party to engage Highwind. Anybody riding the airship is free to fight.


  • Has a knockback conal aoe.
  • Rewards every player who engaged the NM with 3k Gil and 3k EXP
    • Peforming an action on the NM is enough, even if it is for 0 damage.
    • Rewards can be received once per weekly conquest tally.
    • *If fighting at low level make sure reward xp will not level you up twice as you can only gain 1 level per instance of exp*