River Crab: Difference between revisions

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*[[Rock Salt]]  {{Hxi Drop Rate|asb=110/1000|0|0}}}
*[[Rock Salt]]  {{Hxi Drop Rate|asb=110/1000|0|0}}
*[[Zeruhn Soot]] {{Hxi Drop Rate|asb=150/1000|0|0}}}
*[[Zeruhn Soot]] {{Hxi Drop Rate|asb=150/1000|0|0}}
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*[[Rock Salt]]
*[[Rock Salt]]
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*[[Land Crab Meat]] {{Hxi Drop Rate|asb=20/1000|0|0}}}
*[[Land Crab Meat]] {{Hxi Drop Rate|asb=20/1000|0|0}}
*[[Remi Shell]]    {{Hxi Drop Rate|asb=130/1000|0|0}}}
*[[Remi Shell]]    {{Hxi Drop Rate|asb=130/1000|0|0}}
*[[Rock Salt]]      {{Hxi Drop Rate|asb=170/1000|0|0}}}
*[[Rock Salt]]      {{Hxi Drop Rate|asb=170/1000|0|0}}
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*[[Rock Salt]]
*[[Rock Salt]]
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*[[Rock Salt]] {{Hxi Drop Rate|asb=320/1000|0|0}}
*[[Rock Salt]] {{Hxi Drop Rate|asb=320/1000|0|0}}
*[[Land Crab Meat]] {{Hxi Drop Rate|asb=10/1000|0|0}}}
*[[Land Crab Meat]] {{Hxi Drop Rate|asb=10/1000|0|0}}
*[[Lufet Salt]]    {{Hxi Drop Rate|asb=100/1000|0|0}}}
*[[Lufet Salt]]    {{Hxi Drop Rate|asb=100/1000|0|0}}
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*[[Rock Salt]]
*[[Rock Salt]]

Latest revision as of 10:58, 29 January 2024

Camera icon.gifThis article is missing a picture of the monster, NM, or pet. You can help by adding it.
River Crab
Job: Paladin
Family: Crabs
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Water
Weak against: Ice Ice Lightning Lightning Blunt Weapons: Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame
Resistant to:
Immune to:
Absorbs:
Spawn Type:
Title Obtained:
Zone Level Drops Steal Spawns Notes
West Sarutabaruta 1 - 3 11
Respawn: 5 minutes
H
??? HP
??? MP
North Gustaberg 1 - 5 8
Respawn: 5 minutes
H
??? HP
??? MP
Zeruhn Mines 2 - 4 3
Respawn:16 minutes
H
??? HP
??? MP
East Sarutabaruta 2 - 6 33
Respawn: 5 minutes
H
??? HP
??? MP
West Ronfaure 3 - 6 8
Respawn: 5 minutes
H
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes