Cure II: Difference between revisions

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(Created page with "Restores target's HP. * Modified by Casters Healing skill > casters MND > Casters VIT, ** One Healing Magic Skill is equivalent to two MND or four VIT. 1:2:4 ratio if unmodified from retail.((This does not seem to match the formula as seen below. )) Learnable by WHM 11, RDM 14, PLD 17 On HorizonXI, healing spells reach certain potency caps (such as 75 HP restored for Cure II) and will only surpass those caps once a player's comb...")
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Restores target's HP.
__NOTOC__{{Collapse Sections}}{{Infobox Magic
| icon = Cure II
| spell name = Cure II
| spell type = Healing
| description = Restores target's HP.
| mp = 24
| element = Light
| jobs =
*[[White Mage]] Lv. 11
*[[Red Mage]] Lv. 14
*[[Paladin]] Lv. 17<li class="wotg">[[Scholar]] Lv. 17</li><li class="toau">[[Automaton]] Magic Skill 45</li>
| casting time = 2.25
| recast time = 5.5
| affected targets = single
}}
<section begin="Item Image"/>{{Item Image|Scroll of Cure II.webp|Cure II}}<section end="Item Image"/>
==Statistics==
{{Item Statistics
| type = Scroll
| name = Scroll of Cure II
| icon id = 4610
| jobs = WHM
| level = 11
| job2 = RDM
| level2 = 14
| job3 = PLD
| level3 = 17<span class="wotg">
| job4 = SCH
| level4 = 17</span>
| description = Teaches the white magic Cure<br/>Restores target's HP.
| notes =
<ul><li> Cure spells deal damage to [[Undead]] family monsters.</li>
<li> Cure spells remove [[Sleep (Status Effect)|Sleep]] from affected targets.</li>
<li class="toau">Automatons will cast this spell with every head configuration except [[Spiritreaver Head]], maneuvers and attachments permitting.</li>
<li class="wotg">Under [[Afflatus Solace]], Cure spells grant a brief Stoneskin effect equal to 25% of the total cured amount, including overheal. This stoneskin effect caps at 300.</li>
<li class="wotg">Healing becomes area of effect on the target under the effects of [[Accession]]<!-- or [[Majesty]]-->.</li><ul/>
}}


* Modified by Casters Healing skill > casters MND > Casters VIT,
== Further Information ==
** One Healing Magic Skill is equivalent to two MND or four VIT. 1:2:4 ratio if unmodified from retail.((This does not seem to match the formula as seen below. ))
The most up to date understanding of cure potency is documented on the [[Healing Magic Skill]] page.
==Other Uses==
{{Used In
| resale price = {{Resale Price|133}}
}}
==How to Obtain==
{{AH|Scrolls|White Magic}}
===Merchants===
{| class="npc-table horizon-table table-sm sortable"
| colspan="3" align="left" bgcolor="#9ACBCB" |'''Price:'''  585 - 664 gil
|-
|-
! width="25%" |Name
! width="40%" |Location
! width="35%" |Type
|-
|[[Kususu]]
|{{Location|Port Windurst|H-8}}
|{{Merchant|Standard|nation = Windurst|conquest = 2nd}}
|-
|[[Regine]]
|{{Location|Port San d'Oria|J-8}}
|{{Merchant|Standard|nation = San d'Oria|conquest = 2nd}}
|-
|[[Sororo]]
|{{Location|Bastok Markets|H-5}}
|{{Merchant|Standard|nation = Bastok|conquest = 2nd}}
|-
|[[Quelpia]]
|{{Location|Selbina|H-9}}
| {{Merchant|standard}}
|}


Learnable by [[White Mage|WHM]] 11, [[Red Mage|RDM]] 14, [[Paladin|PLD]] 17
----
 
{{HealingNavbox}}
On HorizonXI, healing spells reach certain potency caps (such as 75 HP restored for Cure II) and will only surpass those caps once a player's combined MND, VIT, and Healing Magic Skill reach a pre-determined "power". Viewing the below script, you can see what "power" requirements healing spells need to improve potency.
[[Category:Healing Magic]]
 
<nowiki>https://github.com/AirSkyBoat/AirSkyBoat/blob/staging/scripts/globals/spells/healing_spell.lua</nowiki>
 
The "power" formula is believed to be as follows:
 
(MND * 3) + VIT + (Healing Magic Skill * 0.6) = Power
 
As per the above link,
 
Cure II will only heal for a maximum of 75 HP until a player reaches a power of 170.

Latest revision as of 02:10, 18 February 2024

Cure II
Type Healing
Description Restores target's HP.
Cost 24 MP
Element Light Light
Monster Family {{{blue family}}}
Blue Physical Damage Type Unspecified damage
Skillchain Properties
Magic Burst Light ElementTrans­fixion
Light Element and Fire ElementFu­sion
Light, Fire, Lightning and Wind ElementsLight
Status Bonus {{{blue stats}}}
Job Trait {{{blue trait}}}
Points Required {{{blue points}}}
Ninjutsu Tool {{{ninjutsu tool}}}
Jobs
Casting Time 2.25 seconds
Recast Time 5.5 seconds
Affected Targets Single
Base Duration {{{base duration}}}
Range {{{range}}}
Cure II

Statistics

Scroll of Cure II
WHM Lv.11 / RDM Lv.14 / PLD Lv.17 / SCH Lv.17
Teaches the white magic Cure
Restores target's HP.
  • Cure spells deal damage to Undead family monsters.
  • Cure spells remove Sleep from affected targets.
  • Automatons will cast this spell with every head configuration except Spiritreaver Head, maneuvers and attachments permitting.
  • Under Afflatus Solace, Cure spells grant a brief Stoneskin effect equal to 25% of the total cured amount, including overheal. This stoneskin effect caps at 300.
  • Healing becomes area of effect on the target under the effects of Accession.

    Further Information

    The most up to date understanding of cure potency is documented on the Healing Magic Skill page.

    Other Uses

    Used in Quest: [[|]]
    Resale Price: ~133 gil

    How to Obtain

    Auction House Category: Scrolls > White Magic AH Black.png

    Merchants

    Price: 585 - 664 gil
    Name Location Type
    Kususu Port Windurst (H-8) Standard Merchant
    Regine Port San d'Oria (J-8) Standard Merchant
    Sororo Bastok Markets (H-5) Standard Merchant
    Quelpia Selbina (H-9) Standard Merchant