Cure III: Difference between revisions

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(Created page with "Restores target's HP Learnable by WHM 21, RDM 26, PLD 30 On HorizonXI, healing spells reach certain potency caps (such as 75 HP restored for Cure II) and will only surpass those caps once a player's combined MND, VIT, and Healing Magic Skill reach a pre-determined "power". Viewing the below script, you can see what "power" requirements healing spells need to improve potency. <nowiki>https://github.com/AirSkyBoat/AirSkyBoat/blob/...")
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Restores target's HP
__NOTOC__{{Collapse Sections}}{{Infobox Magic
| icon = Cure III
| spell name = Cure III
| spell type = Healing
| description = Restores target's HP.
| mp = 46
| element = Light
| jobs =
*[[White Mage]] Lv. 21
*[[Red Mage]] Lv. 26
*[[Paladin]] Lv. 30<li class="wotg">[[Scholar]] Lv. 30</li><li class="toau">[[Automaton]] Magic Skill 81</li>
| casting time = 2.5
| recast time = 6
| affected targets = single
}}


Learnable by [[White Mage|WHM]] 21, [[Red Mage|RDM]] 26, [[Paladin|PLD]] 30
<section begin="Item Image"/>{{Item Image|ScrollofCureIII.PNG|Cure III}}<section end="Item Image"/>


On HorizonXI, healing spells reach certain potency caps (such as 75 HP restored for Cure II) and will only surpass those caps once a player's combined MND, VIT, and Healing Magic Skill reach a pre-determined "power". Viewing the below script, you can see what "power" requirements healing spells need to improve potency.
==Statistics==
{{Item Statistics
| type = Scroll
| name = Scroll of Cure III
| icon id = 4610
| jobs = WHM
| level = 21
| job2 = RDM
| level2 = 26
| job3 = PLD
| level3 = 30<span class="wotg">
| job4 = SCH
| level4 = 30</span>
| description = Teaches the white magic Cure<br/>Restores target's HP.
| notes =
<ul><li> Cure spells deal damage to [[Undead]] family monsters.</li>
<li>Cure spells remove [[Sleep (Status Effect)|Sleep]] from affected targets.</li>
<li class="toau"> Automatons will cast this spell with every head configuration except [[Spiritreaver Head]], maneuvers and attachments permitting.</li>
<li class="wotg"> Under [[Afflatus Solace]], Cure spells grant a brief Stoneskin effect equal to 25% of the total cured amount, including overheal. This stoneskin effect caps at 300.</li>
<li class="wotg"> Healing becomes area of effect on the target under the effects of [[Accession]]<!-- or [[Majesty]]-->.</li></ul>
}}


<nowiki>https://github.com/AirSkyBoat/AirSkyBoat/blob/staging/scripts/globals/spells/healing_spell.lua</nowiki>
== Further Information ==
The most up to date understanding of cure potency is documented on the [[Healing Magic Skill]] page.


The "power" formula is believed to be as follows:
==Other Uses==
{{Used In
| resale price = {{Resale Price|619}}
}}


(MND * 3) + VIT + (Healing Magic Skill * 0.6) = Power
==How to Obtain==
{{AH|Scrolls|White Magic}}
===Merchants===
{| class="npc-table horizon-table table-sm sortable"
| colspan="3" align="left" bgcolor="#9ACBCB" |'''Price:''' 3,261 - 3,704 gil
|-
! width="25%" |Name
! width="40%" |Location
! width="35%" |Type
|-
|[[Shohrun-Tuhrun]]
|{{Location|Windurst Waters|map=South|G-7}}
| {{Merchant|standard}}
|-
|[[Quelpia]]
|{{Location|Selbina|H-9}}
| {{Merchant|standard}}
|}


As per the above link,
----
 
{{HealingNavbox}}
Cure II will only heal for a maximum of 160 HP until a player reaches a power of 300.
[[Category:Healing Magic]]

Latest revision as of 14:43, 1 December 2023

Cure III
Type Healing
Description Restores target's HP.
Cost 46 MP
Element Light Light
Monster Family {{{blue family}}}
Blue Physical Damage Type Unspecified damage
Skillchain Properties
Magic Burst Light ElementTrans­fixion
Light Element and Fire ElementFu­sion
Light, Fire, Lightning and Wind ElementsLight
Status Bonus {{{blue stats}}}
Job Trait {{{blue trait}}}
Points Required {{{blue points}}}
Ninjutsu Tool {{{ninjutsu tool}}}
Jobs
Casting Time 2.5 seconds
Recast Time 6 seconds
Affected Targets Single
Base Duration {{{base duration}}}
Range {{{range}}}
Cure III

Statistics

Scroll of Cure III
WHM Lv.21 / RDM Lv.26 / PLD Lv.30 / SCH Lv.30
Teaches the white magic Cure
Restores target's HP.
  • Cure spells deal damage to Undead family monsters.
  • Cure spells remove Sleep from affected targets.
  • Automatons will cast this spell with every head configuration except Spiritreaver Head, maneuvers and attachments permitting.
  • Under Afflatus Solace, Cure spells grant a brief Stoneskin effect equal to 25% of the total cured amount, including overheal. This stoneskin effect caps at 300.
  • Healing becomes area of effect on the target under the effects of Accession.

Further Information

The most up to date understanding of cure potency is documented on the Healing Magic Skill page.

Other Uses

Used in Quest: [[|]]
Resale Price: ~619 gil

How to Obtain

Auction House Category: Scrolls > White Magic AH Black.png

Merchants

Price: 3,261 - 3,704 gil
Name Location Type
Shohrun-Tuhrun Windurst Waters, South (G-7) Standard Merchant
Quelpia Selbina (H-9) Standard Merchant