Cure: Difference between revisions
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===Merchants=== | ===Merchants=== | ||
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| colspan="3" align="left" bgcolor="#9ACBCB" |'''Price:''' | | colspan="3" align="left" bgcolor="#9ACBCB" |'''Price:''' 61 / 70 gil | ||
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Revision as of 14:54, 20 September 2023
Cure
Type | Healing |
---|---|
Description | Restores target's HP. |
Cost | 8 MP |
Element | |
Jobs |
|
Casting Time | 2 seconds |
Recast Time | 5 seconds |
Affected Targets | Single |
Statistics
- Cure spells deal damage to Undead family monsters.
- Cure spells remove Sleep from affected targets.
- Automatons will cast this spell with every head configuration except Spiritreaver Head, maneuvers and attachments permitting.
- Under Afflatus Solace, Cure spells grant a brief Stoneskin effect equal to 25% of the total cured amount, including overheal. This stoneskin effect caps at 300.
- Healing becomes area of effect on the target under the effects of Accession.
Further Information
The most up to date understanding of cure potency is documented on the Healing Magic Skill page.
Other Uses
Resale Price: ~17 gil |
How to Obtain
Auction House Category: Scrolls > White Magic
Jobs
- Freshly created White Mages start the game with this in their inventory. There is an tag on the item.
Merchants
Price: 61 / 70 gil | ||
Name | Location | Type |
---|---|---|
Kususu | Port Windurst (H-8) | Standard Merchant |
Regine | Port San d'Oria (J-8) | Standard Merchant |
Sororo | Bastok Markets (H-5) | Standard Merchant |
Magic of Vana'diel: Healing Magic | |
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HP Recovery | |
Revival | |
Status Recovery |
Magic of Vana'diel | |
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Magic Skills |