Category:Outpost Merchants: Difference between revisions
(Created page with "These are vendors who are located at the various regional outposts found around Vana'diel. These conquest NPC's only spawn when their nation controls the region. They sell regular medicines and are able to teleport adventurers to their home nation under certain conditions. You can only buy from an outpost vendor if your nation of allegiance has control of the region. Their prices are not adjusted by Reputation (with the exception of Bartabaq), however, t...") |
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These are | These are merchants who are located at the various regional outposts found around [[Vana'diel]]. These conquest NPC's only spawn when their nation controls the region. They sell regular medicines and are able to teleport adventurers to their home nation under certain conditions. | ||
You can only buy from an outpost | You can only buy from an outpost merchant if your nation of [[allegiance]] has control of the region. Their prices are not adjusted by [[Reputation]] (with the exception of [[Bartabaq]]), however, they do not run out of stock and are open all hours. | ||
Certain items sold to an outpost | Certain items sold to an outpost merchant (or, if your nation does not have control of the region, traded) increase the regional influence for the nation of the player selling or trading the items. See the [[Talk:Outpost merchant|talk page]] for a discussion on adjusting regional influence through this method. | ||
* | *Outpost Merchants will only accept "Shields, Armor, and Weapons" when trading items to increase regional influence. | ||
* | *Outpost Merchants now will also accept evoliths toward regional influence and will reward you with gil for doing so: Size 1 (700g), 2 (707g), 3 (721g), 4 (742g), etc. | ||
Outpost | Outpost merchants can teleport characters for a fee to their current nation's outpost teleport NPC located in one of the three starter cities. A [[Supply Run Mission]] must be completed before this option is unlocked, and there is a specific level requirement for each region (see [[Outpost Teleporting]]). | ||
<div class="flex-container"> | |||
<div class="flex-container-item-2-large"> | |||
==Items sold normally by Outpost Merchants== | |||
==Items sold normally by Outpost | {{:Category:Outpost_Merchants/Goods}} | ||
</div><div class="flex-container-item-2-large"> | |||
==Items sold by the Outpost Merchant [[Bartabaq]]== | |||
==Items sold by the Outpost | |||
*[[Movalpolos Water]] 736gil - 832gil | *[[Movalpolos Water]] 736gil - 832gil | ||
*[[Copper Nugget]] 105gil | *[[Copper Nugget]] 105gil | ||
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*[[Coral Fungus]] 694gil - 785gil | *[[Coral Fungus]] 694gil - 785gil | ||
*[[Kopparnickel Ore]] 6500gil - 7800gil | *[[Kopparnickel Ore]] 6500gil - 7800gil | ||
</div></div> | |||
==Complete List of Outpost Vendors== | ==Complete List of Outpost Vendors== | ||
{| class=" | {| class="horizon-table npc-table table-sm" | ||
! | !Region | ||
! | !NPC | ||
!Location | |||
! | |||
|- | |- | ||
|[[ | | [[Aragoneu]] | ||
|[[ | | [[Mushosho]] | ||
|[[ | | {{Location|Meriphataud Mountains|E-5}} | ||
| | |- | ||
|- | | [[Derfland]] | ||
|[[Elshimo | | [[Tahmasp]] | ||
|[[ | | {{Location|Pashhow Marshlands|K-6}} | ||
|[[Mugha Dovajaiho]] | |- | ||
| | | [[Elshimo Lowlands]] | ||
|- | | [[Robino-Mobino]] | ||
|[[Fauregandi]] | | {{Location|Yuhtunga Jungle|G-11}} | ||
|[[ | |- | ||
| | | [[Elshimo Uplands]] | ||
| | | [[Mugha Dovajaiho]] | ||
|- | | {{Location|Yhoator Jungle|I-8}} | ||
|[[Gustaberg]] | |- | ||
|[[ | | [[Fauregandi]] | ||
| | | [[Gueriette]] | ||
| | | {{Location|Beaucedine Glacier|H-9}} | ||
|- | |- | ||
|[[Kolshushu | | [[Gustaberg]] | ||
| [[Kuleo]] | |||
|[[Lobho Ukipturi]] | | {{Location|North Gustaberg|D-10}} | ||
| | |- | ||
|- | | [[Kolshushu]] | ||
|[[Kuzotz]] | | [[Lobho Ukipturi]] | ||
|[[ | | {{Location|Buburimu Peninsula|E-7}} | ||
| | |- | ||
| | | [[Kuzotz]] | ||
|- | | [[Sowande]] | ||
|[[Li'Telor]] | | {{Location|Eastern Altepa Desert|F-10}} | ||
|[[The Sanctuary of Zi'Tah | |- | ||
| [[Li'Telor]] | |||
| [[Kasim]] | |||
|- | | {{Location|The Sanctuary of Zi'Tah|H-9}} | ||
|[[Movalpolos]] | |- | ||
|[[ | | [[Movalpolos]] | ||
| | | [[Bartabaq]] | ||
| | | {{Location|Oldton Movalpolos|F-10}} | ||
|- | |- | ||
|[[Norvallen]] | | [[Norvallen]] | ||
|[[ | | [[Mionie]] | ||
| | | {{Location|Jugner Forest|I-8}} | ||
| | |- | ||
|- | | [[Qufim]] | ||
|[[Qufim | | [[Jiwon]] | ||
| {{Location|Qufim Island|F-6}} | |||
|[[Jiwon]] | |- | ||
| | | [[Ronfaure]] | ||
|- | | [[Harvetour]] | ||
|[[Ronfaure]] | | {{Location|West Ronfaure|G-9}} | ||
|[[ | |- | ||
| | | [[Tavnazian Archipelago]] | ||
| | | [[Jersey]] | ||
|- | | {{Location|Lufaise Meadows|E-8}} | ||
|[[Tavnazian Archipelago]] | |- | ||
|[[ | | [[Sarutabaruta]] | ||
| | | [[Mahien-Uhien]] | ||
| | | {{Location|West Sarutabaruta|H-6}} | ||
|- | |- | ||
|[[ | | [[Valdeaunia]] | ||
| [[Pelogrant]] | |||
|[[Mahien-Uhien]] | | {{Location|Xarcabard|H-9}} | ||
| | |- | ||
|- | | [[Vollbow]] | ||
|[[Valdeaunia]] | | [[Bright Moon]] | ||
|[[ | | {{Location|Cape Teriggan|G-8}} | ||
| | |- | ||
| | | [[Zulkheim]] | ||
|- | | [[Medicine Axe]] | ||
|[[Vollbow | | {{Location|Valkurm Dunes|H-7}} | ||
|[[Bright Moon]] | |||
| | |||
|- | |||
|[[Zulkheim | |||
|[[Medicine Axe]] | |||
| | |||
|} | |} | ||
<!-- | |||
editor note to the dpl table: a dpl table would work if: | |||
- all npcs were correctly categorized | |||
- the region was a parameter of the NPC template (which only these outpost npcs need really) | |||
- a simple phantom template would be necessary to format the region and npc name into links | |||
code would look like this: | |||
{{#dpl: | |||
| category = Outpost Merchants | |||
| include = {NPC}:region:name:location | |||
| table = class="horizon-table npc-table table-sm",-,Region,Name,Location | |||
}} | |||
--> | |||
[[Category:NPCs]][[Category:terminology]] | [[Category:NPCs]][[Category:terminology]] |
Revision as of 22:19, 26 October 2023
These are merchants who are located at the various regional outposts found around Vana'diel. These conquest NPC's only spawn when their nation controls the region. They sell regular medicines and are able to teleport adventurers to their home nation under certain conditions.
You can only buy from an outpost merchant if your nation of allegiance has control of the region. Their prices are not adjusted by Reputation (with the exception of Bartabaq), however, they do not run out of stock and are open all hours.
Certain items sold to an outpost merchant (or, if your nation does not have control of the region, traded) increase the regional influence for the nation of the player selling or trading the items. See the talk page for a discussion on adjusting regional influence through this method.
- Outpost Merchants will only accept "Shields, Armor, and Weapons" when trading items to increase regional influence.
- Outpost Merchants now will also accept evoliths toward regional influence and will reward you with gil for doing so: Size 1 (700g), 2 (707g), 3 (721g), 4 (742g), etc.
Outpost merchants can teleport characters for a fee to their current nation's outpost teleport NPC located in one of the three starter cities. A Supply Run Mission must be completed before this option is unlocked, and there is a specific level requirement for each region (see Outpost Teleporting).
Items sold normally by Outpost Merchants
Items | Price |
---|---|
Antidote | 316 gil |
Echo Drops | 800 gil |
Ether | 4,832 gil |
Eye Drops | 2,595 gil |
Potion | 910 gil |
Items sold by the Outpost Merchant Bartabaq
- Movalpolos Water 736gil - 832gil
- Copper Nugget 105gil
- Goblin Doll 490gil - 500gil
- Coral Fungus 694gil - 785gil
- Kopparnickel Ore 6500gil - 7800gil
Complete List of Outpost Vendors
Pages in category "Outpost Merchants"
The following 11 pages are in this category, out of 11 total.