Cure: Difference between revisions

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Restores target's HP. also see [[Curaga]]
__NOTOC__{{Collapse Sections}}{{Infobox Magic
| icon = Cure
| spell name = Cure
| spell type = Healing
| description = Restores target's HP.
| mp = 8
| class = White Magic
| element = Light
| jobs =
*[[White Mage]] Lv. 1
*[[Red Mage]] Lv. 3
*[[Paladin]] Lv. 5
*[[Scholar]] Lv. 5
*Magic Skill 12 [[Automaton]]
| whm = 1
| rdm = 3
| pld = 5
| sch = 5
| aut = 12
| casting time = 2
| recast time = 5
| affected targets = single
}}
<section begin="Item Image"/>{{Item Image|ScrollofCure.PNG|Cure}}<section end="Item Image"/>
==Statistics==
{{Item Statistics
| type = Scroll
| name = Scroll of Cure
| icon id = 4608
| jobs = WHM
| level = 1
| job2 = RDM
| level2 = 3
| job3 = PLD
| level3 = 5
| job4 = SCH
| level4 = 5
| description = Teaches the white magic Cure<br/>Restores target's HP.
| notes = Cure spells deal damage to [[Undead]] family monsters.


== Cure ==
Cure spells remove [[Sleep (Status Effect)|Sleep]] from affected targets.
{| width="100%" cellpadding="5
|Type: [[:Category:Healing Magic|Healing]]
|MP: 8/24/46/88/135
|Cast: 2/2.25/2.5/2.5/2.5 seconds
|Recast: 8/5.5/5/8/10 Seconds
|Element: [[Light]]
|Target: [[Single]]
|}


Learnable by [[White Mage|WHM]] 1, [[Red Mage|RDM]] 3, [[Paladin|PLD]] 5, [[Sch|SCH]] 5
Automatons will cast this spell with every head configuration except [[Spiritreaver Head]], maneuvers and attachments permitting.
 
}}
On HorizonXI, healing spells reach certain potency caps (such as 20 HP restored for Cure) and will only surpass those caps once a player's combined MND, VIT, and Healing Magic Skill reach a pre-determined "power".  Viewing the below script, you can see what "power" requirements healing spells need to improve potency.
==Other Uses==
 
{{Used In
https://github.com/AirSkyBoat/AirSkyBoat/blob/staging/scripts/globals/spells/healing_spell.lua
| resale price = {{Resale Price|17}}
 
}}
The "power" formula is believed to be as follows:
==How to Obtain==
(MND * 3) + VIT + (Healing Magic Skill * 0.6) = Power
{{AH|Scrolls|White Magic}}
 
===Jobs===
== Cure ==
Freshly created [[White Mage]]s start the game with this in their inventory. There is an {{Exclusive|nc}} tag on the item.
As per the above link, [[Cure]] will only heal for a maximum of 20 HP until a player reaches a power of 100.
===Merchants===
 
'''{{Price|61|70}}'''
If a player has 22 MND, 19 VIT, and 36 healing skill, their total power would be 106.6 and would thus break the 100 power threshold needed for Cure's potency to jump from 20 to 30.
*[[Kususu]] - {{Location|Port Windurst|H-8}}
 
*[[Regine]] - {{Location|Port San d'Oria|J-8}}
== Cure II ==
*[[Sororo]] - {{Location|Bastok Markets|H-5}}
Learnable by [[White Mage|WHM]] 11, [[Red Mage|RDM]] 14, [[Paladin|PLD]] 17.
----
 
{{HealingNavbox}}
Cure II will only heal for a maximum of 75 HP until a player reaches a power of 170. of which it will heal for 90 before cure modifications.
[[Category:Healing Magic]]
 
== Cure III ==
Learnable by [[White Mage|WHM]] 21, [[Red Mage|RDM]] 26, [[Paladin|PLD]] 30.  
 
Cure III will only heal for a maximum of 160 HP until a player reaches a power of 300. of which it will heal for 190 before cure modifications.
 
== Cure IV ==
[[White Mage]] 41,[[Red Mage]] Lv. 48, [[Paladin]] Lv. 55, [[Scholar]] Lv. 55, Magic Skill 147 [[Automaton]]
Cure IV will only heal for a maximum of 330 HP until a player reaches a power of 460, of which it will heal for 390 before cure modifications.
 
== Cuve V ==
[[White Mage]] 61
Cure V will only heal for a maximum of 570 HP until a player reaches a power of 560, of which it will heal for 690 before cure modifications.
 
== Example of the math ==
*cure IV
{ { power = 220, maxCap = 330, rate = 0.6666, constant = 165, minCap = 270 }, { <b>power = 460</b>, maxCap = 390, rate = 2, constant = 275, minCap = 270 }, { power = 999, maxCap = 390, rate = 6.5, constant = 354.6666, minCap = 270 } }
after this, then bonuses such as day, weather, staff, potency are figured in.

Revision as of 20:34, 6 March 2023

Cure
Type Healing
Description Restores target's HP.
Cost 8 MP
Element Light Light
Monster Family {{{blue family}}}
Blue Physical Damage Type Unspecified damage
Skillchain Properties
Magic Burst Light ElementTrans­fixion
Light Element and Fire ElementFu­sion
Light, Fire, Lightning and Wind ElementsLight
Status Bonus {{{blue stats}}}
Job Trait {{{blue trait}}}
Points Required {{{blue points}}}
Ninjutsu Tool {{{ninjutsu tool}}}
Jobs
Casting Time 2 seconds
Recast Time 5 seconds
Affected Targets Single
Base Duration {{{base duration}}}
Range {{{range}}}
Cure

Statistics

Scroll of Cure
WHM Lv.1 / RDM Lv.3 / PLD Lv.5 / SCH Lv.5
Teaches the white magic Cure
Restores target's HP.
Cure spells deal damage to Undead family monsters.

Cure spells remove Sleep from affected targets.

Automatons will cast this spell with every head configuration except Spiritreaver Head, maneuvers and attachments permitting.

Other Uses

Used in Quest: [[|]]
Resale Price: ~17 gil

How to Obtain

Auction House Category: Scrolls > White Magic AH Black.png

Jobs

Freshly created White Mages start the game with this in their inventory. There is an Exclusive tag on the item.

Merchants

61 - 70 gil