Highwind: Difference between revisions
From HorizonXI Wiki
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==Notes== | ==Notes== | ||
* | * Respawns 21-22 hours after the previous kill | ||
* [[Highwind]] persists through airship reaching it's destination and will reappear on every following airship until killed. | * [[Highwind]] persists through airship reaching it's destination and will reappear on every following airship until killed. | ||
* Has been sighted on all nation airships | * Has been sighted on all nation airships and Kazham. | ||
* Adventurers '''do not''' need to be in a party to engage [[Highwind]]. Anybody riding the airship is free to fight. | * Adventurers '''do not''' need to be in a party to engage [[Highwind]]. Anybody riding the airship is free to fight. | ||
<br> | <br> | ||
*Has a [[Knockback|knockback]]. | *Has a [[Knockback|knockback]] conal aoe. | ||
*Seems to reward every player with 3k Gil and 3k EXP | *Seems to reward every player with 3k Gil and 3k EXP |
Revision as of 20:00, 28 November 2023
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
Airship This is a Horizon XI custom mob. |
|
??? HP | |||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Notes
- Respawns 21-22 hours after the previous kill
- Highwind persists through airship reaching it's destination and will reappear on every following airship until killed.
- Has been sighted on all nation airships and Kazham.
- Adventurers do not need to be in a party to engage Highwind. Anybody riding the airship is free to fight.
- Has a knockback conal aoe.
- Seems to reward every player with 3k Gil and 3k EXP