Cure II: Difference between revisions

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Restores target's HP
__NOTOC__{{Collapse Sections}}{{Infobox Magic
| icon = Cure II
| spell name = Cure II
| spell type = Healing
| description = Restores target's HP.
| mp = 24
| element = Light
| jobs =
*[[White Mage]] Lv. 11
*[[Red Mage]] Lv. 14
*[[Paladin]] Lv. 17
*[[Scholar]] Lv. 17
*Magic Skill 45 [[Automaton]]
| whm = 11
| rdm = 14
| pld = 17
| sch = 17
| aut = 45
| casting time = 2.25
| recast time = 5.5
| affected targets = single
}}
<section begin="Item Image"/>{{Item Image|ScrollofCureII.PNG|Cure II}}<section end="Item Image"/>
==Statistics==
{{Item Statistics
| type = Scroll
| name = Scroll of Cure II
| icon id = 4610
| jobs = WHM
| level = 11
| job2 = RDM
| level2 = 14
| job3 = PLD
| level3 = 17
| job4 = SCH
| level4 = 17
| description = Teaches the white magic Cure<br/>Restores target's HP.
| notes = Cure spells deal damage to [[Undead]] family monsters.


Learnable by [[White Mage|WHM]] 11, [[Red Mage|RDM]] 14, [[Paladin|PLD]] 17
Cure spells remove [[Sleep (Status Effect)|Sleep]] from affected targets.


On HorizonXI, healing spells reach certain potency caps (such as 75 HP restored for Cure II) and will only surpass those caps once a player's combined MND, VIT, and Healing Magic Skill reach a pre-determined "power". Viewing the below script, you can see what "power" requirements healing spells need to improve potency.
Automatons will cast this spell with every head configuration except [[Spiritreaver Head]], maneuvers and attachments permitting.
 
}}
<nowiki>https://github.com/AirSkyBoat/AirSkyBoat/blob/staging/scripts/globals/spells/healing_spell.lua</nowiki>
==Other Uses==
 
{{Used In
The "power" formula is believed to be as follows:
| resale price = {{Resale Price|133}}
 
| quest = Puppetmaster: Upgrading Your Automaton
(MND * 3) + VIT + (Healing Magic Skill * 0.6) = Power {{Changes}}
| quest descriptor = [[Soulsoother Head]]
 
}}
As per the above link,
==How to Obtain==
 
{{AH|Scrolls|White Magic}}
Cure II will only heal for a maximum of 75 HP until a player reaches a power of 170.
===Merchants===
'''{{Price|585|650}}'''
*[[Kususu]] - {{Location|Port Windurst|H-8}} ''Requires 2nd place or better Conquest result''
*[[Regine]] - {{Location|Port San d'Oria|J-8}} ''Requires 2nd place or better Conquest result''
*[[Sororo]] - {{Location|Bastok Markets|H-5}} ''Requires 2nd place or better Conquest result''
*[[Quelpia]] - {{Location|Selbina|H-9}}
----
{{HealingNavbox}}
[[Category:Healing Magic]]

Revision as of 20:36, 6 March 2023

Cure II
Type Healing
Description Restores target's HP.
Cost 24 MP
Element Light Light
Monster Family {{{blue family}}}
Blue Physical Damage Type Unspecified damage
Skillchain Properties
Magic Burst Light ElementTrans­fixion
Light Element and Fire ElementFu­sion
Light, Fire, Lightning and Wind ElementsLight
Status Bonus {{{blue stats}}}
Job Trait {{{blue trait}}}
Points Required {{{blue points}}}
Ninjutsu Tool {{{ninjutsu tool}}}
Jobs
Casting Time 2.25 seconds
Recast Time 5.5 seconds
Affected Targets Single
Base Duration {{{base duration}}}
Range {{{range}}}
Cure II

Statistics

Scroll of Cure II
WHM Lv.11 / RDM Lv.14 / PLD Lv.17 / SCH Lv.17
Teaches the white magic Cure
Restores target's HP.
Cure spells deal damage to Undead family monsters.

Cure spells remove Sleep from affected targets.

Automatons will cast this spell with every head configuration except Spiritreaver Head, maneuvers and attachments permitting.

Other Uses

Used in Quest: Puppetmaster: Upgrading Your Automaton (Soulsoother Head)
Resale Price: ~133 gil

How to Obtain

Auction House Category: Scrolls > White Magic AH Black.png

Merchants

585 - 650 gil