Cure III: Difference between revisions

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(Created page with "Restores target's HP Learnable by WHM 21, RDM 26, PLD 30 On HorizonXI, healing spells reach certain potency caps (such as 75 HP restored for Cure II) and will only surpass those caps once a player's combined MND, VIT, and Healing Magic Skill reach a pre-determined "power". Viewing the below script, you can see what "power" requirements healing spells need to improve potency. <nowiki>https://github.com/AirSkyBoat/AirSkyBoat/blob/...")
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Restores target's HP
__NOTOC__{{Collapse Sections}}{{Infobox Magic


Learnable by [[White Mage|WHM]] 21, [[Red Mage|RDM]] 26, [[Paladin|PLD]] 30
| icon = Cure III


On HorizonXI, healing spells reach certain potency caps (such as 75 HP restored for Cure II) and will only surpass those caps once a player's combined MND, VIT, and Healing Magic Skill reach a pre-determined "power". Viewing the below script, you can see what "power" requirements healing spells need to improve potency.
| spell name = Cure III


<nowiki>https://github.com/AirSkyBoat/AirSkyBoat/blob/staging/scripts/globals/spells/healing_spell.lua</nowiki>
| spell type = Healing


The "power" formula is believed to be as follows:
| description = Restores target's HP.


(MND * 3) + VIT + (Healing Magic Skill * 0.6) = Power
| mp = 46


As per the above link,
| element = Light


Cure II will only heal for a maximum of 160 HP until a player reaches a power of 300.
| jobs =
 
*[[White Mage]] Lv. 21
 
*[[Red Mage]] Lv. 26
 
*[[Paladin]] Lv. 30
 
 
 
 
 
| whm = 21
 
| rdm = 26
 
| pld = 30
 
 
 
 
 
| casting time = 2.5
 
| recast time = 6
 
| affected targets = single
 
}}
 
<section begin="Item Image"/>{{Item Image|ScrollofCureIII.PNG|Cure III}}<section end="Item Image"/>
 
==Statistics==
 
{{Item Statistics
 
| type = Scroll
 
| name = Scroll of Cure III
 
| icon id = 4610
 
| jobs = WHM
 
| level = 21
 
| job2 = RDM
 
| level2 = 26
 
| job3 = PLD
 
| level3 = 30
 
 
 
 
 
| description = Teaches the white magic Cure<br/>Restores target's HP.
 
| notes =
 
 
 
| notes = Cure spells deal damage to [[Undead]] family monsters.
 
Cure spells remove [[Sleep (Status Effect)|Sleep]] from affected targets.
 
 
 
}}
 
==Other Uses==
 
{{Used In
 
| resale price = {{Resale Price|619}}
 
}}
 
==How to Obtain==
 
{{AH|Scrolls|White Magic}}
 
===Merchants===
 
'''{{Price|3261|3768}}'''
 
*[[Shohrun-Tuhrun]] - {{Location|Windurst Waters|map=South|G-7}}
 
*[[Quelpia]] - {{Location|Selbina|H-9}}
 
----
 
{{HealingNavbox}}
 
[[Category:Healing Magic]]

Revision as of 15:59, 8 March 2023

Cure III
Type Healing
Description Restores target's HP.
Cost 46 MP
Element Light Light
Monster Family {{{blue family}}}
Blue Physical Damage Type Unspecified damage
Skillchain Properties
Magic Burst Light ElementTrans­fixion
Light Element and Fire ElementFu­sion
Light, Fire, Lightning and Wind ElementsLight
Status Bonus {{{blue stats}}}
Job Trait {{{blue trait}}}
Points Required {{{blue points}}}
Ninjutsu Tool {{{ninjutsu tool}}}
Jobs
Casting Time 2.5 seconds
Recast Time 6 seconds
Affected Targets Single
Base Duration {{{base duration}}}
Range {{{range}}}
Cure III

Statistics

Scroll of Cure III
WHM Lv.21 / RDM Lv.26 / PLD Lv.30
Teaches the white magic Cure
Restores target's HP.
Cure spells deal damage to Undead family monsters. Cure spells remove Sleep from affected targets.

Other Uses

Used in Quest: [[|]]
Resale Price: ~619 gil

How to Obtain

Auction House Category: Scrolls > White Magic AH Black.png


Merchants

3,261 - 3,768 gil