Cure
From HorizonXI Wiki
Cure
Type | Healing |
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Description | Restores target's HP. |
Cost | 8 MP |
Element | |
Jobs |
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Casting Time | 2 seconds |
Recast Time | 5 seconds |
Affected Targets | Single |
Range | 20 |
Statistics
Potency
Each cure spell has "soft caps" at which the value of Rate and Const change. This has the effect of dramatically clamping down on the affect that adding additional "Power" (MND, VIT, or Healing Magic Skill) has on the spell. Note that on some cure spells, notably Cure V, this clamping is less pronounced. Additionally, every cure spell has a minimum cap that it will not go below regardless of the caster's stats.
- Power = floor(MND÷2) + floor(VIT÷4) + Healing Magic Skill
- Base = floor( (Power - Power Floor) ÷ Rate ) + HP Floor
- Divine Seal doubles the final result.
- 1x Healing Magic Skill is equivalent to 2x MND or 4x VIT.
- As a consequence of flooring, additional VIT only contributes to cures on values divisible by 4 (e.g. adding 1 VIT to 83 is just as effective as adding 4 VIT) and MND on values divisible by 2.
Other Uses
Resale Price: ~17 gil |
How to Obtain
Auction House Category: Scrolls > White Magic
Jobs
Freshly created White Mages start the game with this in their inventory. There is an tag on the item.
Merchants
61 - 70 gil
- Kususu - Port Windurst (H-8)
- Regine - Port San d'Oria (J-8)
- Sororo - Bastok Markets (H-5)
Magic of Vana'diel: Healing Magic | |
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HP Recovery | |
Revival | |
Status Recovery |
Magic of Vana'diel | |
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Magic Skills |