Manaburn Camps

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Revision as of 00:54, 26 June 2026 by Rebeccaloran (talk | contribs) (hyperlinks)
CAUTION!
This article is only a guide. Information expressed in a guide is usually more opinion than fact and should be taken as such. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. However, there may be differing opinions than those expressed in a guide.
Strategies and information in guides may not work for everyone.

We're using this page as a trial for an "Editing Event". Over on the discord we've highlighted an area of the Wiki that is really lacking information. We anticipate that these events will be based around an era+ aspect of Horizon because information regarding era+ can only come from within the community itself. For this particular event, we're looking for any and all information in regards to era+ manaburn camps.

  • What are the mechanics of them?
  • We understand mobs "raise their defence" but further information is needed.
  • Is there a way to dispell this effect?
  • Can regular parties xp on them? Is it mage only? It's suggested on the EXP Camps page that "SMN x 2, BLM x 4" is the best setup. Can other setups xp at these camps?
  • Is manaburn camp the wrong way to look at them? Should it be "Skillchain Camps"?
  • Page name is open to being changed to what suits best.

Please feel free to add any information below and as the information starts to come in, the editors will begin to format the page appropriately. You may also feel free to leave any information on the Wiki discord here.




Party Sync Target Mob Mob Level Zone <pos> Notes
12–16 Eikon Worm 19–23 La Theine Plateau (G-6) First Magic Burst camp.
17–20 Island Goop 26–28 Qufim Island (F-5) First Qufim Magic Burst camp.
20–25 Clipper / Greater Pugil 27–31 Qufim Island (G-6)/(H-6) Bridge camp before custom monsters.
23–25 Cliff Worm / Hexed Weapon 30–33 Qufim Island (G-8) Custom Magic Burst monsters.
25–28 Muddy Slime 34–36 Eastern Altepa Desert (J-9) First Altepa camp.
29–32 Flying Beetle 35–37 Sauromugue Champaign (J-9) Does not link.
29–32 Shell Grub 38–41 Rolanberry Fields (E-9) Custom Magic Burst monster.
31–34 Sand Worm 36–39 Eastern Altepa Desert (F-6) Excellent MB target.
31–33 Boreal Worm 39–42 Beaucedine Glacier (J-9) Good EXP.
33–36 Winter Slime 39–41 Beaucedine Glacier (G-10) Alternate camp.
33–37 Young Uragnite 36–42 Sauromugue Champaign (K-5) High HP target.
33–37 Snofallo 43–45 Beaucedine Glacier (H-7)/(I-7) Custom Magic Burst monster.
34–39 Downslime 41–44 Batallia Downs (I-10)/(J-10) Custom Magic Burst monster.
36–40 Jungle Crawler 44–48 Yuhtunga Jungle (H-10) Excellent density.
39–41 Glacier Crab 47–50 Beaucedine Glacier (J-8) Custom Magic Burst monster.
39–42 Rancideyes 48–51 Batallia Downs (H-5) Magic Burst monster.
42–46 Jungle Crab 51–53 Yhoator Jungle (I-11) Transition camp.
44–47 Bloody Beetle 53–56 Western Altepa Desert (E-11) Does not link.
47–50 Desert Gazer 56–59 Western Altepa Desert (E-9) Magic Burst monster.
49–54 Mud Crab 59–62 Eastern Altepa Desert (F-9) Excellent bridge to 60.
50–53 Desert Worm 59–61 Western Altepa Desert (F-7) Alternate camp.
51–56 Muddyeyes 62–66 Eastern Altepa Desert (I-10) Good follow-up camp.
53–56 Desert Slime 61–64 Western Altepa Desert (H-10) High HP target.
57–62 Glacier Crab 69–72 Beaucedine Glacier (J-9) High-level Glacier camp.
65–68 Meadow Buffalo 75–78 Lufaise Meadows (K-9) Pre-merit bridge.
64–75 Coastal Slime 78–81 Misareaux Coast (G-8) Merit camp.
64–75 Ice Crab 81–82 Xarcabard (I-9) Merit camp.
66–75 Icefallo 81–82 Xarcabard (I-8) Endgame Magic Burst camp.