Dia

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Revision as of 21:02, 15 August 2023 by Spiffly (talk | contribs)

Status effect 134.png Dia
Type Enfeebling
Description Lowers an enemy's defense and gradually deals light elemental damage.
Cost 7 MP
Element Light Light
Monster Family {{{blue family}}}
Blue Physical Damage Type Unspecified damage
Skillchain Properties
Magic Burst Light ElementTrans­fixion
Light Element and Fire ElementFu­sion
Light, Fire, Lightning and Wind ElementsLight
Status Bonus {{{blue stats}}}
Job Trait {{{blue trait}}}
Points Required {{{blue points}}}
Ninjutsu Tool {{{ninjutsu tool}}}
Jobs
Casting Time 1 seconds
Recast Time 5 seconds
Affected Targets Single
Base Duration 60 seconds
Range 20
Dia

Statistics

Scroll of Dia
WHM Lv.3 / RDM Lv.1
Teaches the white magic Dia.
Lowers an enemy's defense and
gradually deals light elemental damage.
  • Deals 1 damager every tick for the duration of the spell.
  • Defense is reduced by 27/512 (5.27%). This effect cannot be resisted except with Magic Shield. Other sources of Defense Down such as that from Acid Bolts and Armor Break may also be active on a target, but these sources are mutually exclusive with each other.
    • This effect is increased to 13% with the effects of a Corsair's Light Shot
    • Geomancy's Frailty effect will stack with this effect.
  • Higher Tier Dia spells will overwrite this effect, ie: Dia II will override Dia, but not the other way around. Dia's effects are overwritten by equal or higher-tier Bio spell effects. Dia will only overwrite lower-tier Bio spell effects. Dia and Bio may not be on the same enemy target at the same time.
  • The White Magic spell Erase will remove this effect.

Automatons will cast this spell with every Head configuration except Valoredge Head, maneuvers and attachments permitting.

Other Uses

Used in Quest: [[|]]
Resale Price: ???~??? gil

How to Obtain

Auction House Category: Scrolls > White Magic AH Black.png

Jobs

Freshly-created Red Mages start with this in their inventory, tagged as Exclusive

Merchants

82 - 95 gil

Derivations

The spell "Dia" comes from the Japanese release of Final Fantasy I. In the original localization of the game it was renamed as "Harm", "Harm2", and so on. It is an abbreviation of "Dispel Undead" with the "U" in undead being an "A" in Japanese. While names in Final Fantasy XI are influenced by English, it was left as Dia to connotate with "daylight"(as per Latin-based languages) because daylight is often depicted as harmful to the undead. As such, in the localization of the FF1 remakes Harm was changed back into Dia (and animated as a blast of sunlight in graphically advanced remakes of the game to follow the theme).[1]

References