Outpost Teleportation

From HorizonXI Wiki

Outpost teleportation is a form of transportation and is one of the quickest ways to traverse Vana'Diel. Adventurers are able to travel from their Home Nation or Jeuno, to any outpost that they meet the requirements for (see below). They may also return to their home nation from an outpost, again as long as the requirements are met. There is also a small variable fee incurred to use this service.

Requirements

  • Completion of Supply Run Mission to the desired Outpost. These are available from any of your nation guards (the ones that cast Signet on you).
  • A minimum of Level 20 is required when traveling from your home nation. This increases depending on the chosen outpost.
  • A minimum of Level 10 is required when traveling from Jeuno. This increases depending on the chosen outpost. HorizonXI specific changes
  • A minimum Rank of 3 when traveling from Jeuno. HorizonXI specific changes

Restrictions

  • Your home nation must have control of the desired region in order to have the Supply Run Mission available to you.
  • Once you have completed the Supply Run Mission, the Home Nation to Outpost teleport is available to you even if your nation loses control of the region.
  • Outpost to Home Nation teleportation is not available in regions under Beastman control. However, you can still Teleport from the Home Nation to the Outpost.
  • A higher price is levied for the service if your nation does not have control of the region.
  • You may only teleport from your home nation and Jeuno.
  • You cannot teleport from outpost to outpost.
  • Tougher regions require higher job levels for access to teleportation, although you can complete the supply Missions regardless of level.
  • The teleport NPCs in regions controlled by nations other than your own can still teleport you to your home nation.
  • It has been reported that you keep your Outpost Teleport's when swapping nations and returning back to your old nation HorizonXI specific changes

Outpost Teleporter Locations

Level Requirements and Pricing

From Home Nation

Level Area Region Own Nation Controlled Other Nation or Beastman Controlled
20 North Gustaberg Gustaberg 200 800
20 West Ronfaure Ronfaure 200 800
20 West Sarutabaruta Sarutabaruta 200 800
20 Valkurm Dunes Zulkheim 200 800
20 Buburimu Peninsula Kolshushu 200 800
25 Meriphataud Mountains Aragoneu 250 1000
25 Pashhow Marshlands Derfland 250 1000
25 Jugner Forest Norvallen 250 1000
25 Qufim Island Qufim 250 1000
30 Lufaise Meadows Tavnazian Archipelago * 300 1200
35 Yuhtunga Jungle Elshimo Lowlands 350 1400
35 Beaucedine Glacier Fauregandi 350 1400
35 The Sanctuary of Zi'Tah Li'Telor 350 1400
40 Eastern Altepa Desert Kuzotz 400 1600
40 Xarcabard Valdeaunia 400 1600
45 Yhoator Jungle Elshimo Uplands 450 1800
65 Cape Teriggan Vollbow 650 2600

From Jeuno

Level Area Region Own Nation Controlled Other Nation or Beastman Controlled NPC Position
10 North Gustaberg Gustaberg 100 300 Kuleo D-10
10 West Ronfaure Ronfaure 100 300 Harvetour G-9
10 West Sarutabaruta Sarutabaruta 100 300 Mahien-Uhien H-6
10 Valkurm Dunes Zulkheim 100 300 Medicine Axe H-7
10 Buburimu Peninsula Kolshushu 100 300 Lobho Ukipturi E-7
15 Meriphataud Mountains Aragoneu 150 450 Mushosho E-5
15 Pashhow Marshlands Derfland 150 450 Tahmasp K-6
15 Jugner Forest Norvallen 150 450 Mionie I-8
15 Qufim Island Qufim 150 450 Jiwon F-6
25 Yuhtunga Jungle Elshimo Lowlands 250 750 Robino-Mobino G-11
25 The Sanctuary of Zi'Tah Li'Telor 250 750 Kasim H-9
30 Eastern Altepa Desert Kuzotz 300 900 Sowande F-10
30 Lufaise Meadows Tavnazian Archipelago (available when Sheltering Doubt complete) 300 900 Jersey E-8
35 Beaucedine Glacier Fauregandi 350 1050 Gueriette H-9
35 Yhoator Jungle Elshimo Uplands 350 1050 Mugha Dovajaiho I-8
40 Xarcabard Valdeaunia 400 1200 Pelogrant H-9
50 Cape Teriggan Vollbow 500 1500 Bright Moon G-8

Notes