These extensive underground ruins have been controlled by the Tenshodo for many years, their secrets known only to a select group of researchers.
Archaeologists believe the grand hallways and countless chambers are the remains of a city populated by the ancients. However, the existence of numerous traps within the ruins leads others to dispute this theory.
In addition, reliefs that exhibit geometric patterns and avatars in recurring themes can be found carved into the walls. The origins of these carvings still remain a mystery.
What lies behind the Tenshodo's sudden decision to open the ruins to adventurers...?
Note: There are at least two additional chest spawns down the elevator, near the Avatar Gate in the unmapped area. One is at the end of one hallway. There is another behind the teleporter at the end of the other hallway. The chest that is in the intersection is a mimic.
Note: To differentiate between mimics and real chest, put Sneak up, and hit enter on a chest (do NOT use key). If targeting arrow disappears, it's a real chest. If arrow remains, it's a mimic. You will receive the message about using a key either way, so watch what the arrow does.
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants