Cure

From HorizonXI Wiki

Cure
Type Healing
Description Restores target's HP.
Cost 8 MP
Element Light Light
Monster Family {{{blue family}}}
Blue Physical Damage Type Unspecified damage
Skillchain Properties
Magic Burst Light ElementTrans­fixion
Light Element and Fire ElementFu­sion
Light, Fire, Lightning and Wind ElementsLight
Status Bonus {{{blue stats}}}
Job Trait {{{blue trait}}}
Points Required {{{blue points}}}
Ninjutsu Tool {{{ninjutsu tool}}}
Jobs
Casting Time 2 seconds
Recast Time 5 seconds
Affected Targets Single
Base Duration {{{base duration}}}
Range 20
Cure

Statistics

Scroll of Cure
WHM Lv.1 / RDM Lv.3 / PLD Lv.5
Teaches the white magic Cure
Restores target's HP.
Cure spells deal damage to Undead family monsters. Cure spells remove Sleep from affected targets.

Each cure spell has "soft caps" at which the value of Rate and Const change. This has the effect of dramatically clamping down on the affect that adding additional "Power" (MND, VIT, or Healing Magic skill) has on the spell. Note that on some cure spells, notably Cure V, this clamping is less pronounced. Additionally, every cure spell has a minimum cap that it will not go below regardless of the caster's stats.

  • Verification NeededPower = floor(MND÷2) + floor(VIT÷4) + Healing Magic Skill
  • Verification NeededBase = floor( (Power - Power Floor) ÷ Rate ) + HP Floor
  • Divine Seal doubles the final result.
  • Verification Needed1x Healing Magic Skill is equivalent to 2x MND or 4x VIT.
    • As a consequence of flooring, additional VIT only contributes to cures on values divisible by 4 (e.g. adding 1 VIT to 83 is just as effective as adding 4 VIT) and MND on values divisible by 2.

Other Uses

Used in Quest: [[|]]
Resale Price: ~17 gil

How to Obtain

Auction House Category: Scrolls > White Magic AH Black.png

Jobs

Freshly created White Mages start the game with this in their inventory. There is an Exclusive tag on the item.

Merchants

61 - 70 gil