Category:Outpost Merchants
These are merchants who are located at the various regional outposts found around Vana'diel. These conquest NPC's only spawn when their nation controls the region. They sell regular medicines and are able to teleport adventurers to their home nation under certain conditions.
You can only buy from an outpost merchant if your nation of allegiance has control of the region. Their prices are not adjusted by Reputation (with the exception of Bartabaq), however, they do not run out of stock and are open all hours.
Certain items sold to an outpost merchant (or, if your nation does not have control of the region, traded) increase the regional influence for the nation of the player selling or trading the items. See the talk page for a discussion on adjusting regional influence through this method.
- Outpost Merchants will only accept "Shields, Armor, and Weapons" when trading items to increase regional influence.
- Outpost Merchants now will also accept evoliths toward regional influence and will reward you with gil for doing so: Size 1 (700g), 2 (707g), 3 (721g), 4 (742g), etc.
Outpost merchants can teleport characters for a fee to their current nation's outpost teleport NPC located in one of the three starter cities. A Supply Run Mission must be completed before this option is unlocked, and there is a specific level requirement for each region (see Outpost Teleporting).
Items sold normally by Outpost Merchants
Items | Price |
---|---|
Antidote | 316 gil |
Echo Drops | 800 gil |
Ether | 4,832 gil |
Eye Drops | 2,595 gil |
Potion | 910 gil |
Items sold by the Outpost Merchant Bartabaq
- Movalpolos Water 736gil - 832gil
- Copper Nugget 105gil
- Goblin Doll 490gil - 500gil
- Coral Fungus 694gil - 785gil
- Kopparnickel Ore 6500gil - 7800gil
Complete List of Outpost Vendors
Pages in category "Outpost Merchants"
The following 11 pages are in this category, out of 11 total.