Category:Enfeebling Magic
WARNING! This page may list some weapons and/or armour which have not yet been implemented. If you wish to add pages in, please do not add any items beyond Horizon's current era cut-off date. Enfeebling magic encompasses spells that hamper players and mobs by imposing negative Status Effects or ailments when cast on the target.
Effects range from Damage Over Time, to lowering an attribute, to hindering movement or actions and even removing beneficial status effects.
Enfeebling Magic skill is the skill base from which Enfeebling Magic derives. It is most synonymous and most importantly relational to the resistance rate of all attack spells therein. In short, Enfeebling Magic Skill is the largest factor which determines if an Enfeebling Magic Spell is resisted or not. The skill also helps defend against spell interruptions for any spells in its category.
Job Ratings
Job | Skill Ranking | Cap at Level 1 | Cap at Level 47 | Cap at Level 99 |
Red Mage | A+ | 6 | 144 | 424 |
Black Mage | C+ | 5 | 133 | 378 |
Geomancer | C+ | 5 | 133 | 378 |
Dark Knight | C | 5 | 133 | 373 |
White Mage | C | 5 | 128 | 373 |
Scholar* | D(B+)* | 4 | 128(138)* | 334(404)* |
- Scholar's Enfeebling Magic skill increases to B+ rating under Dark Arts and Light Arts.
See: Combat Skills for more Skill information.