Category:Darkness: Difference between revisions

From HorizonXI Wiki
(Created page with "{| class="default1" style="width:500px;" |- ! colspan="2" | Darkness Skillchain Info |- ! width="120px" | Skillchain Tier: | 3 |- ! Element: | Ice / Earth / Water / Dark |- ! Gorget: | Snow Gorget / Soil Gorget / Aqua Gorget / Shadow Gorget |- ! Belt: | Snow Belt / Soil Belt / Aqua Belt / Shadow Belt |- ! Related Day: | Iceday / Earthsday / Watersday / Darksday |- |} == Notes == Deals Dark, Earth, Water, or Ice damage. Dama...")
Tag: visualeditor-wikitext
 
No edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{| class="default1" style="width:500px;"
__NOTOC__[[Category:Skillchains]]
<div class="float-container">
<div class="float-container-item-right">
{| class="horizon-table table-xs"
|-
|-
! colspan="2" | Darkness Skillchain Info
! colspan="2" | Darkness Skillchain Info
|-
|-
! width="120px" | Skillchain Tier:
! width="40%" | Skillchain Tier:
| 3
| 3 / 4
|-
|-
! Element:
! Element:
| Ice / Earth / Water / Dark
| [[Ice]] / [[Earth]] / [[Water_(Element)|Water]] / [[Dark]]
|-
|-
! Gorget:
! Gorget:
Line 19: Line 22:
|-
|-
|}
|}
</div>
==Overview==
{{Property|Darkness}} is a [[Skillchain]] composed of the elements {{Element|Ice|Icon}} [[Ice]], {{Element|Earth|Icon}} [[Earth]], {{Element|Water|Icon}} [[Water_(Element)|Water]] and {{Element|Dark|Icon}} [[Dark]].
{{Property|Darkness}} is considered a "Level 3" [[Skillchain]]. <!-- and deals ??% to ??% of the closing skill's damage, depending on the length of the [[Skillchain]].-->
Skills with the following [[Skillchain]] attributes can be used to form or continue a {{Property|Darkness}} [[Skillchain]]:
==Opening and Closing==
{{Skillchain|Darkness|nc}}
</div>
== Double Darkness ==
Level 4 Darkness, though identical to [[:Category:Darkness|Darkness]] in every way known, is technically a level 4 [[Skillchain]].
Deals Dark, Earth, Water, or Ice damage. Damage type is picked by monster's elemental resistances, and in the case of equal resistances it generally follows the pattern of Ice > Earth > Water > Dark.
For a two-step Level 4 Darkness, the [[Skillchain]] damage mirrors the final [[Weapon Skill]] before resistances or bonuses. Skillchain damage of a given element can be enhanced with day/weather bonuses from the Elemental Obis and by Staves. See the main [[Skillchain]] page for more information.
=== Generating Double Darkness ===
It can only result from [[:Category:Darkness|Darkness]] ([[Weapon Skill|WS]] property or [[Skillchain]]) -> [[:Category:Darkness|Darkness]] ([[Weapon Skill|WS]] property), and cannot be "continued" by any other Skillchain property.
==Magic Burst==
The following spells will [[Magic Burst]] with {{Property|Darkness}}:
*[[Absorb-ACC]]
*[[Absorb-AGI]]
*[[Absorb-CHR]]
*[[Absorb-DEX]]
*[[Absorb-INT]]
*[[Absorb-MND]]
*[[Absorb-STR]]
*[[Absorb-TP]]
*[[Absorb-VIT]]
*[[Acrid Stream]]*
*[[Aspir]]
*[[Awful Eye]]
*[[Bad Breath]]*
*[[Bind]]
*[[Bio]]
*[[Bio II]]
*[[Bio III]]
*[[Blind]]
*[[Blind II]]
*[[Blizzard]]
*[[Blizzard II]]
*[[Blizzard III]]
*[[Blizzard IV]]
*[[Blizzaga]]
*[[Blizzaga II]]
*[[Blizzaga III]]
*[[Blood Drain]]*
*[[Blood Saber]]*
*[[Cold Wave]]
*[[Corrosive Ooze]]
*[[Cryohelix]]
*[[Cursed Sphere]]
*[[Death Ray]]*
*[[Diamond Dust]]
*[[Digest]]*
*[[Dispel]]
*[[Dokumori: Ichi]]
*[[Doton: Ichi]]
*[[Doton: Ni]]
*[[Doton: San]]
*[[Drain]]
*[[Drain II]]
*[[Drown]]
*[[Earthen Fury]]
*[[Enervation]]*
*[[Eyes On Me]]*
*[[Filamented Hold]]*
*[[Fire Threnody]]
*[[Flood]]
*[[Flood II]]
*[[Freeze]]
*[[Freeze II]]
*[[Frost]]
*[[Frost Breath]]*
*[[Geist Wall]]*
*[[Geocrush]]
*[[Geohelix]]
*[[Grand Fall]]
*[[Heavenly Strike]]
*[[Hojo: Ichi]]
*[[Hojo: Ni]]
*[[Howling Moon]]
*[[Hydrohelix]]
*[[Hyoton: Ichi]]
*[[Hyoton: Ni]]
*[[Hyoton: San]]
*[[Ice Break]]
*[[Infrasonics]]
*[[Jettatura]]*
*[[Jubaku: Ichi]]
*[[Kurayami: Ichi]]
*[[Kurayami: Ni]]
*[[Light Threnody]]
*[[Lightning Threnody]]
*[[Maelstrom]]
*[[Magnetite Cloud]]*
*[[MP Drainkiss]]*
*[[Nether Blast]]
*[[Nightmare]]{{Verification}}
*[[Noctohelix]]
*[[Paralyze]]
*[[Paralyze II]]
*[[Poison]]
*[[Poison II]]
*[[Poison Breath]]
*[[Poisonga]]
*[[Quake]]
*[[Quake II]]
*[[Rasp]]
*[[Ruinous Omen]]
*[[Sandspin]]*
*[[Sandspray]]*
*[[Sleep]]
*[[Sleep II]]
*[[Sleepga]]
*[[Sleepga II]]
*[[Soporific]]
*[[Slow]]
*[[Slow II]]
*[[Stone]]
*[[Stone II]]
*[[Stone III]]
*[[Stone IV]]
*[[Stonega]]
*[[Stonega II]]
*[[Stonega III]]
*[[Suiton: Ichi]]
*[[Suiton: Ni]]
*[[Suiton: San]]
*[[Tidal Wave]]
*[[Ultimate Terror]]{{Verification}}
*[[Venom Shell]]*
*[[Water]]
*[[Water II]]
*[[Water III]]
*[[Water IV]]
*[[Waterga]]
*[[Waterga II]]
*[[Waterga III]]
*[[Wind Threnody]]
''* Requires [[Burst Affinity]] to be in effect.''
== Notes ==
== Notes ==
Deals Dark, Earth, Water, or Ice damage. Damage type is picked by monster's elemental resistances, and in the case of equal resistances it generally follows the pattern of Ice > Earth > Water > Dark.
Deals Dark, Earth, Water, or Ice damage. Damage type is picked by monster's elemental resistances, and in the case of equal resistances it generally follows the pattern of Ice > Earth > Water > Dark.
Line 24: Line 172:
For a two-step [[Skillchain]], damage mirrors the final [[Weapon Skill]] before resistances or bonuses. Skillchain damage of a given element can be enhanced with day/weather bonuses from the Elemental Obis and by Staves. See the main [[Skillchain]] page for more information.
For a two-step [[Skillchain]], damage mirrors the final [[Weapon Skill]] before resistances or bonuses. Skillchain damage of a given element can be enhanced with day/weather bonuses from the Elemental Obis and by Staves. See the main [[Skillchain]] page for more information.


== Generating Darkness ==
If the Darkness skillchain was not closed by a weaponskill with pure [[Darkness]] property, then a weaponskill that does have pure Darkness property can extend the chain by another Darkness Skillchain.
* [[:Category:Distortion|Distortion]] -> [[:Category:Gravitation|Gravitation]] = '''Darkness'''
 
* [[:Category:Gravitation|Gravitation]] -> [[:Category:Distortion|Distortion]] = '''Darkness'''
Example:
*If [[Blade: Hi]] (Gravitation/Darkness) opens the skillchain, then [[Chant du Cygne]] (Distortion/Light) closes it, this creates a Darkness property and a [[Darkness (Skillchain)]], then [[Blade: Hi]] (Darkness) can be used again to extend the skillchain (Darkness > Darkness) to form another Darkness skillchain..


== Opening and Closing with Darkness ==
*If [[Chant du Cygne]] (Light/Distortion) opens the skillchain and [[Blade: Hi]] (Gravitation/Darkness) closes it, another [[Blade: Hi]] cannot extend it.
* '''Darkness''' -> '''Darkness''' = '''[[Double Darkness]]'''


*This can also be done by a [[Blue Mage]] via [[Chain Affinity]]. The [[Unbridled Learning]] spell [[Bloodrake]] contains Darkness property similar to Blade: Hi, and can therefore be used to extend a darkness skillchain in a similar manner while Chain Affinity or [[Azure Lore]] are in effect.


== References ==
== References ==
[http://www.bluegartr.com/threads/103734-Skillchain-Elemental-Affinity Skillchain Elements (Stromgarde and friends, BG)]
[http://www.bluegartr.com/threads/103734-Skillchain-Elemental-Affinity Skillchain Elements (Stromgarde and friends, BG)]
[[Category:Skillchain]]

Latest revision as of 01:59, 15 November 2023

Darkness Skillchain Info
Skillchain Tier: 3 / 4
Element: Ice / Earth / Water / Dark
Gorget: Snow Gorget / Soil Gorget / Aqua Gorget / Shadow Gorget
Belt: Snow Belt / Soil Belt / Aqua Belt / Shadow Belt
Related Day: Iceday / Earthsday / Watersday / Darksday

Overview

Dark­ness is a Skillchain composed of the elements Ice Ice Ice, Earth Earth Earth, Water Water Water and Dark Dark Dark.

Dark­ness is considered a "Level 3" Skillchain.

Skills with the following Skillchain attributes can be used to form or continue a Dark­ness Skillchain:

Opening and Closing

Dark, Earth, Water and Ice ElementsDark­ness
Level 3 Skillchains
Light ElementFire ElementLightning ElementWind Element Light Light ElementFire ElementLightning ElementWind Element Light = Light ElementFire ElementLightning ElementWind Element Light
Light ElementFire Element Fu­sion Lightning ElementWind Element Frag­men­ta­tion = Light ElementFire ElementLightning ElementWind Element Light
Lightning ElementWind Element Frag­men­ta­tion Light ElementFire Element Fu­sion = Light ElementFire ElementLightning ElementWind Element Light
Dark ElementEarth ElementWater ElementIce Element Dark­ness Dark ElementEarth ElementWater ElementIce Element Dark­ness = Dark ElementEarth ElementWater ElementIce Element Dark­ness
Dark ElementEarth Element Gra­vi­ta­tion Water ElementIce Element Dis­tor­tion = Dark ElementEarth ElementWater ElementIce Element Dark­ness
Water ElementIce Element Dis­tor­tion Dark ElementEarth Element Gra­vi­ta­tion = Dark ElementEarth ElementWater ElementIce Element Dark­ness
Level 2 Skillchains
Fire Element Li­que­fac­tion Lightning Element Im­pac­tion = Light ElementFire Element Fu­sion
Water ElementIce Element Dis­tor­tion Light ElementFire Element Fu­sion = Light ElementFire Element Fu­sion
Ice Element In­du­ra­tion Water Element Rever­be­ra­tion = Lightning ElementWind Element Frag­men­ta­tion
Dark ElementEarth Element Gra­vi­ta­tion Lightning ElementWind Element Frag­men­ta­tion = Lightning ElementWind Element Frag­men­ta­tion
Wind Element De­to­na­tion Dark Element Com­pres­sion = Dark ElementEarth Element Gra­vi­ta­tion
Light ElementFire Element Fu­sion Dark ElementEarth Element Gra­vi­ta­tion = Dark ElementEarth Element Gra­vi­ta­tion
Light Element Trans­fixion Earth Element Scis­sion = Water ElementIce Element Dis­tor­tion
Lightning ElementWind Element Frag­men­ta­tion Water ElementIce Element Dis­tor­tion = Water ElementIce Element Dis­tor­tion
Level 1 Skillchains
Lightning Element Im­pac­tion Fire Element Li­que­fac­tion = Fire Element Li­que­fac­tion
Earth Element Scis­sion Fire Element Li­que­fac­tion = Fire Element Li­que­fac­tion
Water Element Rever­be­ra­tion Lightning Element Im­pac­tion = Lightning Element Im­pac­tion
Ice Element In­du­ra­tion Lightning Element Im­pac­tion = Lightning Element Im­pac­tion
Lightning Element Im­pac­tion Wind Element De­to­na­tion = Wind Element De­to­na­tion
Dark Element Com­pres­sion Wind Element De­to­na­tion = Wind Element De­to­na­tion
Earth Element Scis­sion Wind Element De­to­na­tion = Wind Element De­to­na­tion
Fire Element Li­que­fac­tion Earth Element Scis­sion = Earth Element Scis­sion
Wind Element De­to­na­tion Earth Element Scis­sion = Earth Element Scis­sion
Light Element Trans­fixion Water Element Rever­be­ra­tion = Water Element Rever­be­ra­tion
Earth Element Scis­sion Water Element Rever­be­ra­tion = Water Element Rever­be­ra­tion
Water Element Rever­be­ra­tion Ice Element In­du­ra­tion = Ice Element In­du­ra­tion
Ice Element In­du­ra­tion Dark Element Com­pres­sion = Dark Element Com­pres­sion
Light Element Trans­fixion Dark Element Com­pres­sion = Dark Element Com­pres­sion
Dark Element Com­pres­sion Light Element Trans­fixion = Light Element Trans­fixion

Double Darkness

Level 4 Darkness, though identical to Darkness in every way known, is technically a level 4 Skillchain.

Deals Dark, Earth, Water, or Ice damage. Damage type is picked by monster's elemental resistances, and in the case of equal resistances it generally follows the pattern of Ice > Earth > Water > Dark.

For a two-step Level 4 Darkness, the Skillchain damage mirrors the final Weapon Skill before resistances or bonuses. Skillchain damage of a given element can be enhanced with day/weather bonuses from the Elemental Obis and by Staves. See the main Skillchain page for more information.

Generating Double Darkness

It can only result from Darkness (WS property or Skillchain) -> Darkness (WS property), and cannot be "continued" by any other Skillchain property.

Magic Burst

The following spells will Magic Burst with Dark­ness:

* Requires Burst Affinity to be in effect.

Notes

Deals Dark, Earth, Water, or Ice damage. Damage type is picked by monster's elemental resistances, and in the case of equal resistances it generally follows the pattern of Ice > Earth > Water > Dark.

For a two-step Skillchain, damage mirrors the final Weapon Skill before resistances or bonuses. Skillchain damage of a given element can be enhanced with day/weather bonuses from the Elemental Obis and by Staves. See the main Skillchain page for more information.

If the Darkness skillchain was not closed by a weaponskill with pure Darkness property, then a weaponskill that does have pure Darkness property can extend the chain by another Darkness Skillchain.

Example:

  • If Blade: Hi (Gravitation/Darkness) opens the skillchain, then Chant du Cygne (Distortion/Light) closes it, this creates a Darkness property and a Darkness (Skillchain), then Blade: Hi (Darkness) can be used again to extend the skillchain (Darkness > Darkness) to form another Darkness skillchain..

References

Skillchain Elements (Stromgarde and friends, BG)

Pages in category "Darkness"

The following 3 pages are in this category, out of 3 total.