Category:Darkness: Difference between revisions
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__NOTOC__[[Category:Skillchains]] | |||
<div class="float-container"> | |||
<div class="float-container-item-right"> | |||
{| class="horizon-table table-xs" | |||
|- | |- | ||
! colspan="2" | Darkness Skillchain Info | ! colspan="2" | Darkness Skillchain Info | ||
|- | |- | ||
! width=" | ! width="40%" | Skillchain Tier: | ||
| 3 | | 3 / 4 | ||
|- | |- | ||
! Element: | ! Element: | ||
| | | [[Ice]] / [[Earth]] / [[Water_(Element)|Water]] / [[Dark]] | ||
|- | |- | ||
! Gorget: | ! Gorget: | ||
Line 19: | Line 22: | ||
|- | |- | ||
|} | |} | ||
</div> | |||
==Overview== | |||
{{Property|Darkness}} is a [[Skillchain]] composed of the elements {{Element|Ice|Icon}} [[Ice]], {{Element|Earth|Icon}} [[Earth]], {{Element|Water|Icon}} [[Water_(Element)|Water]] and {{Element|Dark|Icon}} [[Dark]]. | |||
{{Property|Darkness}} is considered a "Level 3" [[Skillchain]]. <!-- and deals ??% to ??% of the closing skill's damage, depending on the length of the [[Skillchain]].--> | |||
Skills with the following [[Skillchain]] attributes can be used to form or continue a {{Property|Darkness}} [[Skillchain]]: | |||
==Opening and Closing== | |||
{{Skillchain|Darkness|nc}} | |||
</div> | |||
== Double Darkness == | |||
Level 4 Darkness, though identical to [[:Category:Darkness|Darkness]] in every way known, is technically a level 4 [[Skillchain]]. | |||
Deals Dark, Earth, Water, or Ice damage. Damage type is picked by monster's elemental resistances, and in the case of equal resistances it generally follows the pattern of Ice > Earth > Water > Dark. | |||
For a two-step Level 4 Darkness, the [[Skillchain]] damage mirrors the final [[Weapon Skill]] before resistances or bonuses. Skillchain damage of a given element can be enhanced with day/weather bonuses from the Elemental Obis and by Staves. See the main [[Skillchain]] page for more information. | |||
=== Generating Double Darkness === | |||
It can only result from [[:Category:Darkness|Darkness]] ([[Weapon Skill|WS]] property or [[Skillchain]]) -> [[:Category:Darkness|Darkness]] ([[Weapon Skill|WS]] property), and cannot be "continued" by any other Skillchain property. | |||
==Magic Burst== | |||
The following spells will [[Magic Burst]] with {{Property|Darkness}}: | |||
*[[Absorb-ACC]] | |||
*[[Absorb-AGI]] | |||
*[[Absorb-CHR]] | |||
*[[Absorb-DEX]] | |||
*[[Absorb-INT]] | |||
*[[Absorb-MND]] | |||
*[[Absorb-STR]] | |||
*[[Absorb-TP]] | |||
*[[Absorb-VIT]] | |||
*[[Acrid Stream]]* | |||
*[[Aspir]] | |||
*[[Awful Eye]] | |||
*[[Bad Breath]]* | |||
*[[Bind]] | |||
*[[Bio]] | |||
*[[Bio II]] | |||
*[[Bio III]] | |||
*[[Blind]] | |||
*[[Blind II]] | |||
*[[Blizzard]] | |||
*[[Blizzard II]] | |||
*[[Blizzard III]] | |||
*[[Blizzard IV]] | |||
*[[Blizzaga]] | |||
*[[Blizzaga II]] | |||
*[[Blizzaga III]] | |||
*[[Blood Drain]]* | |||
*[[Blood Saber]]* | |||
*[[Cold Wave]] | |||
*[[Corrosive Ooze]] | |||
*[[Cryohelix]] | |||
*[[Cursed Sphere]] | |||
*[[Death Ray]]* | |||
*[[Diamond Dust]] | |||
*[[Digest]]* | |||
*[[Dispel]] | |||
*[[Dokumori: Ichi]] | |||
*[[Doton: Ichi]] | |||
*[[Doton: Ni]] | |||
*[[Doton: San]] | |||
*[[Drain]] | |||
*[[Drain II]] | |||
*[[Drown]] | |||
*[[Earthen Fury]] | |||
*[[Enervation]]* | |||
*[[Eyes On Me]]* | |||
*[[Filamented Hold]]* | |||
*[[Fire Threnody]] | |||
*[[Flood]] | |||
*[[Flood II]] | |||
*[[Freeze]] | |||
*[[Freeze II]] | |||
*[[Frost]] | |||
*[[Frost Breath]]* | |||
*[[Geist Wall]]* | |||
*[[Geocrush]] | |||
*[[Geohelix]] | |||
*[[Grand Fall]] | |||
*[[Heavenly Strike]] | |||
*[[Hojo: Ichi]] | |||
*[[Hojo: Ni]] | |||
*[[Howling Moon]] | |||
*[[Hydrohelix]] | |||
*[[Hyoton: Ichi]] | |||
*[[Hyoton: Ni]] | |||
*[[Hyoton: San]] | |||
*[[Ice Break]] | |||
*[[Infrasonics]] | |||
*[[Jettatura]]* | |||
*[[Jubaku: Ichi]] | |||
*[[Kurayami: Ichi]] | |||
*[[Kurayami: Ni]] | |||
*[[Light Threnody]] | |||
*[[Lightning Threnody]] | |||
*[[Maelstrom]] | |||
*[[Magnetite Cloud]]* | |||
*[[MP Drainkiss]]* | |||
*[[Nether Blast]] | |||
*[[Nightmare]]{{Verification}} | |||
*[[Noctohelix]] | |||
*[[Paralyze]] | |||
*[[Paralyze II]] | |||
*[[Poison]] | |||
*[[Poison II]] | |||
*[[Poison Breath]] | |||
*[[Poisonga]] | |||
*[[Quake]] | |||
*[[Quake II]] | |||
*[[Rasp]] | |||
*[[Ruinous Omen]] | |||
*[[Sandspin]]* | |||
*[[Sandspray]]* | |||
*[[Sleep]] | |||
*[[Sleep II]] | |||
*[[Sleepga]] | |||
*[[Sleepga II]] | |||
*[[Soporific]] | |||
*[[Slow]] | |||
*[[Slow II]] | |||
*[[Stone]] | |||
*[[Stone II]] | |||
*[[Stone III]] | |||
*[[Stone IV]] | |||
*[[Stonega]] | |||
*[[Stonega II]] | |||
*[[Stonega III]] | |||
*[[Suiton: Ichi]] | |||
*[[Suiton: Ni]] | |||
*[[Suiton: San]] | |||
*[[Tidal Wave]] | |||
*[[Ultimate Terror]]{{Verification}} | |||
*[[Venom Shell]]* | |||
*[[Water]] | |||
*[[Water II]] | |||
*[[Water III]] | |||
*[[Water IV]] | |||
*[[Waterga]] | |||
*[[Waterga II]] | |||
*[[Waterga III]] | |||
*[[Wind Threnody]] | |||
''* Requires [[Burst Affinity]] to be in effect.'' | |||
== Notes == | == Notes == | ||
Deals Dark, Earth, Water, or Ice damage. Damage type is picked by monster's elemental resistances, and in the case of equal resistances it generally follows the pattern of Ice > Earth > Water > Dark. | Deals Dark, Earth, Water, or Ice damage. Damage type is picked by monster's elemental resistances, and in the case of equal resistances it generally follows the pattern of Ice > Earth > Water > Dark. | ||
Line 24: | Line 172: | ||
For a two-step [[Skillchain]], damage mirrors the final [[Weapon Skill]] before resistances or bonuses. Skillchain damage of a given element can be enhanced with day/weather bonuses from the Elemental Obis and by Staves. See the main [[Skillchain]] page for more information. | For a two-step [[Skillchain]], damage mirrors the final [[Weapon Skill]] before resistances or bonuses. Skillchain damage of a given element can be enhanced with day/weather bonuses from the Elemental Obis and by Staves. See the main [[Skillchain]] page for more information. | ||
If the Darkness skillchain was not closed by a weaponskill with pure [[Darkness]] property, then a weaponskill that does have pure Darkness property can extend the chain by another Darkness Skillchain. | |||
* [[: | |||
Example: | |||
*If [[Blade: Hi]] (Gravitation/Darkness) opens the skillchain, then [[Chant du Cygne]] (Distortion/Light) closes it, this creates a Darkness property and a [[Darkness (Skillchain)]], then [[Blade: Hi]] (Darkness) can be used again to extend the skillchain (Darkness > Darkness) to form another Darkness skillchain.. | |||
*If [[Chant du Cygne]] (Light/Distortion) opens the skillchain and [[Blade: Hi]] (Gravitation/Darkness) closes it, another [[Blade: Hi]] cannot extend it. | |||
*This can also be done by a [[Blue Mage]] via [[Chain Affinity]]. The [[Unbridled Learning]] spell [[Bloodrake]] contains Darkness property similar to Blade: Hi, and can therefore be used to extend a darkness skillchain in a similar manner while Chain Affinity or [[Azure Lore]] are in effect. | |||
== References == | == References == | ||
[http://www.bluegartr.com/threads/103734-Skillchain-Elemental-Affinity Skillchain Elements (Stromgarde and friends, BG)] | [http://www.bluegartr.com/threads/103734-Skillchain-Elemental-Affinity Skillchain Elements (Stromgarde and friends, BG)] | ||
Latest revision as of 01:59, 15 November 2023
Darkness Skillchain Info | |
---|---|
Skillchain Tier: | 3 / 4 |
Element: | Ice / Earth / Water / Dark |
Gorget: | Snow Gorget / Soil Gorget / Aqua Gorget / Shadow Gorget |
Belt: | Snow Belt / Soil Belt / Aqua Belt / Shadow Belt |
Related Day: | Iceday / Earthsday / Watersday / Darksday |
Overview
Darkness is a Skillchain composed of the elements Ice, Earth, Water and Dark.
Darkness is considered a "Level 3" Skillchain.
Skills with the following Skillchain attributes can be used to form or continue a Darkness Skillchain:
Opening and Closing
Double Darkness
Level 4 Darkness, though identical to Darkness in every way known, is technically a level 4 Skillchain.
Deals Dark, Earth, Water, or Ice damage. Damage type is picked by monster's elemental resistances, and in the case of equal resistances it generally follows the pattern of Ice > Earth > Water > Dark.
For a two-step Level 4 Darkness, the Skillchain damage mirrors the final Weapon Skill before resistances or bonuses. Skillchain damage of a given element can be enhanced with day/weather bonuses from the Elemental Obis and by Staves. See the main Skillchain page for more information.
Generating Double Darkness
It can only result from Darkness (WS property or Skillchain) -> Darkness (WS property), and cannot be "continued" by any other Skillchain property.
Magic Burst
The following spells will Magic Burst with Darkness:
- Absorb-ACC
- Absorb-AGI
- Absorb-CHR
- Absorb-DEX
- Absorb-INT
- Absorb-MND
- Absorb-STR
- Absorb-TP
- Absorb-VIT
- Acrid Stream*
- Aspir
- Awful Eye
- Bad Breath*
- Bind
- Bio
- Bio II
- Bio III
- Blind
- Blind II
- Blizzard
- Blizzard II
- Blizzard III
- Blizzard IV
- Blizzaga
- Blizzaga II
- Blizzaga III
- Blood Drain*
- Blood Saber*
- Cold Wave
- Corrosive Ooze
- Cryohelix
- Cursed Sphere
- Death Ray*
- Diamond Dust
- Digest*
- Dispel
- Dokumori: Ichi
- Doton: Ichi
- Doton: Ni
- Doton: San
- Drain
- Drain II
- Drown
- Earthen Fury
- Enervation*
- Eyes On Me*
- Filamented Hold*
- Fire Threnody
- Flood
- Flood II
- Freeze
- Freeze II
- Frost
- Frost Breath*
- Geist Wall*
- Geocrush
- Geohelix
- Grand Fall
- Heavenly Strike
- Hojo: Ichi
- Hojo: Ni
- Howling Moon
- Hydrohelix
- Hyoton: Ichi
- Hyoton: Ni
- Hyoton: San
- Ice Break
- Infrasonics
- Jettatura*
- Jubaku: Ichi
- Kurayami: Ichi
- Kurayami: Ni
- Light Threnody
- Lightning Threnody
- Maelstrom
- Magnetite Cloud*
- MP Drainkiss*
- Nether Blast
- Nightmare
- Noctohelix
- Paralyze
- Paralyze II
- Poison
- Poison II
- Poison Breath
- Poisonga
- Quake
- Quake II
- Rasp
- Ruinous Omen
- Sandspin*
- Sandspray*
- Sleep
- Sleep II
- Sleepga
- Sleepga II
- Soporific
- Slow
- Slow II
- Stone
- Stone II
- Stone III
- Stone IV
- Stonega
- Stonega II
- Stonega III
- Suiton: Ichi
- Suiton: Ni
- Suiton: San
- Tidal Wave
- Ultimate Terror
- Venom Shell*
- Water
- Water II
- Water III
- Water IV
- Waterga
- Waterga II
- Waterga III
- Wind Threnody
* Requires Burst Affinity to be in effect.
Notes
Deals Dark, Earth, Water, or Ice damage. Damage type is picked by monster's elemental resistances, and in the case of equal resistances it generally follows the pattern of Ice > Earth > Water > Dark.
For a two-step Skillchain, damage mirrors the final Weapon Skill before resistances or bonuses. Skillchain damage of a given element can be enhanced with day/weather bonuses from the Elemental Obis and by Staves. See the main Skillchain page for more information.
If the Darkness skillchain was not closed by a weaponskill with pure Darkness property, then a weaponskill that does have pure Darkness property can extend the chain by another Darkness Skillchain.
Example:
- If Blade: Hi (Gravitation/Darkness) opens the skillchain, then Chant du Cygne (Distortion/Light) closes it, this creates a Darkness property and a Darkness (Skillchain), then Blade: Hi (Darkness) can be used again to extend the skillchain (Darkness > Darkness) to form another Darkness skillchain..
- If Chant du Cygne (Light/Distortion) opens the skillchain and Blade: Hi (Gravitation/Darkness) closes it, another Blade: Hi cannot extend it.
- This can also be done by a Blue Mage via Chain Affinity. The Unbridled Learning spell Bloodrake contains Darkness property similar to Blade: Hi, and can therefore be used to extend a darkness skillchain in a similar manner while Chain Affinity or Azure Lore are in effect.
References
Pages in category "Darkness"
The following 4 pages are in this category, out of 4 total.