Cure: Difference between revisions

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Restores target's HP.  
__NOTOC__{{Collapse Sections}}{{Infobox Magic
| icon = Cure
| spell name = Cure
| spell type = Healing
| description = Restores target's HP.
| mp = 8
| class = White Magic
| element = Light
| jobs =
*[[White Mage]] Lv. 1
*[[Red Mage]] Lv. 3
*[[Paladin]] Lv. 5<li class="wotg">[[Scholar]] Lv. 5</li><li class="toau">[[Automaton]] Magic Skill 12 </li>
| casting time = 2
| recast time = 5
| affected targets = single
}}
<section begin="Item Image"/>{{Item Image|ScrollofCure.PNG|Cure}}<section end="Item Image"/>
==Statistics==
{{Item Statistics
| type = Scroll
| name = Scroll of Cure
| icon id = 4608
| jobs = WHM
| level = 1
| job2 = RDM
| level2 = 3
| job3 = PLD
| level3 = 5<span class="wotg">
| job4 = SCH
| level4 = 5</span>
| description = Teaches the white magic Cure<br/>Restores target's HP.
| notes =
<ul><li>Cure spells deal damage to [[Undead]] family monsters.</li>
<li>Cure spells remove [[Sleep (Status Effect)|Sleep]] from affected targets.</li>
<li class="toau">Automatons will cast this spell with every head configuration except [[Spiritreaver Head]], maneuvers and attachments permitting.</li>
<!--<li>Under [[Afflatus Solace]], Cure spells grant a brief Stoneskin effect equal to 25% of the total cured amount, including overheal. This stoneskin effect caps at 300.</li>-->
<li class="wotg">Healing becomes area of effect on the target under the effects of [[Accession]]<!-- or [[Majesty]]-->.
</li><ul/>
}}


* Modified by Casters Healing skill > casters MND > Casters VIT,
== Further Information ==
** One Healing Magic Skill is equivalent to two MND or four VIT. 1:2:4 ratio if unmodified from retail.  
The most up to date understanding of cure potency is documented on the [[Healing Magic Skill]] page.


Learnable by [[White Mage|WHM]] 1, [[Red Mage|RDM]] 3, [[Paladin|PLD]] 5, [[Sch|SCH]] 5
==Other Uses==
{{Used In
| resale price = {{Resale Price|17}}
}}
==How to Obtain==
{{AH|Scrolls|White Magic}}
===Jobs===
* Freshly created [[White Mage]]s start the game with this in their inventory. There is an {{Exclusive|nc}} tag on the item.
===Merchants===
{| class="npc-table horizon-table table-sm"
! colspan="3" style="text-align: left; font-weight: normal"; |'''Price:''' 61 - 69 gil
|-
! width="25%" |Name
! width="40%" |Location
! width="35%" |Type
|-
|[[Kususu]]
|{{Location|Port Windurst|H-8}}
|{{Merchant|standard}}
|-
|[[Regine]]
|{{Location|Port San d'Oria|J-8}}
|{{Merchant|standard}}
|-
|[[Sororo]]
|{{Location|Bastok Markets|H-5}}
|{{Merchant|standard}}
|}
----
{{HealingNavbox}}
[[Category:Healing Magic]]


On HorizonXI, healing spells reach certain potency caps (such as 20 HP restored for Cure) and will only surpass those caps once a player's combined MND, VIT, and Healing Magic Skill reach a pre-determined "power".  Viewing the below script, you can see what "power" requirements healing spells need to improve potency.
{{noera}}
 
https://github.com/AirSkyBoat/AirSkyBoat/blob/staging/scripts/globals/spells/healing_spell.lua
 
The "power" formula is believed to be as follows:
 
(MND * 3) + VIT + (Healing Magic Skill * 0.6) = Power
 
As per the above link, Cure will only heal for a maximum of 20 HP until a player reaches a power of 100.
 
If a player has 22 MND, 19 VIT, and 36 healing skill, their total power would be 106.6 and would thus break the 100 power threshold needed for Cure's potency to jump from 20 to 30.
 
 
 
 
 
 
Type: [[Healing]]
 
MP: 8
 
Cast: 2 seconds
 
Recast: 8 Seconds
 
Element: [[Light]]
 
Target: [[Single]]

Latest revision as of 14:32, 1 December 2023

Cure
Type Healing
Description Restores target's HP.
Cost 8 MP
Element Light Light
Monster Family {{{blue family}}}
Blue Physical Damage Type Unspecified damage
Skillchain Properties
Magic Burst Light ElementTrans­fixion
Light Element and Fire ElementFu­sion
Light, Fire, Lightning and Wind ElementsLight
Status Bonus {{{blue stats}}}
Job Trait {{{blue trait}}}
Points Required {{{blue points}}}
Ninjutsu Tool {{{ninjutsu tool}}}
Jobs
Casting Time 2 seconds
Recast Time 5 seconds
Affected Targets Single
Base Duration {{{base duration}}}
Range {{{range}}}
Cure

Statistics

Scroll of Cure
WHM Lv.1 / RDM Lv.3 / PLD Lv.5 / SCH Lv.5
Teaches the white magic Cure
Restores target's HP.
  • Cure spells deal damage to Undead family monsters.
  • Cure spells remove Sleep from affected targets.
  • Automatons will cast this spell with every head configuration except Spiritreaver Head, maneuvers and attachments permitting.
  • Healing becomes area of effect on the target under the effects of Accession.

    Further Information

    The most up to date understanding of cure potency is documented on the Healing Magic Skill page.

    Other Uses

    Used in Quest: [[|]]
    Resale Price: ~17 gil

    How to Obtain

    Auction House Category: Scrolls > White Magic AH Black.png

    Jobs

    • Freshly created White Mages start the game with this in their inventory. There is an Exclusive tag on the item.

    Merchants

    Price: 61 - 69 gil
    Name Location Type
    Kususu Port Windurst (H-8) Standard Merchant
    Regine Port San d'Oria (J-8) Standard Merchant
    Sororo Bastok Markets (H-5) Standard Merchant