Tractor: Difference between revisions
(Created page with "_NOTOC__{{Collapse Sections}}{{Infobox Magic | spell name = Tractor | spell type = Dark | description = Drags a K.O.'d target toward you. | element = Dark | mp = 26 | jobs = *Level 25 Black Mage *Level 32 Dark Knight | casting time = 3 | recast time = 10 | affected targets = single }} <section begin="Item Image"/>{{Item Image|ScrollofTractor.PNG|Tractor}}<section end="Item Image"/> ==Statistics== {{Item Statistics | type = Scroll | icon id = 4872 | name...") Tag: visualeditor-wikitext |
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__NOTOC__{{Collapse Sections}}{{Infobox Magic | |||
| spell name = Tractor | | spell name = Tractor | ||
| spell type = Dark | | spell type = Dark | ||
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| affected targets = single | | affected targets = single | ||
}} | }} | ||
<section begin="Item Image"/>{{Item Image| | <section begin="Item Image"/>{{Item Image|Scroll_of_Tractor.png|Tractor}}<section end="Item Image"/> | ||
==Statistics== | ==Statistics== | ||
{{Item Statistics | {{Item Statistics | ||
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*When cast, the K.O.'d player gains the option to be moved to the caster's location (which they may accept or decline, similar to [[Raise]] status). | *When cast, the K.O.'d player gains the option to be moved to the caster's location (which they may accept or decline, similar to [[Raise]] status). | ||
*Due to Tractor's short [[Distance|spellcasting range]], multiple casts of Tractor are required to move a character over long distances. | *Due to Tractor's short [[Distance|spellcasting range]], multiple casts of Tractor are required to move a character over long distances. | ||
*Tractor does not work in some instanced BCNMs, such as [[Assault]] areas, [[Salvage]] battlefields, or [[The Ashu Talif]]. | *Tractor does not work in some instanced BCNMs<span class="toau">, such as [[Assault]] areas, [[Salvage]] battlefields, or [[The Ashu Talif]].</span> | ||
The spell is primarily used to move K.O.'d players out of dangerous areas so they can be Raised. Also, to transport players to areas that are otherwise too difficult or time-consuming for them to reach on foot (alive). | The spell is primarily used to move K.O.'d players out of dangerous areas so they can be Raised. Also, to transport players to areas that are otherwise too difficult or time-consuming for them to reach on foot (alive). | ||
*A couple of well-known examples of the latter are reaching the northern entrance to [[The Eldieme Necropolis]] in [[Batallia Downs]] (normally only accessible by using the [[Lycopodium (NPC)|Sparkling Light]] at (F-5) or traversing through [[Beaucedine Glacier]]), or reaching the area in [[Yuhtunga Jungle]] where the {{KeyItem}} [[Fire Fragment]] for [[Headstone Pilgrimage]] is obtained (normally only accessible by passing through [[Ifrit's Cauldron]]). | *A couple of well-known examples of the latter are reaching the northern entrance to [[The Eldieme Necropolis]] in [[Batallia Downs]] (normally only accessible by <span class="wotg">using the [[Lycopodium (NPC)|Sparkling Light]] at (F-5) or </span>traversing through [[Beaucedine Glacier]]), or reaching the area in [[Yuhtunga Jungle]] where the {{KeyItem}} [[Fire Fragment]] for [[Headstone Pilgrimage]] is obtained (normally only accessible by passing through [[Ifrit's Cauldron]]). | ||
Raise and Tractor statuses cannot coexist. Tractor has "no effect" on a player with active Raise status. They must decline the option to revive before they can be Tractored. Likewise, someone with Tractor status active must accept or decline it before they can be Raised. | Raise and Tractor statuses cannot coexist. Tractor has "no effect" on a player with active Raise status. They must decline the option to revive before they can be Tractored. Likewise, someone with Tractor status active must accept or decline it before they can be Raised. | ||
'''Tractor counts as moving to another area''' (even though you end up in the same area). Certain quests or NM fights involving multiple steps require that players do not move to different areas between steps; otherwise, they have to start them over from the beginning. The target's TP is also set to 0. | '''Tractor counts as moving to another area''' (even though you end up in the same area). Certain quests or NM fights involving multiple steps require that players do not move to different areas between steps; otherwise, they have to start them over from the beginning. The target's TP is also set to 0. | ||
*For instance, if your party is fighting a [[???]]-spawned [[Notorious Monster]] for a quest and a party member is K.O.'d prior to the NM's defeat, casting Tractor on him/her after the NM is defeated may prevent the Tractored player from getting the key item from the ??? point that normally becomes available after defeating the NM. Then the player must spawn and fight the NM again to receive credit. | *For instance, if your party is fighting a [[???]]-spawned [[Notorious Monster]] for a quest and a party member is K.O.'d prior to the NM's defeat, casting Tractor on him/her after the NM is defeated may prevent the Tractored player from getting the key item from the ??? point that normally becomes available after defeating the NM. Then the player must spawn and fight the NM again to receive credit.<!-- | ||
--><li class="toau">'''Accepting Tractor during [[Besieged]] resets all [[Imperial Standing]] and [[Experience Points]] accumulated during the battle''', and refreshes the Temporary Items obtained upon zoning into [[Al Zahbi]] during a beastman invasion.</li><!-- | |||
--><li class="wotg">'''Removes [[Allied Tags]] when accepted during a [[Campaign Battle]]. All potential experience points and [[Allied Notes]] accumulated during the battle are lost''' when the player is Tractored.</li><!-- | |||
--><li class="abyssea">'''In [[Abyssea]], Tractor removes Abyssea-related effects ([[Atma (Status Effect)|Atma]], [[Cruor]] buffs, and [[Visitant (Status Effect)|Visitant Status]]. The player is also transported back to the entrance camp with 5 minutes until ejection.'''</li> | |||
Tractor does not work in towns where battle is not possible. Attempting to cast it gives the message "You cannot use Tractor in this area." | Tractor does not work in towns where battle is not possible. Attempting to cast it gives the message "You cannot use Tractor in this area." | ||
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{{AH|Scrolls|Black Magic}} | {{AH|Scrolls|Black Magic}} | ||
===Dropped By=== | ===Dropped By=== | ||
{| class=" | {| class="horizon-table table-sm droppedby sortable" | ||
! Name | ! Name | ||
! Level | ! Level | ||
! Zone | ! Zone | ||
|- | |- | ||
| rowspan="5" | [[Wight]] | | rowspan="5" | [[Wight]] | ||
| align="center" | 26-36 | | align="center" | 26-36 | ||
Line 70: | Line 70: | ||
| [[Maze of Shakhrami]] | | [[Maze of Shakhrami]] | ||
|} | |} | ||
<!-- ==References== | |||
<references />--> | |||
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{{DarkNavbox}} | |||
[[Category:Magic]] | |||
[[Category:Dark Magic]] | |||
[[Category:Black Magic]] | |||
{{abyssea}} |
Latest revision as of 23:13, 15 January 2024
Type | Dark |
---|---|
Description | Drags a K.O.'d target toward you. |
Cost | 26 MP |
Element | |
Jobs |
|
Casting Time | 3 seconds |
Recast Time | 10 seconds |
Affected Targets | Single |
Statistics
- When cast, the K.O.'d player gains the option to be moved to the caster's location (which they may accept or decline, similar to Raise status).
- Due to Tractor's short spellcasting range, multiple casts of Tractor are required to move a character over long distances.
- Tractor does not work in some instanced BCNMs, such as Assault areas, Salvage battlefields, or The Ashu Talif.
The spell is primarily used to move K.O.'d players out of dangerous areas so they can be Raised. Also, to transport players to areas that are otherwise too difficult or time-consuming for them to reach on foot (alive).
- A couple of well-known examples of the latter are reaching the northern entrance to The Eldieme Necropolis in Batallia Downs (normally only accessible by using the Sparkling Light at (F-5) or traversing through Beaucedine Glacier), or reaching the area in Yuhtunga Jungle where the Fire Fragment for Headstone Pilgrimage is obtained (normally only accessible by passing through Ifrit's Cauldron).
Raise and Tractor statuses cannot coexist. Tractor has "no effect" on a player with active Raise status. They must decline the option to revive before they can be Tractored. Likewise, someone with Tractor status active must accept or decline it before they can be Raised.
Tractor counts as moving to another area (even though you end up in the same area). Certain quests or NM fights involving multiple steps require that players do not move to different areas between steps; otherwise, they have to start them over from the beginning. The target's TP is also set to 0.
- For instance, if your party is fighting a ???-spawned Notorious Monster for a quest and a party member is K.O.'d prior to the NM's defeat, casting Tractor on him/her after the NM is defeated may prevent the Tractored player from getting the key item from the ??? point that normally becomes available after defeating the NM. Then the player must spawn and fight the NM again to receive credit.
- Accepting Tractor during Besieged resets all Imperial Standing and Experience Points accumulated during the battle, and refreshes the Temporary Items obtained upon zoning into Al Zahbi during a beastman invasion.
- Removes Allied Tags when accepted during a Campaign Battle. All potential experience points and Allied Notes accumulated during the battle are lost when the player is Tractored.
- In Abyssea, Tractor removes Abyssea-related effects (Atma, Cruor buffs, and Visitant Status. The player is also transported back to the entrance camp with 5 minutes until ejection.
Other Uses
Resale Price: 959~982 gil |
How to Obtain
Auction House Category: Scrolls > Black Magic
Dropped By
Name | Level | Zone |
---|---|---|
Wight | 26-36 | Sauromugue Champaign |
26-36 | Batallia Downs | |
28-30 | Qufim Island | |
29-33 | Gusgen Mines | |
32-35 | Maze of Shakhrami |
Magic of Vana'diel: Dark Magic | |
---|---|
Stat Absorption | |
HP/MP Absorption | |
Enfeebling | |
Transportation |
Magic of Vana'diel | |
---|---|
Magic Skills |