Ding Bats: Difference between revisions

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| image caption = Ding Bats
| image caption = Ding Bats
| job = [[Warrior]]
| job = [[Warrior]]
| family = Bat Trio
| family = Bat Trios
| crystal = Wind
| crystal = Wind
| weaknesses = {{element|Wind}}, {{element|Light}}, {{Piercing}}
| weaknesses = {{element|Wind}}, {{element|Light}}, {{Piercing}}

Revision as of 18:24, 1 August 2024

Ding Bats
Ding Bats
Job: Warrior
Family: Bat Trios
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Wind
Weak against: Wind Wind, Light Light, Piercing Weapons: Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot Frame
Resistant to: Dark Dark
Immune to:
Absorbs:
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed


Zone Level Drops Steal Spawns Notes
East Ronfaure
During 18:00 - 6:00
1 - 5 40 H
??? HP
King Ranperre's Tomb
During 18:00 - 6:00
2 - 5 30 H
??? HP
North Gustaberg
During 18:00 - 6:00
1 - 4 33 H
??? HP
South Gustaberg
During 18:00 - 6:00
1 - 4 25 H
33~??? HP
West Ronfaure
During 18:00 - 6:00
1 - 5 42 H
??? HP
Zeruhn Mines 1 - 3 16 H
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants