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[[Category:Terminology]]__NOTOC__
[[Category:Terminology]][[Category:Hobbies]]__NOTOC__
[[image:DiggingBanner.jpg|center]]
[[image:DiggingBanner.jpg|center]]
'''Chocobo Digging''' is a [[hobbies|hobby]] in FFXI where adventurers use [[Gysahl Greens]] to coerce chocobos into digging up items. To participate, an adventurer should make sure they have [[Gysahl Greens]] in their inventory, be riding a chocobo in an eligible area and use either the [[Command/dig|/dig]] command or dig from the sub-menu. A chocobo must move a minimum of 2 yalms in any direction between digs and wait 16 seconds before being able to dig again. Finally, until rank-ups are gained there is a 100 items per real life day limit in effect.
'''Chocobo Digging''' is a [[hobbies|hobby]] in FFXI where adventurers use [[Gysahl Greens]] to coerce chocobos into digging up items. To participate, an adventurer should make sure they have [[Gysahl Greens]] in their inventory, be riding a chocobo in an eligible area and use either the [[Command/dig|/dig]] command or dig from the sub-menu
 
A chocobo must move a minimum of 2 yalms in any direction between digs and wait 16 seconds before being able to dig again. This delay reduced as your digging rank increases. When entering a zone there is a 60 seconds cooldown before being able to dig. This cooldown decreases by 5 seconds with per rank. Until rank-ups are gained there is a 100 items per real life day limit in effect. Each rank-up grants an additional 10 items per day.
 
Finally, each zone has a shared item pool with a limited amount of items available to '''all''' diggers. Once this pool is empty, no further items may be dug up until the next [[Vana'diel]] day.


== Skilling-Up ==
== Skilling-Up ==
{|width="40%" cellpadding="5" cellspacing="2" border="0" align="right" style="background:#000000;
<div class="flex-container">
!BGCOLOR="#8FBC8F" width="40%" align="center"|'''Digging Rank'''
<div class="flex-container-item-2">
!BGCOLOR="#8FBC8F" width="20%" align="center"|'''Area Delay (seconds)'''
Digging on Horizon differs from retail Final Fantasy XI in that players can expect to receive skill-up messages in their log. This makes it easier for adventurers to track their digging progress. At this time, there is no option within the menus to view what the adventurers skill is however, it ''can'' be viewed on the official Horizon website. An adventurer may receive skillups from ALL digging attempts, regardless of their success. No skillups may be gained by digging in an area with an empty pool of items.
!BGCOLOR="#8FBC8F" width="20%" align="center"|'''Dig Delay (seconds)'''
 
!BGCOLOR="#8FBC8F" width="20%" align="center"|'''Daily Item Limit'''
Ranking up follows the same pattern as crafting ie the 'amateur' rank is followed by the 'recruit' rank once, level 10 is achieved. Upon ranking up adventurers will notice 3 digging improvements: the daily item limit is increased by 10, the delay between digs decreases and the zone delay before digging can begin is reduced. Please see the table to the right for a breakdown. Any rank with a {{verification}} tag is awaiting verification but can generally be assumed to be correct, judging from other players reports on discord.
|- style="background:#e0ebe0;"
 
|Amateur
The final and less noticable digging improvement is an increase in dig accuracy. This increase isn't obviously noticable due to it only being minor and other factors can affect it too (see moon phase below). However, the higher the level of digger, the more visible the increase will become.
|align="center"| 60
</div>
|align="center"| 16
<div class="flex-container-item-2">
|align="center"| 100
 
|- style="background:#e0ebe0;"
{| class="horizon-table digging-table table-sm center-col-2 center-col-3 center-col-4 center-col-5"
|Recruit
! width="28%" | Digging Rank
|align="center"| 55
! width="18%" | Area Delay [s]
|align="center"| 11
! width="18%" | Dig Delay [s]
|align="center"| 110
! width="18%" | Daily Item Limit
|- style="background:#e0ebe0;"
! width="18%" | Green stacks per Rank (approx)
|Initiate {{verification}}
|-
|align="center"| 50
| Amateur
|align="center"| 6
| 60
|align="center"| 120
| 16
| 100
|- style="background:#e0ebe0;"
| 137.5
|Novice {{verification}}
|-
|align="center"| 45
| Recruit
|align="center"| 0
| 55
|align="center"| 130
| 11
| 110
|- style="background:#e0ebe0;"
| 300
|Apprentice {{verification}}
|-
|align="center"| 40
| Initiate
|align="center"| 0
| 50
|align="center"| 140
| 6
| 120
|- style="background:#e0ebe0;"
| 500
|Journeyman {{verification}}
|-
|align="center"| 35
| Novice
|align="center"| 0
| 45
|align="center"| 150
| 1
| 130
|- style="background:#e0ebe0;"
| 750
|Craftsman {{verification}}
|-
|align="center"| 30
| Apprentice
|align="center"| 0
| 40
|align="center"| 160
| 0
| 140
|- style="background:#e0ebe0;"
| 1050
|Artisan {{verification}}
|-
|align="center"| 25
| Journeyman
|align="center"| 0
| 35
|align="center"| 170
| 0
| 150
|- style="background:#e0ebe0;"
| 1350
|Adept {{verification}}
|-
|align="center"| 20
| Craftsman
|align="center"| 0
| 30
|align="center"| 180
| 0
| 160
|- style="background:#e0ebe0;"
| 1750
|Veteran {{verification}}
|-
|align="center"| 15
| Artisan {{verification}}
|align="center"| 0
| 25
|align="center"| 190
| 0
| 170
|- style="background:#e0ebe0;"
| 2250
|Expert {{verification}}
|-
|align="center"| 10
| Adept {{verification}}
|align="center"| 0
| 20
|align="center"| 200
| 0
| 180
| 2750
|-
| Veteran {{verification}}
| 15
| 0
| 190
| 3250
|-
| Expert {{verification}}
| 10
| 0
| 200
| N/A
|}
|}
Digging on Horizon differs from retail Final Fantasy XI in that players can expect to receive a skill-up message in their log, each time one is achieved. This makes it far easier for adventurers to know how far their digging has progressed. Unfortunately at this time, there is no option within the menus to view what the adventurers skill is (unlike crafting skills which can be).
</div></div>
 
Ranking up follows the same pattern as crafting ie the 'amateur' is followed by the 'recruit' rank once level 10 is acheived. Upon ranking up adventurers will notice 3 improvements: the daily item limit is increased by 10, the delay between digs decreases and the zone delay before digging can begin is reduced. Please see the table to the right for a breakdown. Any rank with a {{verification}} tag is awaiting verification but can generally be assumed to be correct, judging from other players reports on discord.


The final and less noticable digging improvement is an increase in dig accuracy. Adventurers won't obviously notice this as the increase is only minor and other factors can also affect it (see moon phase below). The higher the level of digger, the more visible the increase will become.
== Equipment ==
Whilst chocobo digging requires the use of no equipment, there are several items which adventurers may wish to use to enhance the hobby.
* [[Chocobo Jack Coat Set]] - Set increases riding time by 15 minutes.
* [[Rider's Jack Coat Set]] - HQ of above. Set increases riding time by 15 minutes {{verification}}.


== Moon Phase ==
== Moon Phase ==
The current [[Moon Phase]] plays a significant role in the accuracy of your chocobos digging. As a rule of thumb, the closer the phase is to 50% the lower your accuracy will be. The current moon phase can be checked by using the command [[Command/clock|/clock]].
The current [[Moon Phase]] plays a significant role in the accuracy of your chocobos digging. As a rule of thumb, the closer the phase is to 50% the lower your accuracy will be. The current moon phase can be checked by using the command [[Command/clock|/clock]].


Generally adventurers looking to make the most profit will dig during a [[Moon Phase|full/new moon]] as their accuracy will be at its highest. Adventurers who are looking to acheive the most amount of skill-ups before they hit their daily dig limit will prefer to dig as close to 50% as possible. Lower accuracy translates into more dig attempts and thus more chance of skill-ups.
Generally adventurers looking to make the most profit will dig during a [[Moon Phase|full/new moon]] as their accuracy will be at its highest. Adventurers who are looking to acheive the most amount of skill-ups before they hit their daily limit will prefer to dig as close to 50% as possible. Lower accuracy results in more dig attempts and thus more chance of skill-ups.
 
== Elemental Ores ==
Elemental ores are rare, highly sought after items which can be found in digging pools. For reported success rates, see the table below. There are several conditions that must be met before they may be found within an areas pool:
<div class="flex-container">
<div class="flex-container-item-2">
* The adventurer must have attained at least the "Craftsman" digging rank (rank 6).
* The [[Moon Phase|moon phase]] must be in "Waxing Crescent" and between approximately 7%-24%.
* There must be an active weather in effect in the area. Foggy weather is also considered an active weather effect.
* The zone is not a [[Rise of the Zilart]] area.
</div>
<div class="flex-container-item-2">
{| class="digging-table horizon-table table-xs"
! Dig Attempts
! Ores Found
|-
| style="text-align: center";| 1120
| style="text-align: center";| 5 <!--please add your data to these figures -->
|}
</div></div>
 
When these conditions are met then elemental ores may be dug up. The type of ore found will correspond with the current day of the week eg. only fire ores will be found on [[Days of the Week|Firesday]], earth ores on [[Days of the Week|earthsday]], etc etc.
 
== Further Information ==
HorizonXI's chocobo digging largely follows the ASB code which can be [https://github.com/AirSkyBoat/AirSkyBoat/blob/staging/scripts/globals/chocobo_digging.lua found here], although how accurately is unknown at this time (due to Horizon being closed source). There are some known about key differences, such as changes to item pools which are documented on this page. This page has been written to reflect how adventurers can find the digging on the server and the ASB link should be used as a reference only.


== Item Pools ==
== Item Pools ==
Each [[:Category:Areas|area]] has it's own unique pool of items that can be dug up. These pools are shared amongst all adventurers and once empty, no further items may be dug on that particular in-game day. They refresh at the start of a new [[Vana'diel]] day (00:00), at which point items may be dug up once again. See below for a list of each diggable area and it's pool of items.
Each [[:Category:Areas|area]] has it's own unique pool of items that can be dug up. These pools are shared amongst all adventurers and once empty, no further items may be dug on that particular in-game day. They refresh at the start of a new [[Vana'diel]] day (00:00), at which point items may be dug up once again.
 
Diggers can also expect to find [[:Category:Crystals|crystals]] and [[Crystal Clusters|crystal clusters]] whilst digging in areas with active [[:Category:Weather|weather]] in place. Single weather equates to crystals whereas double weather clusters.
 
See below for a list of each diggable area and it's pool of items. '''All abundance data listed has been collected on HorizonXI.'''


=== Item Pools by Zone ===
{{DiggingTOC}}
{{DiggingTOC}}
<div style="max-width: 1200px";>
<div class="flex-container">
{|cellpadding="5" width="100%" style="background:#FFFFFF;"
<div class="flex-container-item-3">
|width="50%" valign="top" align="left"|
{{Zone Section Header|digging|link=Batallia Downs/Chocobo Digging|text=Batallia Downs}}
===[[Batallia Downs/Chocobo Digging|Batallia Downs]]===
{{:Batallia Downs/Chocobo Digging}}
{{:Batallia Downs/Chocobo Digging}}
|width="50%" valign="top" align="left"|
</div>
===[[Buburimu Peninsula/Chocobo Digging|Buburimu Peninsula]]===
<div class="flex-container-item-3">
{{Zone Section Header|digging|link=Buburimu Peninsula/Chocobo Digging|text=Buburimu Peninsula}}
{{:Buburimu Peninsula/Chocobo Digging}}
{{:Buburimu Peninsula/Chocobo Digging}}
|-
</div>
|width="50%" valign="top" align="left"|
<div class="flex-container-item-3">
===[[Bibiki Bay/Chocobo Digging|Bibiki Bay]]===
{{Zone Section Header|digging|link=Bibiki Bay/Chocobo Digging|text=Bibiki Bay}}
{{:Bibiki Bay/Chocobo Digging}}
{{:Bibiki Bay/Chocobo Digging}}
|width="50%" valign="top" align="left"|
</div>
===[[Carpenters' Landing/Chocobo Digging|Carpenters' Landing]]===
<div class="flex-container-item-3">
{{Zone Section Header|digging|link=Carpenters' Landing/Chocobo Digging|text=Carpenters' Landing}}
{{:Carpenters' Landing/Chocobo Digging}}
{{:Carpenters' Landing/Chocobo Digging}}
|-
</div>
|width="50%" valign="top" align="left"|
<div class="flex-container-item-3">
===[[Eastern Altepa Desert/Chocobo Digging|Eastern Altepa Desert]]===
{{Zone Section Header|digging|link=Eastern Altepa Desert/Chocobo Digging|text=Eastern Altepa Desert}}
{{:Eastern Altepa Desert/Chocobo Digging}}
{{:Eastern Altepa Desert/Chocobo Digging}}
|width="50%" valign="top" align="left"|
</div>
===[[East Ronfaure/Chocobo Digging|East Ronfaure]]===
<div class="flex-container-item-3">
{{Zone Section Header|digging|link=East Ronfaure/Chocobo Digging|text=East Ronfaure}}
{{:East Ronfaure/Chocobo Digging}}
{{:East Ronfaure/Chocobo Digging}}
|-
</div>
|width="50%" valign="top" align="left"|
<div class="flex-container-item-3">
===[[East Sarutabaruta/Chocobo Digging|East Sarutabaruta]]===
{{Zone Section Header|digging|link=East Sarutabaruta/Chocobo Digging|text=East Sarutabaruta}}
{{:East Sarutabaruta/Chocobo Digging}}
{{:East Sarutabaruta/Chocobo Digging}}
|width="50%" valign="top" align="left"|
</div>
===[[Jugner Forest/Chocobo Digging|Jugner Forest]]===
<div class="flex-container-item-3">
{{Zone Section Header|digging|link=Jugner Forest/Chocobo Digging|text=Jugner Forest}}
{{:Jugner Forest/Chocobo Digging}}
{{:Jugner Forest/Chocobo Digging}}
|-
</div>
|width="50%" valign="top" align="left"|
<div class="flex-container-item-3">
===[[Konschtat Highlands/Chocobo Digging|Konschtat Highlands]]===
{{Zone Section Header|digging|link=Konschtat Highlands/Chocobo Digging|text=Konschtat Highlands}}
{{:Konschtat Highlands/Chocobo Digging}}
{{:Konschtat Highlands/Chocobo Digging}}
|width="50%" valign="top" align="left"|
</div>
===[[La Theine Plateau/Chocobo Digging|La Theine Plateau]]===
<div class="flex-container-item-3">
{{Zone Section Header|digging|link=La Theine Plateau/Chocobo Digging|text=La Theine Plateau}}
{{:La Theine Plateau/Chocobo Digging}}
{{:La Theine Plateau/Chocobo Digging}}
|-
</div>
|width="50%" valign="top" align="left"|
<div class="flex-container-item-3">
===[[Meriphataud Mountains/Chocobo Digging|Meriphataud Mountains]]===
{{Zone Section Header|digging|link=Meriphataud Mountains/Chocobo Digging|text=Meriphataud Mountains}}
{{:Meriphataud Mountains/Chocobo Digging|Meriphataud Mountains}}
{{:Meriphataud Mountains/Chocobo Digging|Meriphataud Mountains}}
|width="50%" valign="top" align="left"|
</div>
===[[North Gustaberg/Chocobo Digging|North Gustaberg]]===
<div class="flex-container-item-3">
{{Zone Section Header|digging|link=North Gustaberg/Chocobo Digging|text=North Gustaberg}}
{{:North Gustaberg/Chocobo Digging}}
{{:North Gustaberg/Chocobo Digging}}
|-
</div>
|width="50%" valign="top" align="left"|
<div class="flex-container-item-3">
===[[Pashhow Marshlands/Chocobo Digging|Pashhow Marshlands]]===
{{Zone Section Header|digging|link=Pashhow Marshlands/Chocobo Digging|text=Pashhow Marshlands}}
{{:Pashhow Marshlands/Chocobo Digging}}
{{:Pashhow Marshlands/Chocobo Digging}}
|width="50%" valign="top" align="left"|
</div>
===[[Rolanberry Fields/Chocobo Digging|Rolanberry Fields]]===
<div class="flex-container-item-3">
{{Zone Section Header|digging|link=Rolanberry Fields/Chocobo Digging|text=Rolanberry Fields}}
{{:Rolanberry Fields/Chocobo Digging}}
{{:Rolanberry Fields/Chocobo Digging}}
|-
</div>
|width="50%" valign="top" align="left"|
<div class="flex-container-item-3">
===[[Sauromugue Champaign/Chocobo Digging|Sauromugue Champaign]]===
{{Zone Section Header|digging|link=Sauromugue Champaign/Chocobo Digging|text=Sauromugue Champaign}}
{{:Sauromugue Champaign/Chocobo Digging}}
{{:Sauromugue Champaign/Chocobo Digging}}
|width="50%" valign="top" align="left"|
</div>
===[[South Gustaberg/Chocobo Digging|South Gustaberg]]===
<div class="flex-container-item-3">
{{Zone Section Header|digging|link=South Gustaberg/Chocobo Digging|text=South Gustaberg}}
{{:South Gustaberg/Chocobo Digging}}
{{:South Gustaberg/Chocobo Digging}}
|-
</div>
|width="50%" valign="top" align="left"|
<div class="flex-container-item-3">
===[[Tahrongi Canyon/Chocobo Digging|Tahrongi Canyon]]===
{{Zone Section Header|digging|link=Tahrongi Canyon/Chocobo Digging|text=Tahrongi Canyon}}
{{:Tahrongi Canyon/Chocobo Digging}}
{{:Tahrongi Canyon/Chocobo Digging}}
|width="50%" valign="top" align="left"|
</div>
===[[The Sanctuary of Zi'Tah/Chocobo Digging|The Sanctuary of Zi'Tah]]===
<div class="flex-container-item-3">
{{Zone Section Header|digging|link=The Sanctuary of Zi'Tah/Chocobo Digging|text=The Sanctuary of Zi'Tah}}
{{:The Sanctuary of Zi'Tah/Chocobo Digging}}
{{:The Sanctuary of Zi'Tah/Chocobo Digging}}
|-
</div>
|width="50%" valign="top" align="left"|
<div class="flex-container-item-3">
===[[Valkurm Dunes/Chocobo Digging|Valkurm Dunes]]===
{{Zone Section Header|digging|link=Valkurm Dunes/Chocobo Digging|text=Valkurm Dunes}}
{{:Valkurm Dunes/Chocobo Digging}}
{{:Valkurm Dunes/Chocobo Digging}}
|width="50%" valign="top" align="left"|
</div>
===[[West Ronfaure/Chocobo Digging|West Ronfaure]]===
<div class="flex-container-item-3">
{{Zone Section Header|digging|link=West Ronfaure/Chocobo Digging|text=West Ronfaure}}
{{:West Ronfaure/Chocobo Digging}}
{{:West Ronfaure/Chocobo Digging}}
|-
</div>
|width="50%" valign="top" align="left"|
<div class="flex-container-item-3">
===[[West Sarutabaruta/Chocobo Digging|West Sarutabaruta]]===
{{Zone Section Header|digging|link=West Sarutabaruta/Chocobo Digging|text=West Sarutabaruta}}
{{:West Sarutabaruta/Chocobo Digging}}
{{:West Sarutabaruta/Chocobo Digging}}
|width="50%" valign="top" align="left"|
</div>
===[[Western Altepa Desert/Chocobo Digging|Western Altepa Desert]]===
<div class="flex-container-item-3">
{{Zone Section Header|digging|link=Western Altepa Desert/Chocobo Digging|text=Western Altepa Desert}}
{{:Western Altepa Desert/Chocobo Digging}}
{{:Western Altepa Desert/Chocobo Digging}}
|-
</div>
|width="50%" valign="top" align="left"|
<div class="flex-container-item-3">
===[[Yhoator Jungle/Chocobo Digging|Yhoator Jungle]]===
{{Zone Section Header|digging|link=Yhoator Jungle/Chocobo Digging|text=Yhoator Jungle}}
{{:Yhoator Jungle/Chocobo Digging}}
{{:Yhoator Jungle/Chocobo Digging}}
|width="50%" valign="top" align="left"|
</div>
===[[Yuhtunga Jungle/Chocobo Digging|Yuhtunga Jungle]]===
<div class="flex-container-item-3">
{{Zone Section Header|digging|link=Yuhtunga Jungle/Chocobo Digging|text=Yuhtunga Jungle}}
{{:Yuhtunga Jungle/Chocobo Digging}}
{{:Yuhtunga Jungle/Chocobo Digging}}
|-
</div></div>
|}
</div>


==See Also==
<!--==See Also==
* [[Chocobo Digging Guide]]
* [[The Chocobo Hot and Cold Game]]-->
* [[The Chocobo Hot and Cold Game]]


{{Crafts Hobbies}}
{{Crafts Hobbies|digging}}

Latest revision as of 15:30, 12 October 2024

DiggingBanner.jpg

Chocobo Digging is a hobby in FFXI where adventurers use Gysahl Greens to coerce chocobos into digging up items. To participate, an adventurer should make sure they have Gysahl Greens in their inventory, be riding a chocobo in an eligible area and use either the /dig command or dig from the sub-menu

A chocobo must move a minimum of 2 yalms in any direction between digs and wait 16 seconds before being able to dig again. This delay reduced as your digging rank increases. When entering a zone there is a 60 seconds cooldown before being able to dig. This cooldown decreases by 5 seconds with per rank. Until rank-ups are gained there is a 100 items per real life day limit in effect. Each rank-up grants an additional 10 items per day.

Finally, each zone has a shared item pool with a limited amount of items available to all diggers. Once this pool is empty, no further items may be dug up until the next Vana'diel day.

Skilling-Up

Digging on Horizon differs from retail Final Fantasy XI in that players can expect to receive skill-up messages in their log. This makes it easier for adventurers to track their digging progress. At this time, there is no option within the menus to view what the adventurers skill is however, it can be viewed on the official Horizon website. An adventurer may receive skillups from ALL digging attempts, regardless of their success. No skillups may be gained by digging in an area with an empty pool of items.

Ranking up follows the same pattern as crafting ie the 'amateur' rank is followed by the 'recruit' rank once, level 10 is achieved. Upon ranking up adventurers will notice 3 digging improvements: the daily item limit is increased by 10, the delay between digs decreases and the zone delay before digging can begin is reduced. Please see the table to the right for a breakdown. Any rank with a Verification Needed tag is awaiting verification but can generally be assumed to be correct, judging from other players reports on discord.

The final and less noticable digging improvement is an increase in dig accuracy. This increase isn't obviously noticable due to it only being minor and other factors can affect it too (see moon phase below). However, the higher the level of digger, the more visible the increase will become.

Digging Rank Area Delay [s] Dig Delay [s] Daily Item Limit Green stacks per Rank (approx)
Amateur 60 16 100 137.5
Recruit 55 11 110 300
Initiate 50 6 120 500
Novice 45 1 130 750
Apprentice 40 0 140 1050
Journeyman 35 0 150 1350
Craftsman 30 0 160 1750
Artisan Verification Needed 25 0 170 2250
Adept Verification Needed 20 0 180 2750
Veteran Verification Needed 15 0 190 3250
Expert Verification Needed 10 0 200 N/A

Equipment

Whilst chocobo digging requires the use of no equipment, there are several items which adventurers may wish to use to enhance the hobby.

Moon Phase

The current Moon Phase plays a significant role in the accuracy of your chocobos digging. As a rule of thumb, the closer the phase is to 50% the lower your accuracy will be. The current moon phase can be checked by using the command /clock.

Generally adventurers looking to make the most profit will dig during a full/new moon as their accuracy will be at its highest. Adventurers who are looking to acheive the most amount of skill-ups before they hit their daily limit will prefer to dig as close to 50% as possible. Lower accuracy results in more dig attempts and thus more chance of skill-ups.

Elemental Ores

Elemental ores are rare, highly sought after items which can be found in digging pools. For reported success rates, see the table below. There are several conditions that must be met before they may be found within an areas pool:

  • The adventurer must have attained at least the "Craftsman" digging rank (rank 6).
  • The moon phase must be in "Waxing Crescent" and between approximately 7%-24%.
  • There must be an active weather in effect in the area. Foggy weather is also considered an active weather effect.
  • The zone is not a Rise of the Zilart area.
Dig Attempts Ores Found
1120 5

When these conditions are met then elemental ores may be dug up. The type of ore found will correspond with the current day of the week eg. only fire ores will be found on Firesday, earth ores on earthsday, etc etc.

Further Information

HorizonXI's chocobo digging largely follows the ASB code which can be found here, although how accurately is unknown at this time (due to Horizon being closed source). There are some known about key differences, such as changes to item pools which are documented on this page. This page has been written to reflect how adventurers can find the digging on the server and the ASB link should be used as a reference only.

Item Pools

Each area has it's own unique pool of items that can be dug up. These pools are shared amongst all adventurers and once empty, no further items may be dug on that particular in-game day. They refresh at the start of a new Vana'diel day (00:00), at which point items may be dug up once again.

Diggers can also expect to find crystals and crystal clusters whilst digging in areas with active weather in place. Single weather equates to crystals whereas double weather clusters.

See below for a list of each diggable area and it's pool of items. All abundance data listed has been collected on HorizonXI.

[ edit ]
Item Abundance
Bird Feather 13.8%Uncommon(13.8%)
Bone Chip 19.3%Common(19.3%)
Black Chocobo Feather 1%Very Rare(1%)
Copper Ore 14.1%Uncommon(14.1%)
Flint Stone 18%Common(18%)
Iron Ore 14.1%Uncommon(14.1%)
Pebble 19.8%Common(19.8%)
Purple Rock 3.4%Very Rare(3.4%)
Red Jar 7.8%Rare(7.8%)
Reishi Mushroom 0.3%Extremely Rare(0.3%)
Bird Egg 0%Unknown(0%)
Colored Egg 0%Unknown(0%)
Hard-Boiled Egg 0%Unknown(0%)
Soft-Boiled Egg 0%Unknown(0%)
Sairui-Ran 0%Unknown(0%)
Beastcoin 0%Unknown(0%)
Gold Beastcoin 0%Unknown(0%)
Mythril Beastcoin 0%Unknown(0%)
Silver Beastcoin 0%Unknown(0%)
Tree Cuttings

|0%Unknown(0%)

Wildgrass Seeds 0%Unknown(0%)
Yellow Ginseng 0%Unknown(0%)

= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night

[ edit ]
Item Abundance
Bird Feather 12.6%Uncommon(12.6%)
Seashell 17.1%Common(17.1%)
Giant Femur 9.6%Rare(9.6%)
Shell Bug 6.2%Rare(6.2%)
Shall Shell 3.5%Very Rare(3.5%)
Turtle Shell 0.6%Extremely Rare(0.6%)
Gold Beastcoin HorizonXI specific changes 5.5%Rare(5.5%)
Crawler Cocoon HorizonXI specific changes 6.2%Rare(6.2%)
Crab Shell HorizonXI specific changes 13.9%Uncommon(13.9%)
High-Quality Crab Shell HorizonXI specific changes 3.5%Very Rare(3.5%)

= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night

[ edit ]
Item Abundance
Bird Feather 11.3%Uncommon(11.3%)
Coral Fragment 1%Very Rare(1%)
Giant Femur 7.5%Rare(7.5%)
Lugworm 17.8%Common(17.8%)
Platinum Ore 0.9%Extremely Rare(0.9%)
Seashell 16.6%Common(16.6%)
Shall Shell 11.5%Uncommon(11.5%)
Shell Bug 12.6%Uncommon(12.6%)
Tin Ore 17.1%Common(17.1%)
Turtle Shell 3.8%Very Rare(3.8%)

= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night

[ edit ]
Item Abundance
Acorn 14.6%Uncommon(14.6%)
Arrowwood Log 15.7%Common(15.7%)
Holly Log 12.5%Uncommon(12.5%)
King Truffle 0.4%Extremely Rare(0.4%)
Little Worm 15.7%Common(15.7%)
Maple Log 19.6%Common(19.6%)
Mistletoe 1.4%Very Rare(1.4%)
Oak Log 10%Rare(10%)
Scream Fungus 5.4%Rare(5.4%)
Willow Log 4.6%Very Rare(4.6%)

= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night

[ edit ]
Item Abundance
Bone Chip 27.4%Very Common(27.4%)
Giant Femur 15.2%Common(15.2%)
Pebble 24.2%Very Common(24.2%)
Silver Ore 6.1%Rare(6.1%)
Mythril Ore 3.5%Very Rare(3.5%)
Philosopher's Stone 0.4%Extremely Rare(0.4%)
Platinum Ore 1.6%Very Rare(1.6%)
Wyvern Scales 6.2%Rare(6.2%)
Zinc Ore 13%Uncommon(13%)

= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night

[ edit ]
Item Abundance
Acorn 20.8%Very Common(20.8%)
Arrowwood Log 17%Common(17%)
Little Worm 26.7%Very Common(26.7%)
Ash Log 8.3%Rare(8.3%)
Chocobo Feather 7%Rare(7%)
Maple Log 12.7%Uncommon(12.7%)
Chestnut 3%Very Rare(3%)
Chestnut Log 0.8%Extremely Rare(0.8%)
King Truffle 1.5%Very Rare(1.5%)
Mistletoe 0.8%Extremely Rare(0.8%)
Fruit Seeds 1.3%Very Rare(1.3%)

= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night

[ edit ]
Item Abundance
Lauan Log 28.7%Very Common(28.7%)
Papaka Grass 18.7%Common(18.7%)
Pebble 18.7%Common(18.7%)
Ebony Log 0.8%Extremely Rare(0.8%)
Bird Feather 2.7%Very Rare(2.7%)
Insect Wing 9.8%Rare(9.8%)
Moko Grass 1.2%Very Rare(1.2%)
Yagudo Feather 10.2%Uncommon(10.2%)
Saruta Cotton 2.8%Very Rare(2.8%)
Green Rock 1.8%Very Rare(1.8%)
Rosewood Log 1.3%Very Rare(1.3%)
Herb Seeds 3.3%Very Rare(3.3%)

= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night

[ edit ]
Item Abundance
Acorn 21.1%Very Common(21.1%)
Arrowwood Log 22.1%Very Common(22.1%)
Holly Log 17.1%Common(17.1%)
King Truffle 1.4%Very Rare(1.4%)
Little Worm 0%Extremely Rare(0%)
Maple Log 17.9%Common(17.9%)
Mistletoe 4.6%Very Rare(4.6%)
Oak Log 8.6%Rare(8.6%)
Scream Fungus 4.6%Very Rare(4.6%)
Willow Log 0.7%Extremely Rare(0.7%)
Ebony Log HorizonXI specific changes 1.4%Very Rare(1.4%)

= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night

[ edit ]
Item Abundance
Bird Feather 0.7%Extremely Rare(0.7%)
Bone Chip 15.7%Common(15.7%)
Elm Log 8.6%Rare(8.6%)
Fish Scales 8.6%Rare(8.6%)
Flint Stone 0%Extremely Rare(0%)
Lizard Molt 11.4%Uncommon(11.4%)
Mythril Beastcoin 12.1%Uncommon(12.1%)
Pebble 17.1%Common(17.1%)
Phoenix Feather 2.9%Very Rare(2.9%)
Pugil Scales 3.6%Very Rare(3.6%)
Zinc Ore 16.4%Common(16.4%)

= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night

[ edit ]
Item Abundance
Little Worm 19.5%Common(19.5%)
Arrowwood Log 15.9%Common(15.9%)
Chocobo Feather 13.9%Uncommon(13.9%)
Dried Marjoram 4.8%Very Rare(4.8%)
Yew Log 11%Uncommon(11%)
Chestnut Log 8.3%Rare(8.3%)
Fresh Mugwort HorizonXI specific changes 2.8%Very Rare(2.8%)
Scream Fungus HorizonXI specific changes 10.7%Uncommon(10.7%)
Sobbing Fungus HorizonXI specific changes 11.3%Uncommon(11.3%)
King Truffle HorizonXI specific changes 1%Very Rare(1%)

= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night

[ edit ]
Item Abundance
Adaman Ore 1.2%Very Rare(1.2%)
Black Chocobo Feather 3%Very Rare(3%)
Copper Ore 16.2%Common(16.2%)
Giant Femur 7.4%Rare(7.4%)
Gold Beastcoin 3.6%Very Rare(3.6%)
Insect Wing 18.8%Common(18.8%)
Lizard Molt 15.8%Common(15.8%)
Pebble 20.4%Very Common(20.4%)
Yellow Rock 3.6%Very Rare(3.6%)
Iron Ore HorizonXI specific changes 10%Rare(10%)

= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night

[ edit ]
Item Abundance
Bone Chip 11.7%Uncommon(11.7%)
Little Worm 23.2%Very Common(23.2%)
Pebble 17.3%Common(17.3%)
Bird Feather 6%Rare(6%)
Fish Scales 3.8%Very Rare(3.8%)
Insect Wing 7.5%Rare(7.5%)
Lizard Molt 12%Uncommon(12%)
Pugil Scales 6.6%Rare(6.6%)
Mythril Beastcoin 4.6%Very Rare(4.6%)
Mythril Ore 7.1%Rare(7.1%)
Darksteel Ore 0.2%Extremely Rare(0.2%)

= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night

[ edit ]
Item Abundance
Insect Wing 21.6%Very Common(21.6%)
Pebble 23%Very Common(23%)
Lizard Molt 18.4%Common(18.4%)
Silver Ore 8.8%Rare(8.8%)
Willow Log 14.8%Uncommon(14.8%)
Puffball 5.8%Rare(5.8%)
Black Rock 4.4%Very Rare(4.4%)
Mythril Beastcoin 1.8%Very Rare(1.8%)
Petrified Log 0.4%Extremely Rare(0.4%)
Turtle Shell 1%Extremely Rare(1%)

= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night

[ edit ]
Item Abundance
Coral Fungus 4%Very Rare(4%)
Deathball 1.8%Very Rare(1.8%)
Flint Stone 20.9%Very Common(20.9%)
Gold Beastcoin 3.7%Very Rare(3.7%)
Mythril Beastcoin 13.1%Uncommon(13.1%)
Orichalcum Ore 2.1%Very Rare(2.1%)
Pebble 28.5%Very Common(28.5%)
Puffball 2.7%Very Rare(2.7%)
Sage 15.6%Common(15.6%)
Red Jar 4.9%Very Rare(4.9%)
Darksteel Ore HorizonXI specific changes 2.7%Very Rare(2.7%)

= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night

[ edit ]
Item Abundance
Black Chocobo Feather 1.9%Very Rare(1.9%)
Bone Chip 20.2%Very Common(20.2%)
Flint Stone 16.7%Common(16.7%)
Gold Beastcoin 8.3%Rare(8.3%)
Iron Ore 10.1%Uncommon(10.1%)
Lizard Molt 12.8%Uncommon(12.8%)
Pebble 19.4%Common(19.4%)
Red Jar 2.3%Very Rare(2.3%)
Translucent Rock 6%Rare(6%)
Adaman Ore HorizonXI specific changes 2.3%Very Rare(2.3%)

= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night

[ edit ]
Item Abundance
Pebble 25.6%Very Common(25.6%)
Little Worm 21%Very Common(21%)
Insect Wing 16.2%Common(16.2%)
Bone Chip 13.6%Uncommon(13.6%)
Rock Salt 9.2%Rare(9.2%)
Lizard Molt 7.8%Rare(7.8%)
Mythril Beastcoin 4%Very Rare(4%)
Bird Feather 1.8%Very Rare(1.8%)
White Rock 0.2%Extremely Rare(0.2%)
Mythril Ore 0.2%Extremely Rare(0.2%)
Grain Seeds 0.4%Extremely Rare(0.4%)

= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night

[ edit ]
Item Abundance
Bone Chip 13.7%Uncommon(13.7%)
Pebble 18.1%Common(18.1%)
Insect Wing 15.1%Common(15.1%)
Seashell 7.9%Rare(7.9%)
Tin Ore 10.4%Uncommon(10.4%)
Yagudo Feather 13%Uncommon(13%)
Giant Femur 10.3%Uncommon(10.3%)
Red Rock 0.7%Extremely Rare(0.7%)
Gold Ore 5.5%Rare(5.5%)
Platinum Ore HorizonXI specific changes 5%Rare(5%)

= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night

[ edit ]
Item Abundance
Pebble 28.8%Very Common(28.8%)
Bone Chip 18.7%Common(18.7%)
Maple Log HorizonXI specific changes 19.4%Common(19.4%)
Yew Log 13.6%Uncommon(13.6%)
Elm Log 4.4%Very Rare(4.4%)
Green Rock 1.5%Very Rare(1.5%)
Translucent Rock 1.5%Very Rare(1.5%)
Petrified Log 3.7%Very Rare(3.7%)
Tree Cuttings HorizonXI specific changes 4.8%Very Rare(4.8%)
Golem Shard HorizonXI specific changes 4.2%Very Rare(4.2%)

= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night

[ edit ]
Item Abundance
Bone Chip 12.8%Uncommon(12.8%)
Seashell 13.7%Uncommon(13.7%)
Giant Femur 10.5%Uncommon(10.5%)
Shell Bug 10%Uncommon(10%)
Blue Rock 1.5%Very Rare(1.5%)
Wyvern Scales HorizonXI specific changes 2.5%Very Rare(2.5%)
Copper Ore HorizonXI specific changes 20.8%Very Common(20.8%)
Silver Ore HorizonXI specific changes 12.4%Uncommon(12.4%)
Gold Ore HorizonXI specific changes 2.2%Very Rare(2.2%)
Coral Fragment HorizonXI specific changes 3.2%Very Rare(3.2%)

= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night

[ edit ]
Item Abundance
Acorn 17%Common(17%)
Arrowwood Log 13.8%Uncommon(13.8%)
Little Worm 20.4%Very Common(20.4%)
Ash Log 4%Very Rare(4%)
Chocobo Feather 15%Uncommon(15%)
Maple Log 7.2%Rare(7.2%)
Moko Grass 10.2%Uncommon(10.2%)
Chestnut 0.8%Extremely Rare(0.8%)
Chestnut Log 9.2%Rare(9.2%)
Mistletoe 1.8%Very Rare(1.8%)
Vegetable Seeds 0.6%Extremely Rare(0.6%)

= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night

[ edit ]
Item Abundance
Lauan Log 15.3%Common(15.3%)
Little Worm 24.2%Very Common(24.2%)
Pebble 27.8%Very Common(27.8%)
Gysahl Greens 4.8%Very Rare(4.8%)
Bird Feather 3.4%Very Rare(3.4%)
Insect Wing 5.8%Rare(5.8%)
Moko Grass 6.3%Rare(6.3%)
Yagudo Feather 1.6%Very Rare(1.6%)
Saruta Cotton 4.8%Very Rare(4.8%)
Rosewood Log 5.6%Rare(5.6%)
Ebony Log 0.4%Extremely Rare(0.4%)
Tree Cuttings 0.2%Extremely Rare(0.2%)

= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night

[ edit ]
Item Abundance
Bone Chip 30.5%Very Common(30.5%)
Giant Femur 13.7%Uncommon(13.7%)
Pebble 16.2%Common(16.2%)
Iron Ore 11.2%Uncommon(11.2%)
Zinc Ore 14.3%Uncommon(14.3%)
Coral Fragment 5.3%Rare(5.3%)
Darksteel Ore 2.9%Very Rare(2.9%)
Fish Scales 2.5%Very Rare(2.5%)
Gold Ore 2.4%Very Rare(2.4%)
Philosopher's Stone 0.4%Extremely Rare(0.4%)
Giant Bird Plume 0.7%Extremely Rare(0.7%)

= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night

[ edit ]
Item Abundance
Bone Chip 30.1%Very Common(30.1%)
Lauan Log 15%Common(15%)
Kazham Pineapple 13.5%Uncommon(13.5%)
Dryad Root 20.3%Very Common(20.3%)
Ebony Log 2.3%Very Rare(2.3%)
Mahogany Log 7.5%Rare(7.5%)
Coral Fungus 7.5%Rare(7.5%)
Petrified Log 3.8%Very Rare(3.8%)
Reishi Mushroom 0%Extremely Rare(0%)

= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night

[ edit ]
Item Abundance
Bone Chip 30.7%Very Common(30.7%)
Cinnamon 16.7%Common(16.7%)
Rattan Lumber 20.9%Very Common(20.9%)
Danceshroom 7.7%Rare(7.7%)
Ancient Lumber 0%Extremely Rare(0%)
King Truffle 1%Very Rare(1%)
Petrified Log 3.1%Very Rare(3.1%)
Puffball 0.3%Extremely Rare(0.3%)
Ebony Log 5.6%Rare(5.6%)
Mushroom Locust 3.8%Very Rare(3.8%)
Rosewood Log 10.1%Uncommon(10.1%)

= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night


Crafts
Hobbies