Rebase warning banner.png
Please read this page if you intend on editing the Wiki post rebase!

Parry skillup guide: Difference between revisions

From HorizonXI Wiki
m (Added {{Guide}} template at the top.)
(Fixed link (lowercase where it should had been uppercase))
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Guide}}
{{Guide}}
----
----
welcome to a guide for how to skill up parry or as i call it "how I learned to stop caring and getting all blue for combat skills"
Welcome to a guide on how to skill up parry, or as I call it: "How I learned to stop caring and getting all blue for combat skills."


this guide seeks to help others in skilling up parry in the leastpainful way. to start with lets review when does parry kick in
This guide seeks to help others in skilling up [[Parrying Skill|Parry]] in the least painful way. To start with, lets review when parry kicks in:


evasion> parry > shadows > counter > block
[[Evasion]] > [[Parry]] > [[Utsusemi|Shadows]] > [[Counter]] > [[Shield Skill|Block]]


as you can see it extends out shadows and can diminish taking damage. nin/sam/thf/(cor) have A- parry capping at 269. then it drops to 225-200 for everyone else.
As you can see, it extends out shadows and can diminish taking damage. [[Ninja|NIN]], [[Samurai|SAM]] and [[Thief|THF]] (and [[Corsair|COR]]) have [[Category:Combat_Skills#Skill_Caps|A- Parry]], which caps at 269. It then drops to 225-200 for everyone else.


to parry your wepon mist be engaged and facjng within 60 degrees of your face.
To parry, your weapon must be drawn while facing the enemy (within a ~60 degree angle).


most people would tradionally just advise going and solo mobs to a point but youll have to rest at some point. this guide seeks to eleminate that and take advantage of some mechanics to actively speed up the process.  
==Powerleveling Parry==
Most people would tradionally advise going and soloing mobs to a point, but you'll have to rest at some point. This guide seeks to eliminate that and take advantage of some mechanics to actively speed up the process.


in theory almost any 75 job could do this method though brd pld and rdm have native bonuses for them.
In theory almost any 75 job can do this method, although [[Bard|BRD]], [[Paladin|PLD]] and [[Red Mage|RDM]] have bonuses for them. However, there are some caveats to this method:
A 75 job with a RDM subjob to 37, capped at 109 [[Category:Enhancing Magic|Enhancing]], and a method of MP/HP restoration (Weaponskill/[[Auto Refresh]]/[[Mage's Ballad|Ballad]]/Etcetera) will have a much easier time powerleveling Parry.


there is some caviots this method:
===Physical Damage Taken (PDT) reduced to zero===
a 75 job and rdm to 37, capped enchancing ,and a metbod of mp/hp restoration. (ws/auto refresh/ballad/etc)
To start with, damage calculation goes:


[[Defense]]÷[[Critical Hit|Crit]] > [[Damage#Physical Damage|Physical Damage Taken (PDT)]] > [[Phalanx (Status Effect)|Phalanx]]


to start with damage calulations goes:
This may not mean much at first glance, but PDT is a percent reduction and stacking it will cause damage taken to drop fast. Example: An [[Earth Staff]] -20% PDT reduces a 100 [[damage]] hit to 80. So if we get high Defense and enough PDT we can lower damage a lot.


defense\cit>physical damage taken (pdt)>phalanx
Using common PDT gear, such as the [[Darksteel Harness +1 Set]] (-13% PDT), Earth Staff (-20% PDT) and [[Jelly Ring]] (-5% PDT), [[Svatta Ring]] (-5% PDT) and [[Cheviot Cape]] (-5% PDT)), you can attain -48% PDT, just two percentage points short of the cap.


this may not mean much at first glance but pdt is a percent reduction and stacking it easily leads to dropping dsmage taken fast. example a earth staff -20% pdt drops a 100 damage hit to 80.
The closer you can stack PDT up to the -50% PDT cap, the better. Even only the set and staff together already adds up to -33% PDT.


using common pdt gear (darkstell +1 set, earth staff and either jelly ring, cheviot cape or svatta ring) just the set and staff is -33% pdt if yiu can get more to stack up as high as you can to the 50% cap the better.  
For a full list of equipment that affects Physical Damage Taken (PDT), see [[Damage#Equipment_that_affects_physical_damage_taken|here]].


so if we get high defense and enough pdt we can lower damage a lot.  
====Phalanx====
Then we add [[Phalanx]]. The short versiom is "Damage reduction = Floor(Enhancing Magic Skill/10) - 2". Base ---/RDM (75/37) Enhancing Magic is capped at 109. Meanining that Phalanx results in a flat -8 Damage Reduction. If you equip an [[Enhancing Torque]] its -9.


then we add phalanx the shirt versiom is enhancing magic/10
===Optimal Route===
-2 so base /rdm phalanx is 109 so -8 dmg if you get a enhancing torque its -9. i had sea cape for it to bump -10 but this shouldnt matter much.
To maximIze skill-ups, as well as to reduce damage, we want to target [[Monk|MNK]]-type mobs. Which leaves us with two choices: Mandys or Beastmen.


if we mant to maximIze skill ups and reduce damage we want to target mnk type mona which is 2 choices mandys or beastmen.
This is the approximate map I used:
 
  Bubu Mandy - 15
this is the aproximate map i used:
  Beastmen MNK - 21 ([[Yagudo Votary]] at [[Giddeus]]/[[Castle Oztroja]])
 
  Bubu Mandy 15
  Beastmen mnk -21 (votary giddus/castle o)
  Jungle Mandy - 35
  Jungle Mandy - 35
  Purongo isle mandy - 37
  Purongo isle mandy - 37
            Beastmen mnk - 42(zealot castle o)
Beastmen MNK - 42 ([[Yagudo Zealot]] at Castle Oztroja)
  Castle z - mnk (zealot/gladiator/spinel) 47
  Beastmen MNK - 47 (Yagudo Zealot / [[Orcish Gladiator]] / [[Spinel Quadav]] at [[Castle Zvahl]])
  SSG- marsh sahagin (52-59) Mythril door
  Sea Serpent Grotto - 52 ([[Marsh Sahagin]] at [[Sea Serpent Grotto]] (Mythril door))
  Tree- mandy lower level - 62
  Tree- mandy lower level - 62
        - beastman mnk 64/66
Beastman MNK - 64/66  
  Tree- mandy upper level 72-75
  Tree- mandy upper level - 72 through 75


so the trick to fast skill ups is ideally getting the mobs to hit 0 damage which up to 37 is bery easy. at 47 i could mostly 0s using def food and -38 pdtwith -10 phalanx on brd against 7 mnk beastmen on me.
===Tips & Tricks===
So the trick to fast skill ups is to ideally get the mobs to hit 0 damage which up to level 37 is very easy. At 47 I could mostly produce 0s using [[Food_Effects#Defense|DEF food]] and -38% PDT and -10 from Phalanx as a BRD, while facing off against 7 MNK Beastmen.


i'd first test by pulling one to see what the damage is and then incrase to as many as i could thrn engage a far mob and get them to face me. we just turn it into a numbers game of them throwing out weak hits and waiting for skill ups to roll in. super easy up until 50s to refresh phalanx before it wears with no interuotion so you just have to worry about how you will regain mp.
I'd first test incoming damage by pulling one mob to see what the damage is like, then incrase the number of monsters to as many as you can engage and fit together, keeping the 60 degrees parrying arc in mind. We just turn it into a numbers game of them throwing out weak hits, waiting for skill-ups to roll in. Super easy up until 50s to refresh Phalanx before it wears off without interruption, so you just have to worry about how you will regain [[Magic Points|MP]].


at 50s and against 62 mandys i started to take hits for about 8-12 damage which made pulling muktiples riskier ans harder to time phalanx recasts as brd/rdm. i stuck to 2 at a time and if worst happened lullaby and repop it up and use paeon to regen hp back and spirit taker to restore mp. rdm or pld should be able to push this to -22 dmg phalanx which should almost 0 damage.  
At 50s against 62 mandys I started to take hits for about 8 - 12 damage each. Which made pulling multiple mobs riskier and harder to time Phalanx recasts as a BRD/RDM. I stuck to two mobs at a time from then on and if worst happened: [[Lullaby]] to recast Phalanx, use [[Paeon]] to regen [[Hit Points|HP]] back and equip [[Spirit Taker]] to restore MP. RDM or PLD should be able to push this to -22 dmg phalanx which at this level range should reduce incoming damag to almost 0 damage.  


the whole experience can be summerized as such. get net damage to 0 (use def food, pdt, phalanx and hp regen) and have a way to restore mp for phalanx.
The whole experience can be summerized as such: Get net damage to 0 (using DEF food, PDT, Phalanx and HP Regen) and have a way to restore MP for Phalanx.

Latest revision as of 00:22, 4 February 2026

CAUTION!
This article is only a guide. Information expressed in a guide is usually more opinion than fact and should be taken as such. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. However, there may be differing opinions than those expressed in a guide.
Strategies and information in guides may not work for everyone.

Welcome to a guide on how to skill up parry, or as I call it: "How I learned to stop caring and getting all blue for combat skills."

This guide seeks to help others in skilling up Parry in the least painful way. To start with, lets review when parry kicks in:

Evasion > Parry > Shadows > Counter > Block

As you can see, it extends out shadows and can diminish taking damage. NIN, SAM and THF (and COR) have, which caps at 269. It then drops to 225-200 for everyone else.

To parry, your weapon must be drawn while facing the enemy (within a ~60 degree angle).

Powerleveling Parry

Most people would tradionally advise going and soloing mobs to a point, but you'll have to rest at some point. This guide seeks to eliminate that and take advantage of some mechanics to actively speed up the process.

In theory almost any 75 job can do this method, although BRD, PLD and RDM have bonuses for them. However, there are some caveats to this method: A 75 job with a RDM subjob to 37, capped at 109, and a method of MP/HP restoration (Weaponskill/Auto Refresh/Ballad/Etcetera) will have a much easier time powerleveling Parry.

Physical Damage Taken (PDT) reduced to zero

To start with, damage calculation goes:

Defense÷Crit > Physical Damage Taken (PDT) > Phalanx

This may not mean much at first glance, but PDT is a percent reduction and stacking it will cause damage taken to drop fast. Example: An Earth Staff -20% PDT reduces a 100 damage hit to 80. So if we get high Defense and enough PDT we can lower damage a lot.

Using common PDT gear, such as the Darksteel Harness +1 Set (-13% PDT), Earth Staff (-20% PDT) and Jelly Ring (-5% PDT), Svatta Ring (-5% PDT) and Cheviot Cape (-5% PDT)), you can attain -48% PDT, just two percentage points short of the cap.

The closer you can stack PDT up to the -50% PDT cap, the better. Even only the set and staff together already adds up to -33% PDT.

For a full list of equipment that affects Physical Damage Taken (PDT), see here.

Phalanx

Then we add Phalanx. The short versiom is "Damage reduction = Floor(Enhancing Magic Skill/10) - 2". Base ---/RDM (75/37) Enhancing Magic is capped at 109. Meanining that Phalanx results in a flat -8 Damage Reduction. If you equip an Enhancing Torque its -9.

Optimal Route

To maximIze skill-ups, as well as to reduce damage, we want to target MNK-type mobs. Which leaves us with two choices: Mandys or Beastmen.

This is the approximate map I used:

Bubu Mandy - 15
Beastmen MNK - 21 (Yagudo Votary at Giddeus/Castle Oztroja)
Jungle Mandy - 35
Purongo isle mandy - 37
Beastmen MNK - 42 (Yagudo Zealot at Castle Oztroja)
Beastmen MNK - 47 (Yagudo Zealot / Orcish Gladiator / Spinel Quadav at Castle Zvahl)
Sea Serpent Grotto - 52 (Marsh Sahagin at Sea Serpent Grotto (Mythril door))
Tree- mandy lower level - 62
Beastman MNK - 64/66 
Tree- mandy upper level - 72 through 75

Tips & Tricks

So the trick to fast skill ups is to ideally get the mobs to hit 0 damage which up to level 37 is very easy. At 47 I could mostly produce 0s using DEF food and -38% PDT and -10 from Phalanx as a BRD, while facing off against 7 MNK Beastmen.

I'd first test incoming damage by pulling one mob to see what the damage is like, then incrase the number of monsters to as many as you can engage and fit together, keeping the 60 degrees parrying arc in mind. We just turn it into a numbers game of them throwing out weak hits, waiting for skill-ups to roll in. Super easy up until 50s to refresh Phalanx before it wears off without interruption, so you just have to worry about how you will regain MP.

At 50s against 62 mandys I started to take hits for about 8 - 12 damage each. Which made pulling multiple mobs riskier and harder to time Phalanx recasts as a BRD/RDM. I stuck to two mobs at a time from then on and if worst happened: Lullaby to recast Phalanx, use Paeon to regen HP back and equip Spirit Taker to restore MP. RDM or PLD should be able to push this to -22 dmg phalanx which at this level range should reduce incoming damag to almost 0 damage.

The whole experience can be summerized as such: Get net damage to 0 (using DEF food, PDT, Phalanx and HP Regen) and have a way to restore MP for Phalanx.