Template:WeaponSkillsTable.dpl: Difference between revisions

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-->{{#switch:{{#len:{{{skill level}}}}}|1=&zwnj;&zwnj;{{{skill level}}}|2=&zwnj;{{{skill level}}}|3={{{skill level}}}}}{{#if:{{{quest|}}}|<br>[[{{{quest}}}]]|}}
-->[[%PAGE%|%TITLE%]]{{#if:{{{quest|}}}|<br>(obtained via [[{{{quest}}}|Quest]])|}}
| {{{description}}}
|{{#switch:{{#len:{{{skill level}}}}}|1=&zwnj;&zwnj;{{{skill level}}}|2=&zwnj;{{{skill level}}}|3={{{skill level}}}|#default={{{skill level}}}}}
| {{{description|}}}{{#if:{{{jobs|}}}|<br>''{{{jobs}}} only.''|}}
| {{{modifiers}}}
| {{{modifiers}}}
| {{Property|{{{skillchain property}}}}}
| style="min-width: 25%" | {{Property|{{{skillchain property}}}|icon}}&nbsp;{{#if:{{{skillchain property 2|}}}|(A) <br>{{Property|{{{skillchain property 2}}}|icon}}&nbsp;(B)|}}{{#if:{{{skillchain property 3|}}}|<br>{{Property|{{{skillchain property 3}}}|icon}}&nbsp;(C)|}}</onlyinclude></includeonly>
| {{#if:{{{skillchain property 2|}}}|{{Property|{{{skillchain property 2}}}}}|-}}<br>({{#if:{{{skillchain property 3|}}}|{{Property|{{{skillchain property 3}}}}}|-}})</onlyinclude></includeonly>
==Usage==
 
dpl phantom template for [[:Template:WeaponSkillsTable]] which generates the rows of the table based on the input parameters of [[:Template:Infobox Weapon Skill]].
 
===Output of the Main Template===
 
{{WeaponSkillsTable|Club}}

Latest revision as of 17:21, 6 December 2023

Usage

dpl phantom template for Template:WeaponSkillsTable which generates the rows of the table based on the input parameters of Template:Infobox Weapon Skill.

Output of the Main Template

Name Skill Level Description Modifiers Skillchain Properties Horizon Changes HorizonXI specific changes
Shining Strike ‌‌5 Deals light elemental damage to enemy. Damage varies with TP. MND:20%; STR:20% Light ElementTrans­fixion 
  • Shining Strike is now obtained at skill level 5 instead of 10. It's skillchain attributes have been changed from Impactions to Transfixion. Finally it has been changed to a hybrid weapon skill, allowing it to stack with Sneak Attack.
Starlight ‌40 Restores user's MP. Amount restored varies with TP. (Club Skill - 10) / 9 Verification Needed None 
Seraph Strike 100 Deals light elemental damage to enemy. Damage varies with TP.
Paladins, White Mages, Geomancers, Warriors, Dark Knights, Blue Mages and Samurai only.
STR: 20%; MND: 20% Earth ElementScis­sion 
Moonlight 125 Restores party members' MP within the area of effect. Amount restored varies with TP.
Paladins, White Mages, Geomancers, Warriors, Dark Knights, Blue Mages, and Samurai only.
Club Skill/9 - 1 Verification Needed None 

None

Skullbreaker 150 Lowers enemy's INT. Chance of lowering INT varies with TP. STR: 35% Ice ElementIn­du­ra­tion (A)
Water ElementRever­be­ra­tion (B)

None

True Strike 175 Deals critical damage. Accuracy varies with TP. STR: 50% Wind ElementDe­to­na­tion (A)
Lightning ElementIm­pac­tion (B)

None

Judgment 200 Delivers a single-hit attack. Damage varies with TP.
Paladins, White Mages, Warriors, Dark Knights, Blue Mages, Geomancers and Samurai only.
STR: 32% MND: 32% Lightning ElementIm­pac­tion 

None

Hexa Strike 220 Delivers a six-hit attack. Chance of Critical Hit varies with TP.
White Mages and Geomancers only.
STR: 20%; MND: 20% Light Element and Fire ElementFu­sion 

None

Black Halo
(obtained via Quest)
230
Paladins, White Mages, Geomancers, Warriors, Blue Mages, Monks, Black Mages, Summoners, and Scholars only.
STR:30% ; MND: 50% Lightning Element and Wind ElementFrag­men­ta­tion (A)
Dark ElementCom­pres­sion (B)

None

Randgrith N/A Lowers target's evasion.
Temporarily improves accuracy.
STR:40%; MND:40% Light, Fire, Lightning and Wind ElementsLight (A)
Lightning Element and Wind ElementFrag­men­ta­tion (B)
  • Randgrith is now a 2 hit weapon skill, with it's ftp being mirrored by all future hits.
  • It's aftermath effect now grants +5% Haste (which is considered to be gear haste).