(One intermediate revision by the same user not shown)
Line 1:
Line 1:
{{Zone Infobox
{{Zone Infobox
| ToC = [[#Involved in Quests/Missions|Quests/Missions]] • [[#schedule|Schedule]] • [[#fishing|Fishing]] • [[#weather|Weather]] • [[#NPCs Found Here|NPCs]] • [[#Notorious Monsters Found Here|Notorious Monsters]] • [[#Regular Monsters Found Here|Regular Monsters]] • [[#Event Monsters Found Here|Event Monsters]]
| ToC = [[#Involved in Quests/Missions|Quests/Missions]] • [[#schedule|Schedule]] • [[#fishing|Fishing]] • [[#weather|Weather]] • [[#NPCs Found Here|NPCs]] • [[#Notorious Monsters Found Here|Notorious Monsters]] • [[#Regular Monsters Found Here|Regular Monsters]] • [[#Event Monsters Found Here|Event Monsters]]
| Description = This ferry is actually a cargo ship that carries adventurers across the [[Bastore Sea]] from [[Selbina]] (on the continent of [[Quon]]) to [[Mhaura]] (on the continent of [[Mindartia]]). The ferry runs three times a day. Though these ferry ships once relied on the ever changing winds to power their sails, the three-vessel fleet now moves with the speed of internal combustion engines, thanks to the technology of [[Bastok]]. The Selbina-Mhaura Ferry's main purpose is to transport goods, so the boats are not exactly equipped for moving passengers. However, the ferry features a small shop to provide the bare bones essentials for those who are making the journey.
| Description = This ferry is actually a cargo ship that carries adventurers across the [[Bastore Sea]] from [[Mhaura]] (on the continent of [[Mindartia]]) to [[Selbina]] (on the continent of [[Quon]]). The ferry runs three times a day. Though these ferry ships once relied on the ever changing winds to power their sails, the three-vessel fleet now moves with the speed of internal combustion engines, thanks to the technology of [[Bastok]]. The Selbina-Mhaura Ferry's main purpose is to transport goods, so the boats are not exactly equipped for moving passengers. However, the ferry features a small shop to provide the bare bones essentials for those who are making the journey.
[[File:Ship Pic.webp|300px|center]]
[[File:Ship Pic.webp|300px|center]]
| Connections =
| Connections =
Line 10:
Line 10:
| Type = Outdoor
| Type = Outdoor
| Weather = {{Thunder|Weather}} {{Water|Weather}}
| Weather = {{Thunder|Weather}} {{Water|Weather}}
| Maps =
{{Zone Tooltip Map|Map 1}}
| Map Acquisition = None
| Map Acquisition = None
| Restrictions = None
| Restrictions = None
Latest revision as of 13:18, 7 January 2026
Description
This ferry is actually a cargo ship that carries adventurers across the Bastore Sea from Mhaura (on the continent of Mindartia) to Selbina (on the continent of Quon). The ferry runs three times a day. Though these ferry ships once relied on the ever changing winds to power their sails, the three-vessel fleet now moves with the speed of internal combustion engines, thanks to the technology of Bastok. The Selbina-Mhaura Ferry's main purpose is to transport goods, so the boats are not exactly equipped for moving passengers. However, the ferry features a small shop to provide the bare bones essentials for those who are making the journey.
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants