[[#Connecting Areas|Connecting Areas]] | [[#Notes|Notes]]| [[#Involved in Quests/Missions|Quests/Missions]] | [[#NPCs Found Here|NPCs]]<br>
[[#Coffer/Chest Contents|Chests]] | [[#Weather|Weather]] | [[#Notorious Monsters Found Here|NMs]] | [[#Mobs Found Here|Mobs]] | [[#Teleportation from the Hall of Transference to Ru'Aun Gardens|Transference]]
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<p align="justify"> Part of the floating island of Tu'lia, constructed ten thousand years ago by the [[Zilart]] as the "Gate of the Gods" this is said to be the very entrance to paradise itself.
The Ru'Aun Gardens make up the exterior of Tu'lia, an array of floating islands worn by time and overgrown with moss.
Also known as "Sky" by various adventurers, this is the home to the Shijin, divine guardians of the cardinal directions, and a number of other monsters.
| Description = Part of the floating island of Tu'Lia, constructed ten thousand years ago by the [[Zilart]] as the "Gate of the Gods" this is said to be the very entrance to paradise itself. The Ru'Aun Gardens make up the exterior of Tu'Lia, an array of floating islands worn by time and overgrown with moss. Referred to as "sky" by many adventurers, the gardens are home to the Shijin, divine guardians of the cardinal directions, and a number of other monsters.
:''See the [[Teleportation to Tu'Lia Guide]] for details on teleportation from the [[Hall of Transference]].''
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| Stats = {{Tractor}}
| Region = Tu'Lia
| Type = Outdoor
| Maps =
{{Zone Tooltip Map|Map 1}}
| Map Acquisition = [[Map of the Ru'Aun Gardens|Coffer]]
| Restrictions = None
| Requirements = [[The Gate of the Gods]]
| Expansion = Rise of the Zilart
| Weather = {{Light|Weather}} {{Wind|Weather}}
| BGM = "Tu'Lia"
| Notes = The main island is surrounded by four midsized "elemental" islands, which are in turn surrounded by a nine alternating smaller "Guardian" islands and "Ark Angel" islands. [[:File:RuAunGardensBlue.png|Blue portals]] are activated by Pincerstones and provide access to and between the [[:File:RuAunGardensElementals.png|"elemental" islands]]. [[:File:RuAunGardensYellow.png|Yellow portals]] provide access to [[:File:RuAunGardensCoffers.png|"Guardian" islands]] and cannot be used while the respective god is being fought. [[:File:RuAunGardensRed.png|Red portals]] provide access to the [[:File:RuAunGardensMain.png|"Ark Angel" islands]]. Green portals are used as points of arrival from the Crag [[Hall of Transference|Halls of Transference]].
}}
== Notes ==
== Involved in [[:Category:Quests|Quests]]/[[:Category:Missions|Missions]] ==
The main island is surrounded by four midsized "elemental" islands, which are in turn surrounded by a nine alternating smaller "Guardian" islands and "Ark Angel" islands. Access between islands is governed by a variety of colored portals. The [[:Image:RuAunGardensBlue.png|blue portals]] provide access to and between the "elemental" islands - so named because each island is home to [[:Image:RuAunGardensElementals.png|two different elementals]]. The blue portals must be activated by a nearby [[Pincerstone]]. The [[:Image:RuAunGardensYellow.png|yellow portals]] provide access from the elemental islands to/from the "Guardian" islands - so named because each is home to [[:Image:RuAunGardensCoffers.png|a different guardian]]. The [[:Image:RuAunGardensRed.png|red portals]] provide access from the elemental islands to the "Ark Angel" islands - so named because each is home to [[:Image:RuAunGardensMain.png|an ark angel]] that must be defeated for [[Zilart Mission 14|a mission]]. The [[green portals]] are used as points of arrival from the Crag [[Hall of Transference|Halls of Transference]]. </p>
In order to be able to teleport to [[Ru'Aun Gardens]] from the [[Hall of Transference]], you will first need to complete a set of requirements. These requirements include
*Access to [[Tu'Lia]]
*Acquisition of the key item from your race's tower in [[The Garden of Ru'Hmet]] (this requires you to be on or past [[Chains of Promathia Missions|Chains of Promathia 8-3]])
*A [[Clear Chip]] to be placed into the right-hand Large Apparatus located within the Hall of Transference
Acquisition of the key item from your race's tower in [[The Garden of Ru'Hmet]] grants you the title of "Warrior of the Crystal." This title is required for registering your data (see below) in [[Ru'Aun Gardens]] - data that permits you to use the Large Apparatuses and green teleporters. You can change your title to "Warrior of the Crystal" for 300 gil by speaking to [[Aligi-Kufongi]] located at (H-9) on the main floor of [[Tavnazian Safehold]].
Set your title to "Warrior of the Crystal", and travel to [[Ru'Aun Gardens]]. There are two green teleporters with hexagonal shapes floating above them, one located at (G-9) and the other at (I-9). Step onto one of these green teleporters to register your data (you only need to register your data once). Once registration is complete, you will receive the text
''"Your d...ta wil... be ...gistered."''<br>
==[[:Category:Bestiary|Event Monsters]] Found Here==
To teleport to [[Ru'Aun Gardens]] from the [[Hall of Transference]], you will need to purchase a [[Clear Chip]] from any of the goblins located in the cities. Place this chip into the right-hand Large Apparatuses located in any of the [[Hall of Transference|Halls of Transference]] so that it may fully function. Then, step onto the pad in front of the Large Apparatus to teleport to [[Ru'Aun Gardens]].
{{TableMobFooter-Special}}
'''Notes:''' So far, the only title that seems to register data is "Warrior of the Crystal." Using a Large Apparatus to teleport to [[Ru'Aun Gardens]] ''may'' result in the break of the [[Clear Chip]], which will require another to be placed into that Large Apparatus to use it again.
You must place the chip into the Large Apparatus BEFORE you register your data, otherwise, nothing will happen.
Latest revision as of 22:27, 31 August 2025
Description
Part of the floating island of Tu'Lia, constructed ten thousand years ago by the Zilart as the "Gate of the Gods" this is said to be the very entrance to paradise itself. The Ru'Aun Gardens make up the exterior of Tu'Lia, an array of floating islands worn by time and overgrown with moss. Referred to as "sky" by many adventurers, the gardens are home to the Shijin, divine guardians of the cardinal directions, and a number of other monsters.
The main island is surrounded by four midsized "elemental" islands, which are in turn surrounded by a nine alternating smaller "Guardian" islands and "Ark Angel" islands. Blue portals are activated by Pincerstones and provide access to and between the "elemental" islands. Yellow portals provide access to "Guardian" islands and cannot be used while the respective god is being fought. Red portals provide access to the "Ark Angel" islands. Green portals are used as points of arrival from the Crag Halls of Transference.
It is possible for Light and Wind Weather to occur in this zone. - Note: This zone is unique in that all elementals are always present regardless of the overall zone weather condition
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants