Goblin Gambler: Difference between revisions

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*[[Goblin Mask]]  {{Drop Rate|1|7}}
*[[Goblin Mask]]  {{Hxi Drop Rate|asb=50/1000|0|0}}
*[[Poison Flour]] {{Drop Rate|0|7}}
*[[Goblin Armor]] {{Hxi Drop Rate|asb=10/1000|0|0}}
*[[Poison Flour]] {{Hxi Drop Rate|asb=10/1000|0|0}}
*{{Gil Dropped|28|51}}  
*{{Gil Dropped|28|51}}  
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*[[Linen Cuffs]]  {{Drop Rate|0|1 }} <!-- Update ALL drop rates, please -->
*[[Poison Flour]] {{Hxi Drop Rate|asb=50/1000|0|0}}
*[[Poison Flour]] {{Hxi Drop Rate|asb=50/1000|0|0}}
*[[Poet's Circlet]] {{Hxi Drop Rate|asb=10/1000|0|0}}  
*[[Poet's Circlet]] {{Hxi Drop Rate|asb=10/1000|0|0}}  

Latest revision as of 22:26, 4 March 2024

Goblin Gambler
Goblin Gambler
Job: Black Mage
Family: Goblins
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Fire
Weak against: Light Light
Resistant to:
Immune to:
Absorbs:
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed
Zone Level Drops Steal Spawns Notes
Inner Horutoto Ruins 20-23 9 A, L, S
??? HP
??? MP
King Ranperre's Tomb 21-23 4 A, L, S
??? HP
??? MP
North Gustaberg 21-23 4 A, L, S
??? HP
??? MP
Dangruf Wadi 21-23 17 A, L, S
??? HP
??? MP
Jugner Forest 21-25 3 A, L, S
??? HP
??? MP
Pashhow Marshlands 21-25 5 A, L, S
??? HP
??? MP
Meriphataud Mountains 21-25 9 A, L, S
??? HP
??? MP
Valkurm Dunes 22-25 20 A, L, S
~400 HP
??? MP
Ordelle's Caves 22-26 18 A, L, S
??? HP
??? MP
Buburimu Peninsula 22-25 14 A, L, S
??? HP
??? MP
Maze of Shakhrami 22-26 7 A, L, S
??? HP
??? MP
The Sanctuary of Zi'Tah 25-29 8

Respawn: 5 min

A, L, S
??? HP
??? MP
Batallia Downs 26-30 5

Respawn: 5 min

A, L, S
??? HP
??? MP
Rolanberry Fields 26-30 6

Respawn: 5 min

A, L, S
~541 HP
??? MP
Sauromugue Champaign 26-30 7

Respawn: 5 min

A, L, S
??? HP
??? MP
Ranguemont Pass 26-30 6 A, L, S
??? HP
??? MP
Lower Delkfutt Tower 27-30 14 A, L, S
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants