The Eldieme Necropolis: Difference between revisions
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| ToC = | | ToC = | ||
[[#Involved in Quests/Missions|Quests/Missions]] • [[#NPCs Found Here|NPCs]] • [[#treasure chest|Treasure Chest]] • [[#treasure coffer|Treasure Coffer]] • [[#weather|Weather]] • [[#Notorious Monsters Found Here|Notorious Monsters]] • [[#Regular Monsters Found Here|Regular Monsters]] • [[#Event Monsters Found Here|Event Monsters]] | [[#Involved in Quests/Missions|Quests/Missions]] • [[#NPCs Found Here|NPCs]] • [[#treasure chest|Treasure Chest]] • [[#treasure coffer|Treasure Coffer]] • [[#weather|Weather]] • [[#Notorious Monsters Found Here|Notorious Monsters]] • [[#Regular Monsters Found Here|Regular Monsters]] • [[#Event Monsters Found Here|Event Monsters]] | ||
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| Restrictions = None | | Restrictions = None | ||
| Requirements = None | | Requirements = None | ||
| Expansion = | | Expansion = Final Fantasy XI | ||
| BGM = None | | BGM = None | ||
| Notes = The "Gates" are controlled by the levers and require two or more people to control. | | Notes = The "Gates" are controlled by the levers and require two or more people to control. |
Latest revision as of 12:22, 17 April 2024
Description
The ancient Elvaan built these burial mounds, also known as the Coveffe Barrows, in an attempt to bring themselves closer to the Goddess Altana in death. Within the San d'Orian Church, to spend one's final days on Vana'diel within these tombs was often considered the greatest blessing before departing to the afterlife. This resulted in a wave of followers traveling to the barrows and constructing the underground necropolis that remains there to this day. However, during the Great War, these catacombs were also the sites of fierce battles that left thousands dead or injured. The spirits of these lost souls still roam the tombs below.
Table of Contents
Quests/Missions • NPCs • Treasure Chest • Treasure Coffer • Weather • Notorious Monsters • Regular Monsters • Event Monsters
Connections
Interactive Map
Zone Information | |
---|---|
Area Name | The Eldieme Necropolis |
Type | Dungeon |
Maps | |
Map Acquisition | Purchase |
Miscellaneous | |
Hobbies | |
Weather | |
Region | Norvallen |
Expansion | Final Fantasy XI |
Requirements | None |
Restrictions | None |
Background music | None |
Notes | The "Gates" are controlled by the levers and require two or more people to control. |
Weather Forecast
Involved in Quests/Missions
NPCs Found Here
Name | Location | Type |
---|---|---|
Cannau | Escort NPC |
Other Information
[ edit ]
|
Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cwn Cyrff
|
68 | Swan Bilbo | Hounds | A, H, HP
| |||||||||
Skull of Envy
|
60 | Envy Spear Jadeite |
Skeletons | A, H, HP
| |||||||||
Skull of Gluttony
|
60 | Chrysoberyl Gluttony Sword |
Skeletons | A, H, HP
| |||||||||
Skull of Greed
|
60 | Fluorite Greed Scimitar |
Skeletons | A, H, HP
| |||||||||
Skull of Lust
|
60 | Lust Dagger Painite |
Skeletons | A, H, HP
| |||||||||
Skull of Pride
|
60 | Aquamarine Pride Staff |
Skeletons | A, H, HP
| |||||||||
Skull of Sloth
|
60 | Sloth Wand Zircon |
Skeletons | A, H, HP
| |||||||||
Skull of Wrath
|
60 | Sunstone Wrath Tabar |
Skeletons | A, H, HP
| |||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here
Event Monsters Found Here
Name | Family | Spawns | Notes
|
---|---|---|---|
Dog Guardian
|
Skeletons | 1 | A, L, H, HP
|
Lich C Magnus
|
Skeletons | 1 | A, H, HP
|
Mimic
|
Mimics | 1 | A, H, M
|
Namorodo
|
Skeletons | 1 | A, H, HP
|
Owl Guardian
|
Skeletons | 1 | A, L, H, HP
|
Sturm
|
Hounds | 1 | A, L, H, HP
|
Taifun
|
Tigers | 1 | A, L
|
Trombe
|
Tigers | 1 | A, L
|
Yum Kimil
|
Skeletons | 1 | A, L, H, HP
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |