Blade of Darkness: Difference between revisions
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**'''WEAPON SKILL KILLS DO NOT COUNT.''' Must kill with a regular or critical strike as stated above. | **'''WEAPON SKILL KILLS DO NOT COUNT.''' Must kill with a regular or critical strike as stated above. | ||
**Enemies '''do not have to give experience points for them to count''' toward the 100 total including [[Too Weak]] mobs. | **Enemies '''do not have to give experience points for them to count''' toward the 100 total including [[Too Weak]] mobs. | ||
**''Monsters weapon skills'' which result in killing themselves '''''do not'' count''' towards the kill total <br>(such as Goblin's ([[Bomb Toss]]), [[Bombs]] | **''Monsters weapon skills'' which result in killing themselves '''''do not'' count''' towards the kill total <br>(such as [[Goblin]]'s ([[Bomb Toss]]), [[Bombs|Bomb's]] ([[Self-Destruct]]) and [[Bee]]'s ([[Final Sting]]). | ||
**''Abilities'' (such as [[Jump]]) that finish off the monster, '''do not count''' towards the kill total. | **''Abilities'' (such as [[Jump]]) that finish off the monster, '''do not count''' towards the kill total. | ||
**''Weapon skills'' against a 100% hp mobs give may '''credit''', so long as the killing blow is a melee swing. Abilities like <br>[[Defender]] can help reduce attack to allow use of TP. [[Wild | **''Weapon skills'' against a 100% hp mobs give may '''credit''', so long as the '''killing blow''' is a '''melee swing'''. Abilities like <br>[[Defender]] can help reduce attack to allow use of TP. [[Wild Sheep]] are particularly tanky and can absorb a WS. | ||
*'''Nothing resets the kill count''' (other than dropping the blade); you may change areas, jobs, weapons, get K.O.'d, etc. | *'''Nothing resets the kill count''' (other than dropping the blade); you may change areas, jobs, weapons, get K.O.'d, etc. | ||
===Notes=== | ===Notes=== | ||
*Save some time and do [[Bastok_Mission_3-1|The Four Musketeers bastok 3-1 mission]] which shares similar cutscene zones. It is possible to get the kill count on warrior against [[Copper Quadav]]. [[Copper Quadav]]s in [[Beadeaux]] are level 22 - 27 so a lvl 40+ warrior would have little issue. | *Save some time and do [[Bastok_Mission_3-1|The Four Musketeers bastok 3-1 mission]] which shares similar cutscene zones. It is possible to get the kill count on warrior against [[Copper Quadav]]. [[Copper Quadav]]s in [[Beadeaux]] are level 22 - 27 so a lvl 40+ warrior would have little issue. |
Latest revision as of 20:52, 7 November 2024
Blade of Darkness | |
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Starting NPC | Gumbah, Bastok Mines (J-7) |
Required Fame | None |
Level Restriction: | Level 30+ |
Items Needed | Chaosbringer |
Title | Dark Sider |
Repeatable | No |
Rewards | |
Chaosbringer Dark Knight job |
← Previous Quest | Next Quest → |
---|---|
None | Blade of Death and Dark Legacy |
Walkthrough
- Speak with Gumbah until he gives you the cutscene that starts this quest. He is located on the upper floor in Bastok Mines inside the house at J-7.
- Make sure you check your quest log before heading to Palborough Mines.
- The quest Great Sword Weaponskill quest Inheritance (Ground Strike) seems to take priority over this quest, so it is important to make sure to get the correct cutscene/dialogue from Gumbah.
- Travel to the Palborough Mines.
- Go from Port Bastok to North Gustaberg and enter the mines at (K-3). Head to the third floor. If you have the map for Palborough Mines, the third floor has a giant burn hole in the center.
- Proceed to the boat at (H-8).
- Get on the boat and pull the lever to zone into Zeruhn Mines from the boat to receive a cutscene and the Chaosbringer, a level 1 Great Sword for Warriors and Dark Knights.
- Anyone can pull the lever, you need only make the trip.
- If you drop the Chaosbringer, you may take the ferry in the Palborough Mines once more to receive another.
- Kill 100 enemies with Chaosbringer equipped. It doesn't matter what you kill, as long as the sword is equipped and deals the final blow with a standard/critical melee strike.
- Once you have defeated 100 enemies, take the blade and zone into Beadeaux for a cutscene to unlock Dark Knight.
The 100 Kills
New HorizonXI level 1 mobs DO NOT count towards the total.
As of 6th Oct 2023 patch notes, dynamic mobs outside cities should now count towards quest completion.
- For it to count as a kill, the finishing blow must be made through a regular or critical strike with the Chaosbringer.
As long as the finishing blow is dealt with the Chaosbringer, the method(s) used to damage the monster are irrelevant.- WEAPON SKILL KILLS DO NOT COUNT. Must kill with a regular or critical strike as stated above.
- Enemies do not have to give experience points for them to count toward the 100 total including Too Weak mobs.
- Monsters weapon skills which result in killing themselves do not count towards the kill total
(such as Goblin's (Bomb Toss), Bomb's (Self-Destruct) and Bee's (Final Sting). - Abilities (such as Jump) that finish off the monster, do not count towards the kill total.
- Weapon skills against a 100% hp mobs give may credit, so long as the killing blow is a melee swing. Abilities like
Defender can help reduce attack to allow use of TP. Wild Sheep are particularly tanky and can absorb a WS.
- Nothing resets the kill count (other than dropping the blade); you may change areas, jobs, weapons, get K.O.'d, etc.
Notes
- Save some time and do The Four Musketeers bastok 3-1 mission which shares similar cutscene zones. It is possible to get the kill count on warrior against Copper Quadav. Copper Quadavs in Beadeaux are level 22 - 27 so a lvl 40+ warrior would have little issue.