Early Bird Catches The Wyrm: Difference between revisions

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==Possible Rewards==
==Possible Rewards==
All treausre on this page requires verification for Horizon except for [[Wyrm Beard]].
*Your armoury crate will load out of the following groupings:
*Your armoury crate will load out of the following groupings:
<div class="flex-container">
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{| class="horizon-table armorycrate-table center-col-1 sortable"
{| class="table-xs horizon-table bcnm-table bcnm-table-border no-borders-td no-borders-tr center-col-1 sortable"
! Zero to one of
! Zero to one of
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|[[Wyrm Beard]] {{Hxi Drop Rate|50%}} {{changes}}
|{{changes}}[[Wyrm Beard]] {{Hxi Drop Rate|50%}}  
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! Zero to one of
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|[[Siren's Hair]] {{Hxi Drop Rate|asb=775/1000|0|0}}
|[[Siren's Hair]] {{Hxi Drop Rate|asb=775/1000|0|0}}
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|[[Hi-Reraiser]] {{Hxi Drop Rate|asb=210/1000|0|0}}
|[[Hi-Reraiser]] {{Hxi Drop Rate|asb=210/1000|0|0}}
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Revision as of 10:11, 26 January 2025

Early Bird Catches the Wyrm
Type: KSNM
Zone: Balga's Dais
Entry Item: Themis Orb
Level: No restriction
Members: 18
Time: 30 minutes

Mobs

Name Level Job Type
Wyrm x 1 Unknown Unknown Wyrm

Possible Rewards

  • Your armoury crate will load out of the following groupings:
Zero to one of
HorizonXI specific changesWyrm Beard (50%)
Zero to one of
Siren's Hair (77.5%)
Zero to one of
Hi-Reraiser (21%)
Zero to one of
Dragon Heart (52.2%)
Dragon Meat (34.6%)
Juggernaut (8.2%)
Speed Belt (5.9%)

Notes

  • The Wyrm has a Regain effect. Often starts the battle with the use of a TP attack.
  • The Wyrm has MP which can be Aspired.
  • On the ground, the Wyrm is very similar to Fafnir, except that its Draw In can draw in the entire alliance if someone out of range of its normal attack pulls hate. It has the same TP attacks:
  • The Wyrm will take flight when it goes below 66% HP and will stay up until it gets down below 33% HP. While in the air, it will not use Dragon Breath, Absolute Terror, Horrid Roar or Spike Flail, but it gains the use of
    • Flame Blast - 35' AoE Fire damage (~900 before reductions).
    • While in the air, its normal attacks will look like a fireball coming from its mouth, and will do Fire damage (~325 per hit before reductions) instead of physical damage.
    • ~220 total Fire resistance (from gear, Carol and Barspell) is enough to usually reduce its normal attack to ~12 damage, and also dramatically reduce Flame Blast damage.
    • 329 total Fire resistance from gear, Carol, Barfira, and Shell5 was able to reduce its normal attack in the air to 0 damage. It was also able to nearly nullify its flame blast damage
    • Magic, Ranged Attacks, Chi Blast, Jump, High Jump, and Avatars can damage it quite well while it is in the air. Melee attacks will not work.
    • Upon landing, it will use Touchdown.
  • After landing, the Wyrm's evasion, defense, and magic defense will significantly increase. Accuracy food may be needed for melee to hit reliably.
  • Upon failure orb not reusable have to toss and get another. "There is a crack in the Themis orb. It no longer contains a monster."

Strategy

Be the first one to provide a profit-making strategy!