Ru'Aun Gardens: Difference between revisions
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| Restrictions = None | | Restrictions = None | ||
| Requirements = [[The Gate of the Gods]] | | Requirements = [[The Gate of the Gods]] | ||
| Expansion = | | Expansion = Rise of the Zilart | ||
| Weather = {{Light|Weather}} {{Wind|Weather}} | | Weather = {{Light|Weather}} {{Wind|Weather}} | ||
| BGM = "Tu'Lia" | | BGM = "Tu'Lia" |
Revision as of 13:14, 17 April 2024
Description
Part of the floating island of Tu'Lia, constructed ten thousand years ago by the Zilart as the "Gate of the Gods" this is said to be the very entrance to paradise itself. The Ru'Aun Gardens make up the exterior of Tu'Lia, an array of floating islands worn by time and overgrown with moss. Referred to as "sky" by many adventurers, the gardens are home to the Shijin, divine guardians of the cardinal directions, and a number of other monsters.
Table of Contents
Quests/Missions • Treasure Coffer • Weather • Notorious Monsters • Regular Monsters • Event Monsters
Connections
Ve'Lugannon Palace at (E-8, F-6, F-9, G-5, G-10, I-5, I-10, J-6, J-9, K-8)
The Shrine of Ru'Avitau at (F-8, G-6, G-9, H-8, I-6, I-9, J-8)
Hall of the Gods at (H-13)
La'Loff Amphitheater at (F-11, E-7, H-4, K-7, J-11)
Interactive Map
Zone Information | |
---|---|
Area Name | Ru'Aun Gardens |
Type | Outdoor |
Maps | |
Map Acquisition | Coffer |
Miscellaneous | |
Hobbies | |
Weather | |
Region | Tu'Lia |
Expansion | Rise of the Zilart |
Requirements | The Gate of the Gods |
Restrictions | None |
Background music | "Tu'Lia" |
Notes | The main island is surrounded by four midsized "elemental" islands, which are in turn surrounded by a nine alternating smaller "Guardian" islands and "Ark Angel" islands. Blue portals are activated by Pincerstones and provide access to and between the "elemental" islands. Yellow portals provide access to "Guardian" islands and cannot be used while the respective god is being fought. Red portals provide access to the "Ark Angel" islands. Green portals are used as points of arrival from the Crag Halls of Transference. |
Weather Forecast
Involved in Quests/Missions
Quest | Type | Starter | Location |
---|---|---|---|
Mission | Nation | Starter | Location |
Ark Angels | Zilart | --- | --- |
The Sealed Shrine | Zilart | --- | --- |
Other Information
|
|
Notorious Monsters Found Here
Regular Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Air Elemental
|
78-79 | Wind Cluster Wind Crystal |
Elementals | 4 (Genbu Island) | A, M | ||||||||
Dark Elemental
|
78-79 | Dark Cluster Dark Crystal |
Elementals | 4 (Byakko Island) | A, M | ||||||||
Earth Elemental
|
78-79 | Earth Cluster Earth Crystal |
Elementals | 4 (Suzaku Island) | A, M | ||||||||
Fire Elemental
|
78-79 | Fire Cluster Fire Crystal |
Elementals | 4 (Seiryu Island) | A, M | ||||||||
Flamingo
|
72-74 | Bird Egg Bird Feather Ru'Aun Coffer Key |
Birds | 64 | H | ||||||||
Groundskeeper
|
75-78 | Doll Shard Mercury Ru'Aun Coffer Key |
Dolls | 101 | A, S, M | ||||||||
Ice Elemental
|
78-79 | Ice Cluster Ice Crystal |
Elementals | 4 (Suzaku Island) | A, M | ||||||||
Light Elemental
|
78-79 | Light Cluster Light Crystal |
Elementals | 4 (Byakko Island) | A, M | ||||||||
Sprinkler
|
73-76 | Magic Pot Shard Mercury Red Mage's Testimony Ru'Aun Coffer Key Scroll of Burst Scroll of Shell IV Scroll of Thundaga III Scroll of Thunder III Scroll of Thunder IV |
Magic Pots | 84 | A, M | ||||||||
Thunder Elemental
|
78-79 | Lightning Cluster Lightning Crystal |
Elementals | 4 (Genbu Island) | A, M | ||||||||
Water Elemental
|
78-79 | Water Cluster Water Crystal |
Elementals | 4 (Seiryu Island) | A, M | ||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Event Monsters Found Here
Name | Family | Spawns | Notes
|
---|---|---|---|
Mimic
|
Mimics | 1 | A |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |