Zone |
Level |
Drops |
Steal |
Spawns |
Notes
|
Outer Horutoto Ruins
- Amaryllis Tower - Map 2
|
10 - 14
|
|
|
5
|
A, L, S
|
Dangruf Wadi
|
12 - 16
|
|
|
39
|
A, L, S
|
King Ranperre's Tomb
|
12 - 16
|
|
|
13
|
A, L, S
|
Konschtat Highlands
|
12 - 16
|
|
|
7
|
A, L, S
|
La Theine Plateau
|
12 - 16
|
|
|
5
|
A, L, S
|
Tahrongi Canyon
|
12 - 16
|
|
|
5
|
A, L, S
|
Inner Horutoto Ruins
- Beetle's Burrow
|
14 - 18
|
|
|
5
|
A, L, S
|
Maze of Shakhrami
|
16 - 18
|
|
|
14
|
A, L, S
|
Jugner Forest
|
16 - 20
|
|
|
3
|
A, L, S
|
Meriphataud Mountains
|
16 - 20
|
|
|
7
|
A, L, S
|
Pashhow Marshlands
|
16 - 20
|
|
|
5
|
A, L, S
|
Buburimu Peninsula
|
17 - 20
|
|
|
14
|
A, L, S
|
Ordelle's Caves
|
17 - 20
|
|
|
7
|
A, L, S
|
Valkurm Dunes
|
17 - 20
|
|
|
8
|
A, L, S
|
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
|