Ship bound for Selbina
From HorizonXI Wiki
Description
This ferry is actually a cargo ship that carries adventurers across the Bastore Sea from Selbina (on the continent of Quon) to Mhaura (on the continent of Mindartia). The ferry runs three times a day. Though these ferry ships once relied on the ever changing winds to power their sails, the three-vessel fleet now moves with the speed of internal combustion engines, thanks to the technology of Bastok. The Selbina-Mhaura Ferry's main purpose is to transport goods, so the boats are not exactly equipped for moving passengers. However, the ferry features a small shop to provide the bare bones essentials for those who are making the journey.
Table of Contents
Quests/Missions • Schedule • Fishing • Weather • NPCs • Notorious Monsters • Regular Monsters
• Event MonstersConnections
Interactive Map
| Zone Information | |
|---|---|
| Area Name | Ship bound for Selbina |
| Type | Outdoor |
| Maps | |
| Map Acquisition | None |
| Miscellaneous | |
| Hobbies | None |
| Weather | |
| Region | Areas |
| Expansion | Original |
| Requirements | None |
| Restrictions | None |
| Background music | "Voyager" (normal) "Buccaneers" (pirates) |
| Notes | Occasionally attacked by Pirates. |
Weather Forecast
Involved in Quests/Missions
| Quest | Type | Starter | Location |
|---|---|---|---|
| I'll Take the Big Box | AF (NIN) | Ryoma | Norg (H-8) |
| Scooped! | General | Naiko-Paneiko | Windurst Waters (Windurst Waters/Maps) |
| The Sand Charm | Map | Blandine | Mhaura (I-9) |
Other Information
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NPCs Found Here
|
Notorious Monsters Found Here
| Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sea Horror
|
60-62 | Monsoon Kyahan | Sea Monks | 1 |
A, H
| ||||||||
Blackbeard
|
68-70 | Sea Robber Cudgel | Skeletons | 1 |
A, H, HP | ||||||||
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||||||||||
Regular Monsters Found Here
| Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Crossbones
|
28-31 | Bone Chip Sand Charm |
Skeletons | 4 | A, H, HP | ||||||||
Ocean Pugil
|
15-19 | Pugil Scales Shall Shell |
Pugils | 1 | A, H | ||||||||
Phantom
|
22-25 | Cotton Cloth Luminicloth Revival Tree Root Scroll of Ice Spikes |
Ghosts | A, H, HP | |||||||||
Pirate Pugil
|
20-25 | Pugil Scales | Pugils | 1 | A, H | ||||||||
| Sea Crab
|
10-20 | Rock Salt | Crabs | 2 | H | ||||||||
| Sea Monk
|
21-29 | Sea Monks | 2 | A, H | |||||||||
| Sea Pugil
|
10-20 | Pugil Scales Shall Shell |
Pugils | 3 | H | ||||||||
Ship Wight
|
36-39 | Skeletons | 1 | A, H, HP | |||||||||
Thunder Elemental
|
27-29 | Lightning Cluster | Elementals | A, M | |||||||||
Water Elemental
|
27-29 | Water Cluster | Elementals | A, M | |||||||||
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||||||||||
Event Monsters Found Here
| Name | Family | Spawns | Notes |
|---|---|---|---|
Ocean Crab
|
Crabs | 1 | |
| Enagakure | Ghosts | 1 | Spawns only at Night time |
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |


