EXP Camps

From HorizonXI Wiki
Revision as of 23:03, 25 April 2023 by Rayseffect (Fandom) (talk | contribs) (Listed out areas in numerical order. Combined data from FFXI wiki and Horizon Wiki submissions.)

New Horizon specific camps are marked with HorizonXI specific changes.

Notes: Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level. Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.

These camps are all aimed at 6 member parties. Please use the template below when adding in new camps and list it under the correct area/level range section.

Level Zone Mobs Position Notes

Level 10-20

Level Zone Mob(s) Position Notes
10-15 La Theine Plateau Mineral Eater (15-18)HorizonXI specific changes, Plateau Hare (19-20)HorizonXI specific changes (H-12), Valkurm Dunes Zone Worms do not aggro, unknown if Hares link, 1 orc spawn can also be used to fill chains. Hares should not be fought until at least level 13.
10-15 Konschtat Highlands Mineral Eater (15-18)HorizonXI specific changes, Yellow Jackets (19-20)HorizonXI specific changes (F-3)

(I-5) (L-6)

F-3 Camp has a Goblin Digger that can extend chains. L-6 Camp has Poltergeists (18-20) that can extend chains.
10-14 Valkurm Dunes Hill Lizard (15-19) (L-10)

(K-9) Tunnel, (D-7) (E-7)

Baleful Gaze petrifies the target if facing. If you are tanking make sure to fight unlocked so you can quickly turn.
10-14 Buburimu Peninsula Sylvestres (15-19),

Mighty Rarab (15-20)

(E-7) Outpost

(E-9)

If starting at 10, take care of the level of mob you pull. Try to avoid pulling 7 or more levels above your parties level.
11-13 Maze of Shakhrami Maze Maker, Bats Western Side
11-13 Gusgen Mines Skeleton Warrior Konschtat Zone Monk or manaburn party recommended.
11-13 Meriphataud Mountains Hill Lizard

Wandering Sapling

Tahrongi Zone
11-14 Tahrongi Canyon Killer Bees (15-20) HorizonXI specific changes (F-6) Bees seem to use Pollen more often than others. Goblins in area.
12-15 Tahrongi Canyon Cactus Grub (19-20) HorizonXI specific changes, Canyon Wasp (15-19) HorizonXI specific changes (I-8)
12-14 Ordelle's Caves Blood Bunnies (17-19) (F-3) La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel
12-15 Carpenter's Landing Tier 2 Orc

Land Pugil Flytrap

Docks Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d'Oria
12-15 Jugner Forest Stag Beetle

Screamer Tier 2 Goblin Tier 2 Orc

Batallia Zone

Outpost

Black mage strongly recommended.
13-17 Meriphataud Mountains Crane Fly (18-21),

Hill Lizard (19-22)

(E-6) by Outpost 2 goblins around, can be fought depending on party
13-18 Valkurm Dunes Snipper (18-22)

Damselfly (20-23) Brutal Sheep (20-23)

(H-9)

(I-9) (E-9) (I-7) Sign Post

Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.
13-18 Pashow Marshlands Gadfly (18-21),

Marsh Funguar (21-25)

(G-9) Be wary of Funguars linking by sound
14-18 La Theine Plateau Eikon Worm (19-23) HorizonXI specific changes (G-6) Carbuncle Quest Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.
15-18 Valkurm Dunes Damselfly

Tier 3 Goblin

Outpost

Oasis Gustav zone D-6

Oils and powders required to reach Gustav zone.
15-18 Buburimu Peninsula Tier 3 Goblin (22-25)

Bull Dhalmel (20-23) Zu Crawler (20-23)

(J-6)

(J-7) (K-9)

Notes: Leecher's cast Cure 3, Silence recommended
15-18 Carpenter's Landing Stag Beetle

Marsh Funguar

Jugner zone Antidotes and echo drops strongly recommended. WHM required.

Black Mage recommended. Use NW Jugner Forest zone. Oils required to reach camp.

15-17 Buburimu Peninsula Cape Coney (20-21) HorizonXI specific changes,

Cactus Bee (20-22) HorizonXI specific changes

(G-6) Supports up to 2 parties.
15-18 Pashow Marshlands Crawlers (20-23),

Leeches (20-23), Marsh Funguars (21-25)

(F-5) Water elemental can sometimes spawn in the back,

Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed

15-19 Korroloka Tunnel Land Worm (20-25) Zone Zeruhn Mines, (E-9)

Eastern Altepa Desert side

Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.
16-19 Inner Horutoto Ruins Tier 3 Goblin

Battle Bat

Magic Gate of Horutoto Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.
17-20 Valkurm Dunes Beach Pugil (23-26) (H-9), (I-9), (E-9) Beaches

Gustav Zone

Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.
17-20 Maze of Shakrami Carnivorous Crawler (22-25) (H-5) Map 2 8 crawlers, 10 if you roam into the eastern tunnel
17-21 Meriphataud Mountains Boggart (22-25),

Couerl (22-26), 3rd tier Goblins (21-25), Crane Fly (18-21)

(D-6) by Spine Crane Flies can help fill a chain if they're high enough level, but there are plenty of boggarts on both sides of the spine
18-21 Castle Oztroja Tier 3 Yagudo

Bastion Bats

Main Zone Layout of the zone heavily favors a moving party. Everything aggros.
18-21 Beadeaux Tier 3 Quadav

Land Pugil

Pashhow zone All of the mobs aggro.
18-21 Rolanberry Fields Moon Bat

Berry Grub

Pashhow Zone Thief or Ranger with Acid Bolts recommended. Silent Oils required to reach Jeuno.
18-23 Buburimu Peninsula Snippers (24-26)

Shoal Pugil (25-28)

(J-7) East Beach,

(H-9) South Beach

Watch for Bogy spawns at night. Both beaches have safe places to camp outside of blood aggro range.
19-21 Qufim Island Clipper

Land Worm

(H-7) Circle around lake killing worms and crabs.

At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. Crabs here spawn slightly lower level than others.

19-22 Gusgen Mines Ghoul

Sadfly

Stairs Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.
19-22 Buburimu Peninsula Cape Dhalmels (24-26) HorizonXI specific changes,

3rd tier Goblins (21-25)

(I-6) Cape Dhalmels and Bull Dhalmels (20-23) will link, bind or sleep recommended.

Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.

19-22 Carpenter's Landing Tier 3 Orc

Forest Tiger Pugil

Center Landing Docs Use NW Jugner forest zone.

Oils and Powders recommended

19-22 Davoi Tier 3 Orc Jugner Zone Bats that pop at night aggro.
19-22 Yughott Grotto Tier 3 Orc

Bat

Upper Grotto Oils and powders required to reach either Horlais Peak zoneline.
19-23 Meriphataud Mountains Migrant Hawkers (24-27) HorizonXI specific changes,

Dust Lizards (26-28)HorizonXI specific changes

(H-5),

(E-4), (D-5)

19-24 Rolanberry Fields Berry Grub (25-28),

Death Wasp (24-26) Poison Leech (25-27), Clipper (24-26)

(F-7), (F-8), (F-10), (G-10), (H-10), (H-11), (H-12)

(J-10)

Level 20-30

Qufim Island

Level 22-24

Level 25-28 HorizonXI specific changes

  • Target(s): Hexed Weapon (31-33) HorizonXI specific changes, Cliff Worm (30-33) HorizonXI specific changes
  • Location: (G-8)
  • Notes: Raises defense at start of fight. MP Burn recommended or Magic Burst required.

Carpenters' Landing

Level 22-24

  • Target(s): Diving Beetle 27-30 , Shreiker 28-31, Birdtrap 29-33
  • Location: (South Landing)
  • Notes: Entrance Jugner J-8

Meriphataud Mountains

Level 24-27HorizonXI specific changes

  • Target: Puma (30-33), Drooling Hound (32-35)
  • Location: D-10
  • Notes: Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr without rings because kills go quickly. Easy chain 5's with a solid party. Level ranges are close, but need exact updated ranges.
    • Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.
    • Supports 1-2 parties, Beware Drooling Hound (31-33) at night, it has AoE Disease

Sauromugue Champaign

Level 24-27

  • Target(s): Sauromugue Skink (28-32), Diving Beetle (30-32)
  • Location: (I-7)

Level 24-28

Level 29-33

  • Target(s): Evil Weapons (34-38)
  • Location: Sauromugue Champaign @ (G-7)
  • Notes: The weapons on Horizon here spawn as low as 34 (retail was 36). One weapon is also stuck in the spine, but can be hit by getting close to it.

Yuhtunga Jungle

Level 25-27

  • Target(s): Yuhtunga Mandragora, Goblin Smithy
  • Location: Kazham Zone
  • Notes: Supports at least 3 parties.

Level 27-30

  • Targets(s): Ivory Lizard, Jungle Coeurl
  • Location: (J-7) (K-7)
  • Notes: Need silena and paralyna. Take chocobo from Kazham as if you were going to Yhoator Jungle. Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees. Start with lizards at level 27. Mix in coeurls at level 28+.

Level 28-32

  • Target(s): Death Jacket (33-37)
  • Location: (I-7)

Bibiki Bay

Level 29-32

  • Target(s): Eft (33-36), Island Rarab (34-38), Marine Dhalmel (34-37), Raven (36-38), Goblins (33-36)
  • Location: (H-6)/(H-7)/(I-6)/(I-7)
  • Notes: Dhalmels can silence, the area supports 2-3 parties

Level 30-40

Eastern Altepa Desert

Level 29-31 HorizonXI specific changes

  • Target(s): Muddy Slime (34-36) HorizonXI specific changes
  • Location: (J-9)
  • Notes: Raises defense at the start of fight, MP Burn recommended or Magic Burst required.

Level 31-33

  • Target(s): Sand Beetle (34-40)
  • Location: (J-7)

Level 31-34 HorizonXI specific changes

  • Target(s): Sand Worm (36-39) HorizonXI specific changes
  • Location: Eastern Altepa Desert @ (F-6)
  • Notes: Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn't Link

Level 31-35

  • Target(s): Sand Beetle (34-40), Desert Dhalmel (39-44)
  • Location: (H-6), (I-6)

Beaucedine Glacier

Level 31-33

  • Target(s): Winter Slime (39-41) HorizonXI specific changes
  • Location: (G-10) Pond
  • Notes: Defense up untested

Level 33-35

  • Target(s): Boreal Worm (41-43) HorizonXI specific changes
  • Location: (J-9) Upper level

Yuhtunga Jungle

Level 29-31

  • Target(s): Young Opo-Opo (34-36), Goblins (32-37)
  • Location: (G-11) - Outpost
  • Notes: Beware of holes when pulling

Level 29-33

  • Target(s): Sahagin (34-38), Makara (35-38)
  • Location: (F-11/G-11)
  • Notes: Close to the zone for Sea Serpent Grotto

Level 39-43 HorizonXI specific changes

  • Target(s): Jungle Crawlers (44-48) HorizonXI specific changes
  • Location: (H-10)
  • Notes: Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link

Yhoator Jungle

Level 29-33

  • Target(s): Yhoator Mandragora (35-37)
  • Location: (F-7/F-8)

Level 31-34

  • Target(s): Yhoator Wasp (38-41)
  • Location: (G-7)
  • Notes: Camp on top of bridge or in tunnel. Watch out for links. Can also kill goblins.

Bibiki Bay: Purgonorgo Isle

Level 30-34

  • Target(s) In order of Priority: Jaggal 35-38, Toucan 38-40, Costal Opo-opo 36-39, Kraken 37-40, Alraune 37-40
  • Location: (Everywhere)
  • Notes: Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don't touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.

Sauromugue Champaign

Level 30-33 HorizonXI specific changes

  • Target(s): Flying Beetle (35-37) HorizonXI specific changes
  • Location: (J-9)
  • Notes: Raises defense at start of fight. MP Burn recommended or Magic Burst required.

Batallia Downs

Level 30-33

  • Target(s): Evil Weapon (36-38)
  • Location: (J-10)
  • Note: Only 5 spawns, so EXP falls off at 33.

Level 35-37 HorizonXI specific changes

  • Target(s): Downslimes (41-43) HorizonXI specific changes
  • Location: (I-10)
  • Notes: Raises defense at start of fight, MP burn recommended or Magic Burst required

Rolanberry Fields

Level 30-33

  • Target(s): Evil Weapon (36-38)
  • Location: (K-7)
  • Note: If you sit at the end of the spine, you can pull weapons from both sides

Yuhtunga Jungle

Level 32-35

  • Target: Soldier Crawlers (38-40)
  • Location: (E-9)
  • Note:

Level 33-35 HorizonXI specific changes

  • Target(s): Shell Grubs (38-40) HorizonXI specific changes
  • Location: (E-9)
  • Notes: Raises defense at start of fight, MP Burn recommended or Magic Burst required

The Sanctuary of Zi-Tah

Level 34-38

  • Target(s): Lesser Gaylas (39-42), Ogrefly (41-44), Goblin Trader/Robber (42-46)
  • Location: (H-10)
  • Notes: Echo Drops or Silena recommended, supports 1-2 parties

Level 35-38

  • Target(s): Ogrefly (41-44), Goobue Gardener (40-43)
  • Location: (J-9)

Level 36-39

  • Target(s): Ogrefly (41-44), Myxomycete (41-46), Goblin Trader/Robber (42-46)
  • Location: (I-9)

Garlaige Citadel

Level 34-37

  • Target(s): Siege Bat (40-43), Borer Beetle (41-44)
  • Location: (G-7) Map 1, (I-9) Map 1
  • Beetles aggro, bats link, beetles will be difficult at 34

Crawler's Nest

Level 35-38

  • Target(s): Worker Crawler (40-44), Maze Lizard (41-43)
  • Location: (I-9) Map 1
  • Notes: Many total spawns, easily supports 2+ parties.

Level 38-41

  • Target(s): Nest Beetle(45-47)
  • Location: (G-9) Map 1
  • Notes: Supports 1 good party, 2 parties is questionable.

The Eldieme Necropolis

Level 35-37

  • Target(s): Gazer (41-43)
  • Location: Enter at (G-8) Batallia Downs
  • Notes:

Western Altepa Desert

Level 35-38

  • Target(s): Desert Spider (40-44)
  • Location: (M-8) - Korroloka Zone, (L-6) - near Rabao Zone

Level 39-42

  • Target(s): Desert Dhalmel (44-48)
  • Location: (I-8)
  • Notes: Dhalmels found on both sides of the fork, watch out for Antican aggro

Gustav Tunnel

Level 38-41

  • Target(s): Hawker(45-48), Hell Bat(44-48), Goblins (46-49)
  • Location: Gustav Tunnel @ (K-7) Valkurm Side
  • Notes: Sufficient mobs for 2 parties.

Level 40-50

Eastern Altepa Desert

Level 40-43

  • Target(s): Goblins (45-49)
  • Location: (F-10)
  • Notes: Goblin Bomb Toss can be an issue, stuns recommended

Western Altepa Desert

Level 41-45

  • Target(s): Desert Beetle (47-51)
  • Location: (G-6), (H-6), (G-7), (H-7)
  • Notes: Beetles all around Revelation Rock, supports many parties, Beetles link

Level 48-51 HorizonXI specific changes

  • Target(s): Bloody Beetle (53-56) HorizonXI specific changes
  • Location: (E-11)
  • Notes: Raises defense at start of fight, MP burn recommended or Magic Burst required

Battalia Downs

Level 42-45 HorizonXI specific changes

  • Target(s): Rancideyes (48-51) HorizonXI specific changes
  • Location: (H-5)
  • Notes: Raises defense at start of fight, MP burn recommended or Magic Burst required. Resistant to piercing damage.

Yhoator Jungle

Level 42-46 HorizonXI specific changes

  • Target(s): Opotrap (Flytrap, 47-51), Snap Jaw (Pugil, 48-51) HorizonXI specific changes
  • Location: (K-10)
  • Notes: Do not raise defense (Confirmed by Charsi)

Level 44-47 HorizonXI specific changes

  • Target(s): Jungle Crab (51-53) HorizonXI specific changes
  • Location: Yhoator Jungle @ (I-11)
  • Notes: Raises defense at start of fight. Induration magic burst negates defenses.

Beaucedine Glacier

Level 45

  • Target: Rime Lynx (53) HorizonXI specific changes
  • Location: (J-5) By Fei Yin

Crawler's Nest

Level 44-47

  • Target(s): Hornfly (50-53)
  • Location: (J-8) Map 3
  • Notes: Can also mix in Exorays(51-54) or other mobs in the area. Typically enough spawns for 2 parties, can camp at other entrances to room as well.

Level 46-48

  • Target(s): Rumble Crawler (53-55)
  • Location: (G-9) Map 3
  • Notes: Dispel/Finale recommended.

Garliage Citadel

Level 45-51

  • Target(s): Funnel Bats(53-55) and Chamber Beetles(56-58)
  • Location: (G-6) or (J-8) Basement Map
  • Notes: Funnel Bats initially, moving up to Chamber Beetles around level ~48. Supports 2 parties.

Quicksand Caves

Level 47-54

  • Target(s): Helm Beetle(~51-55) and Antica(~56-59)
  • Location: (J-9) or (E-10), Map 3
  • Notes: Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.

Level 50-60

Western Altepa Desert

Level 50-53 HorizonXI specific changes

  • Target(s): Desert Gazer (Hecteyes, 56-59) HorizonXI specific changes
  • Location: (E-9)
  • Notes: Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.

Level 53-55 HorizonXI specific changes

  • Target(s): Desert Worm (59-61) HorizonXI specific changes
  • Location: (F-7)
  • Notes: On pull, Raises it's Defenses - Goes away during the day

Level 55-58 HorizonXI specific changes

  • Target(s): Desert Slime (61-64) HorizonXI specific changes
  • Location: (H-10)
  • Notes: Defense boost possible, untested.

Kuftal Tunnel

Level 53-57

  • Target: Robber Crab (60-63)
  • Location: Cape Terrigan Exit, Western Altepa Entrance, Amemet Camp
  • Notes: Plenty of crabs to go around, just be cautious for Guivre when getting to your camp, Sneak will be required to travel through this area.

Eastern Altepa Desert

Level 53-56 HorizonXI specific changes

  • Target(s): Mud Crab (59-62) HorizonXI specific changes
  • Location: (F-9)
  • Notes: Raises defense at start of fight Verification Needed

Level 57-60 HorizonXI specific changes

  • Target(s): Muddyeyes (62-66) HorizonXI specific changes
  • Location: (I-10)
  • Notes: Raises defense at start of fight Verification Needed

King Ranperre's Tomb

Level 53-55 Verification Needed

  • Target(s): Thousand Eyes (Hecteyes, 60-62), Dire Bat (62-64)
  • Location: Map 2 (G-8)
  • Notes: Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.
  • Warning: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.

The Boyahda Tree

Level 53-56 Verification Needed

  • Target(s): Robber Crab(xx-xx), Knight Crawler(xx-xx)
  • Location: Map 1 (G-8), (J-9), (E-6), (D-4)
  • Notes: Many camps/mobs, supports at least two parties.

Cape Terrigan

Level 56-60 Verification Needed

  • Target(s): Robber Crab(xx-xx), Velociraptor(xx-xx), Terror Pugil(xx-xx)
  • Location: (I-9)
  • Notes: Supports two parties. Viruna suggested if you plan on fighting many raptors.Atthowa Chasm

Level 57-59

  • Target(s): Monarch Ogrefly (65-67)
  • Location: (F-6)
  • Notes:

Valley of Sorrows

Level 58-61 Verification Needed

  • Target(s): Velociraptor(xx-xx), Perryton(xx-xx)
  • Location: (F-8), (J-9) (Either zone line)
  • Notes: Supports two parties. Viruna required.

Level 60-70

Bibiki Bay

Level 60-63

  • Target(s): Tragopan
  • Location: G-6
  • Notes: Supports 1 party

Labryinth of Onzozo

Level 60-63

  • Targets: Torama, Goblins
  • Location: (H-6), (I-6)
  • Notes: Supports up to 2 parties.

Ru'Aun Gardens

Level 63-68

  • Target(s):Flamingo
  • Location: Various islands around the map
  • Notes: Need Sky Access - ZM 14+

Beaucedine Glacier

Level 64

  • Target: Glacier Crab (72) HorizonXI specific changes
  • Location: (J-9) Lower level

The Boyhada Tree

Level 64-66

  • Target(s): Processionaire, Darter
  • Location: 3rd map, F-11, E-12
  • Notes:

Den of Rancor

Level 65-68

  • Target(s): Tormentor, Puk
  • Location: Bloodlet Springs Entrance from Yhotar Jungle
  • Notes: First pull will most likely need to be zoned. Lots of links. Mages stay back from puks for dreamflower.

Level 70-75

Bibiki Bay

Level 69-71

  • Target(s): Dhalmels, Goblins
  • Location: (F-9)
  • Notes:

Ro' Maeve

Level 70-75

  • Target(s): Apocalyptic Weapon (78-80), Infernal Weapon(78-80), Darksteel Golem.
  • Location: (0-9) (A-9). East and West Moon gates.
  • Notes: Can camp right in front of West and East moongate. No pass needed. 2 more camps available behind moongate.

Merit Camps

Ro'Maeve

  • Target(s): Apocalyptic Weapon (78-80), Infernal Weapon(78-80), Darksteel Golem, Lunar Cluster, Lunar Guardian
  • Location: (0-9) (A-9). East and West Moon gates.
  • Notes:

Fei'yin

  • Target(s): Rancid Flesh(81-82). Apparition (82-83)
  • Location:
  • Notes:

Misareaux Coast

  • Target(s): Beast Bugard (82-84), Raging Sheep (82-83)
  • Location:
  • Notes:

Lufaise Meadows

  • Target(s): Abraxas (80-83), Tavnazian Ram (82-84)
  • Location:
  • Notes:

Xcarabard

  • Target(s):
  • Location:
  • Notes:

Toraimarai Canal

  • Target(s):
  • Location:
  • Notes:

Uleguerand Range

  • Target(s):
  • Location:
  • Notes:

The Shrine of Ru'Avitau

  • Target(s):
  • Location:
  • Notes:



ManaBurn Camps

  • These camps are ideally for SMNx2 BLMx4 so magicbursts improve damage as mobs gain more tp from BLM nukes.


Undead Burn Camps

Gusgen Mines

Level 16-19

  • Target(s): Ghouls (21-24) HorizonXI specific changes
  • Location: (G-8), (H-8)
  • Notes: Camp is for MNK/PLD/WHM (Holy Party)

Level 21-28

  • Target(s): Mauthe Doog (28-31), Wright (29-34), Wendigo (26-30), Banshee (31-34), Bogy (27-29), Ghast (30-34)
  • Location: (G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.
  • Notes: WHM Cure Burn party. WHM/NIN with Utsusemi recommended (if not able, Blink is required). Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes. Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn. Sneak is required to reach camp.

Sea Serpent Grotto

Level 30-33

  • Target: Ghast (38-41)
  • Location: F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.
  • Notes: WHM Cure Burn party. Level Sync 29 is too low. 31 is preferred. Blink, Stoneskin, and Reraise is a must. Sneak is required to reach camp.

Xarcabard

Level 34-37

  • Target: Lost Soul (42-45), Etemmu (43-46)
  • Location: (E-8)/(F-8), (J-9)
  • Outpost warp or Vazhl gate crystal required to reach camp. WHM x6 Cure Burn party.

The Eldime Necropolis

Level 34-37

  • Target: Lost Soul (42-46)
  • Location: main entrance from Batallia Downs
  • Notes: Level Sync 32 too low, 33 still iffy.

Level 41-47

  • Target: Lich (51-55), Fallen Knight (54-56), Mummy (50-52), Hell Hound (46-49), Ka (52-54), Tomb Wolf (53-55), Dark Stalker (55-57)
  • Location: E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance
  • Notes: Earth Elemental Danger at E-7 and Hume Bones camp.

Level 50-54

  • Target: Tomb Mage (60-63), Tomb Warrior (60-62), Spriggan (64-66), Haunt (63-65)
  • Location: M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1
  • 2x SMN 4x WHM. Holy and Banishga II burst from Ifrit Fusion. Coffer key mobs. Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.

Garliage Citadel

Level 41-44

  • Target: Fallen Officer (52-55)
  • Location: Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn
  • Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.

Level 50-54

  • Target: Fallen Mage (59-62), Fallen Major (59-62), Wraith (60-62)
  • Location: in basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)
  • Notes: 2x SMN/4x WHM burn party. Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with. Mobs drop coffer keys required for white mage artifact hat.

Gustav Tunnel

Level 55-57

  • Target: Doom Soldier (65-67), Doom Mage (65-67), Robber Crab (65-68)
  • Location: I-7 Map 2
  • Notes: 2x SMN/4x WHM for skeletons. Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).

Level 65-67 Verification Needed

  • Target(s): Doom Warlock (76-78), Doom Guard (75-77), Erlik (75-78)
  • Location: (H-7), (G-8)
  • Notes: 2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal > Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.

King Ranperre's Tomb

Level 73+

  • Target: Skeletons (78-82), Lemures (80-82), Hati (77-79)
  • Location: Map 2 (E-7)
  • Notes: Monk burn, mana burn, or the 2x SMN/4x WHM groups work. White mage burn parties can start at 65.