Early Bird Catches the Wyrm

From HorizonXI Wiki
Revision as of 10:08, 10 August 2025 by Kiros7734 (talk | contribs) (Created page with "{{tocright}} '''Type:''' BCNM<br> '''Zone:''' Balga's Dais<br> '''Restrictions:''' <br> :'''Level:''' None<br> :'''Members:''' 18<br> :'''Time:''' 30 minutes<br> '''Orb:''' Themis Orb (99 Kindred's Seals)<br> ==Mobs== *{{NM|Wyrm}} x 1 ==Possible Rewards== Your armoury crate loads out of the following groupings: '''One of:''' *Honey Wine {{Drop Rate|100%}} '''One of:''' *Libation Abjuration *Guespiere *Havoc Sc...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Type: BCNM
Zone: Balga's Dais
Restrictions:

Level: None
Members: 18
Time: 30 minutes

Orb: Themis Orb (99 Kindred's Seals)

Mobs

Possible Rewards

Your armoury crate loads out of the following groupings: One of:

(100%)

This template is no longer in use.

Editor: Please replace
{{Drop Rate|total drops|total kills}}
with

{{Hxi Drop Rate|asb=#/1000|total drops|total kills}}

ASB rates can be found via Special:ASB Search and has accurate drop rate information for HorizonXI. If a drop rate is listed there as eg. 24% then set "asb=240/1000" etc.

This template is commonly used on mob pages. If you are adding a new mob page, we kindly ask that you use the new HorizonXI template Template:Infobox Monster.

Thank you!

One of:

One of:

One of:

One of:

One of:

One of:

One of:

One of:

One of:

One of:

Notes

  • The Wyrm has a Regain effect. Often starts the battle with the use of a TP attack.
  • The Wyrm has MP which can be Aspired.
  • On the ground, the Wyrm is very similar to Fafnir, except that its Draw In can draw in the entire alliance if someone out of range of its normal attack pulls hate. It has the same TP attacks:
  • The Wyrm will take flight when it goes below 66% HP and will stay up until it gets down below 33% HP. While in the air, it will not use Dragon Breath, Absolute Terror, Horrid Roar or Spike Flail, but it gains the use of
    • Flame Blast - 35' AoE Fire damage (~900 before reductions).
    • While in the air, its normal attacks will look like a fireball coming from its mouth, and will do Fire damage (~325 per hit before reductions) instead of physical damage.
    • ~220 total Fire resistance (from gear, Carol and Barspell) is enough to usually reduce its normal attack to ~12 damage, and also dramatically reduce Flame Blast damage.
    • 329 total Fire resistance from gear, Carol, Barfira, and Shell5 was able to reduce its normal attack in the air to 0 damage. It was also able to nearly nullify its flame blast damage
    • Magic, Ranged Attacks, Chi Blast, Jump, High Jump, and Avatars can damage it quite well while it is in the air. Melee attacks will not work.
    • Upon landing, it will use Touchdown.
  • After landing, the Wyrm's evasion, defense, and magic defense will significantly increase. Accuracy food may be needed for melee to hit reliably.
  • Upon failure orb not reusable have to toss and get another. "There is a crack in the Themis orb. It no longer contains a monster."