Revision as of 13:00, 10 August 2025 by Aramachus(talk | contribs)(→Boulder Schedule: added explanation to the (rather simple) pattern on top of the table)
This tunnel connects the Western Altepa Desert section of Zepwell Island with Cape Teriggan. This maze of underground passageways can lead adventurers in circles, only to look up in horror as giant monsters such as Guivre look down on them with glee.
A boulder occasionally blocks passage at G-9. The passage is open at the times given below.
Weather Forecast
VanaDays from Today
Normal (50%)
Common (35%)
Rare (15%)
Today
Sunshine
Sunshine
Sunshine
Tomorrow
No Change
2
No Change
3
No Change
4
No Change
5
No Change
6
No Change
7
No Change
8
No Change
9
No Change
10
No Change
11
Sunshine
Wind
Wind
12
Sunshine
Sunshine
Sunshine
13
No Change
14
Sunshine
Wind
Wind
15
Wind
Sunshine
Sunshine
Boulder Schedule
The opening times of the boulder change every ~14% moon phase by shifting 2 hours.
During each moon phase window, the boulder is open for 6 hours in the first half of the day and for 6 hours in the latter half of the day at the same time (e.g. 5am-11am and 5pm-11pm).
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants